Obi
6.4
Unified particle physics for Unity
|
Public Member Functions | |
void | OnEnable () |
void | OnDisable () |
void | UpdateSkinning (ObiActor actor) |
Public Attributes | |
ObiTriangleSkinMap | skinMap |
Properties | |
ObiClothRendererBase | master [get, set] |
This class allows a mesh (skinned or not) to follow the simulation performed by a different cloth object. The most common use case is having a high-poly mesh mimic the movement of a low-poly cloth simulation.