Obi
6.4
Unified particle physics for Unity
|
Classes | |
struct | BarycentricPoint |
struct | SkinTransform |
class | SlaveVertex |
Public Attributes | |
bool | bound = false |
float | barycentricWeight = 1 |
float | normalAlignmentWeight = 1 |
float | elevationWeight = 1 |
uint[] | m_MasterChannels |
uint[] | m_SlaveChannels |
SkinTransform | m_SlaveTransform = new SkinTransform(Vector3.zero, Quaternion.identity, Vector3.one) |
ObiClothBlueprintBase | m_Master |
Mesh | m_Slave |
List< SlaveVertex > | skinnedVertices = new List<SlaveVertex>() |
Properties | |
ObiClothBlueprintBase | master [get, set] |
Mesh | slave [get, set] |
List<SlaveVertex> Obi.ObiTriangleSkinMap.skinnedVertices = new List<SlaveVertex>() |
skin info for all skinned vertices.