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Full Version: Re-enabling a softbody with bones
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I'd like to disable and re-enable a softbody with a skeleton, but when I re-enable it, the skin weights don't work correctly anymore. The skeleton's animation no longer influences the softbody at all. The same thing happens when I disable and re-enable the Obi Softbody Skinner component so I guess it has something to do with that. Is there some way to do this properly?