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Obi
7.0.5
Unified particle physics for Unity
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Public Member Functions | |
ComputeClothRenderSystem (ObiSolver solver) | |
void | Render () |
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ObiClothRenderSystem (ObiSolver solver) | |
virtual void | Dispose () |
virtual void | Setup () |
virtual void | Step () |
void | BakeMesh (ObiClothRendererBase renderer, ref Mesh mesh, bool transformToActorLocalSpace=false) |
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Type IRenderSystem. | GetRendererType () |
virtual bool | AddRenderer (T renderer) |
virtual bool | RemoveRenderer (T renderer) |
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void | Setup () |
void | Step () |
void | Dispose () |
Protected Member Functions | |
override void | CloseBatches () |
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virtual void | Clear () |
virtual void | CreateBatches () |
virtual void | PopulateBatches () |
void | CalculateOffsets () |
Properties | |
Oni.RenderingSystemType | typeEnum [get] |
RendererSet< ObiClothRenderer > | renderers [get] |
override IReadOnlyList < ObiClothRendererBase > | baseRenderers = new RendererSet<ObiClothRenderer>() [get] |
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abstract IReadOnlyList < ObiClothRendererBase > | baseRenderers [get] |
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RendererSet< T > | renderers [get] |
bool IRenderSystem. | isEmpty [get] |
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uint | tier [get] |
Oni.RenderingSystemType | typeEnum [get] |
bool | isEmpty [get] |
Additional Inherited Members | |
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VertexAttributeDescriptor[] | layout |
ObiSolver | m_Solver |
List< DynamicRenderBatch < ObiClothRendererBase > > | batchList = new List<DynamicRenderBatch<ObiClothRendererBase>>() |
List< ObiClothRendererBase > | sortedRenderers = new List<ObiClothRendererBase>() |
SkinmapDataBatch | skinmapData |
MeshDataBatch | meshData |
ObiNativeList< int > | skinMapIndices |
ObiNativeList< int > | meshIndices |
ObiNativeList< int > | vertexOffsets |
ObiNativeList< int > | particleOffsets |
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static ProfilerMarker | m_SetupRenderMarker = new ProfilerMarker("SetupClothRendering") |
static ProfilerMarker | m_RenderMarker = new ProfilerMarker("ClothRendering") |