Obi Softbody
Threads
- issues setting up FBVS / skeletal softbody (5 Replies)
- Web Build error (1 Reply)
- Integrating Soft Bodies with Articulation Bodies (2 Replies)
- Suture issues between rope and softbodies (1 Reply)
- Oculus and Softbodies (4 Replies)
- Jittery edges on softbody (8 Replies)
- Connectivity Particle Binding (1 Reply)
- Limited Resolution and simulation values (1 Reply)
- Anisotropic Particle Density on Characters (1 Reply)
- Alternative methods to anchor a softbody (and skeleton sampling) (2 Replies)
- Softbody High Particle Count Skinning Bug (6 Replies)
- Acessing SkinnedMeshRenderer data (1 Reply)
- Stretching verts uniformly (3 Replies)
- can you remove particles from a full-body volumetric softbody? (1 Reply)
- Pipeline that bends (13 Replies)
- Does Obi Softbody fit for a realistic snowboard physics simulation? (3 Replies)
- was working great, then it wasnt...assigmed mesh missing bone weights? (1 Reply)
- Shaking problem when collision (6 Replies)
- Obi Softbody IndexOutOfRangeException in a job (2 Replies)
- Particle collision with soft body (2 Replies)
- How to increase stiffness? (1 Reply)
- Collision Between 2 SoftBody (3 Replies)
- Problem with softbody and complex character with submeshes (13 Replies)
- Updating softbody vertex color at runtime (2 Replies)
- Reduce particles after blueprint created (1 Reply)
- Trouble with Attachments (3 Replies)
- Collider interactions (1 Reply)
- Can softbody not deform back with particle picker? (1 Reply)
- Is it possible to tween between softbody and fluid? (1 Reply)
- FullBodyVolumetricSoftbody how to make? (3 Replies)