Obi Softbody
Threads
- Using Burst backend causes Runtime Crash (5 Replies)
- SoftBody Is not generating particles for most meshes (1 Reply)
- Android Performance Issue (2 Replies)
- changing default shape (1 Reply)
- Find out which particle group to attach with the ObiParticleAttachment (11 Replies)
- How to destroy softbody (2 Replies)
- Softbody Surface blueprint seems to fail at generation (2 Replies)
- Can Obi Softbody using multiple softbody to skin same SkinnedMeshRenderer? (1 Reply)
- Attach Game Objects To Obi Softbody (1 Reply)
- Grabbing physics reaction to softbody/ Grasping an organ for my project (3 Replies)
- Softbody Elastic Character - Make Hand Move to Target (4 Replies)
- Does it work on WebGL builds? (2 Replies)
- Collision stopped working after update (4 Replies)
- Particle Attachment Question (0 Replies)
- Reducing Bounce/Spring Dampening (3 Replies)
- XPBD implementation / haptics (2 Replies)
- how to Make the softbody less wobbly? (3 Replies)
- Screen Resolution (3 Replies)
- ParticleAttachment freezes softbody (5 Replies)
- Intermediate or edge/face particle creation? (9 Replies)
- On trigger (1 Reply)
- Obi softbody catching on the edge of collider (10 Replies)
- Change Shape Matching Constraints at Runtime (2 Replies)
- Obi stitch constrain needs some sort of offset in some cases (3 Replies)
- softBody velocity (5 Replies)
- Disable Softbody SOlver at Runtime (4 Replies)
- "Stick" rigidbodies to softbody (11 Replies)
- How to constrain soft body rotation and position (2 Replies)
- How to Use it for Android? (4 Replies)
- Treating several soft bodies as a whole (1 Reply)