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Obi Softbody

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Threads

  1. Read influence from a texture or vertex color instead of painting in Unity? (4 Replies)
  2. Disable/Enable ObiSoftbodySkinner at runtime? (5 Replies)
  3. What are "fixed particles"? (1 Reply)
  4. How to access the SkinnedMeshRenderer behind ObiSoftbodySkinner? (10 Replies)
  5. Where is ObiSoftbody.unitypackage? (1 Reply)
  6. Shape Matching constraint: Obi Softbody vs Blueprint editor? (2 Replies)
  7. Full body character Soft body issues (2 Replies)
  8. Teleport() causing ArgumentOutOfRangeException error (1 Reply)
  9. Parent Movement (5 Replies)
  10. Piercing & touching softbody simulation (2 Replies)
  11. Softbody 2D is folding in (1 Reply)
  12. Issue with Softbody Simulation for Vascular Modeling (4 Replies)
  13. Obi Softbody in URP (1 Reply)
  14. Softbody Update (7 Replies)
  15. Understanding the inner mechanics of softbody (5 Replies)
  16. Particle attachments not woriking (1 Reply)
  17. What is the role of Shape Matching Constraints? (6 Replies)
  18. How to soften the stick (1 Reply)
  19. Dragging Particles Cause Too Much Pixelation (6 Replies)
  20. Anything with softbody crashes Unity (1 Reply)
  21. ElasticCharacter demo scene is broken (0 Replies)
  22. Are Full Body Volumetric Softbodies available in 6.4? (0 Replies)
  23. How to build a deformable rigid? (9 Replies)
  24. Rendering particles issue (2 Replies)
  25. Two questions about soft bodies (3 Replies)
  26. Softbody lags SEVERELY but only during collision (7 Replies)
  27. softbody for character is not working not sure why (2 Replies)
  28. Is there a way to obtain the coordinates of each vertex after the deformation? (1 Reply)
  29. Stretch ArmStrong (1 Reply)
  30. How to define a softbody object that is partly flexible? (3 Replies)
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