Obi Official Forum

Full Version: Obi Softbody
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

Obi Softbody

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Threads

  1. Using Burst backend causes Runtime Crash (5 Replies)
  2. SoftBody Is not generating particles for most meshes (1 Reply)
  3. Android Performance Issue (2 Replies)
  4. changing default shape (1 Reply)
  5. Find out which particle group to attach with the ObiParticleAttachment (11 Replies)
  6. How to destroy softbody (2 Replies)
  7. Softbody Surface blueprint seems to fail at generation (2 Replies)
  8. Can Obi Softbody using multiple softbody to skin same SkinnedMeshRenderer? (1 Reply)
  9. Attach Game Objects To Obi Softbody (1 Reply)
  10. Grabbing physics reaction to softbody/ Grasping an organ for my project (3 Replies)
  11. Softbody Elastic Character - Make Hand Move to Target (4 Replies)
  12. Does it work on WebGL builds? (2 Replies)
  13. Collision stopped working after update (4 Replies)
  14. Particle Attachment Question (0 Replies)
  15. Reducing Bounce/Spring Dampening (3 Replies)
  16. XPBD implementation / haptics (2 Replies)
  17. how to Make the softbody less wobbly? (3 Replies)
  18. Screen Resolution (3 Replies)
  19. ParticleAttachment freezes softbody (5 Replies)
  20. Intermediate or edge/face particle creation? (9 Replies)
  21. On trigger (1 Reply)
  22. Obi softbody catching on the edge of collider (10 Replies)
  23. Change Shape Matching Constraints at Runtime (2 Replies)
  24. Obi stitch constrain needs some sort of offset in some cases (3 Replies)
  25. softBody velocity (5 Replies)
  26. Disable Softbody SOlver at Runtime (4 Replies)
  27. "Stick" rigidbodies to softbody (11 Replies)
  28. How to constrain soft body rotation and position (2 Replies)
  29. How to Use it for Android? (4 Replies)
  30. Treating several soft bodies as a whole (1 Reply)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16