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enum | TangentSpaceUpdateMode {
None,
CopyNormalsFromSimulation,
RecalculateNormalsFromMesh,
RecalculateNormalsAndTangentsFromMesh,
TransformNormalsAndTangents
} |
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virtual void | UpdateRenderer (ObiActor actor) |
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TangentSpaceUpdateMode | tangentSpaceUpdate = TangentSpaceUpdateMode.TransformNormalsAndTangents |
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bool | transferParticleColors = false |
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Mesh | clothMesh |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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virtual void | GetClothMeshData () |
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virtual void | SetClothMeshData () |
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virtual void | OnBlueprintLoaded (ObiActor actor, ObiActorBlueprint blueprint) |
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virtual void | OnBlueprintUnloaded (ObiActor actor, ObiActorBlueprint blueprint) |
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virtual void | SetupUpdate () |
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virtual void | UpdateActiveVertex (ObiSolver solver, int actorIndex, int meshVertexIndex) |
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virtual void | UpdateInactiveVertex (ObiSolver solver, int actorIndex, int meshVertexIndex) |
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ObiClothBase | cloth |
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List< Vector3 > | restNormals = new List<Vector3>() |
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List< Vector4 > | restTangents = new List<Vector4>() |
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List< Vector3 > | clothVertices = new List<Vector3>() |
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List< Vector3 > | clothNormals = new List<Vector3>() |
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List< Vector4 > | clothTangents = new List<Vector4>() |
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List< Color > | clothColors = new List<Color>() |
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virtual HalfEdgeMesh | topology [get] |
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virtual Matrix4x4 | renderMatrix [get] |
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ObiActor.ActorCallback | OnRendererUpdated |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Cloth/Rendering/ObiClothRendererBase.cs