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void | InitializeTempData () |
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void | InitializeDynamicData () |
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void | InitializeStaticData () |
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void | Dispose () |
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void | DisposeOfTempData () |
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void | DisposeOfDynamicData () |
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void | DisposeOfStaticData () |
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void | Clear () |
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int | AddMesh (IMeshDataProvider meshProvider) |
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void | PrepareForCompute () |
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int | GetVertexCount (int meshIndex) |
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int | GetTriangleCount (int meshIndex) |
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NativeSlice< Vector3 > | GetVertices (int meshIndex) |
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NativeSlice< Vector3 > | GetNormals (int meshIndex) |
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NativeSlice< Vector4 > | GetTangents (int meshIndex) |
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NativeSlice< Color > | GetColors (int meshIndex) |
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NativeSlice< Vector2 > | GetUV (int meshIndex) |
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NativeSlice< Vector2 > | GetUV2 (int meshIndex) |
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NativeSlice< Vector2 > | GetUV3 (int meshIndex) |
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NativeSlice< Vector2 > | GetUV4 (int meshIndex) |
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NativeSlice< int > | GetTriangles (int meshIndex) |
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ObiNativeList< MeshData > | meshData |
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ObiNativeList< Vector3 > | restPositions |
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ObiNativeList< Vector3 > | restNormals |
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ObiNativeList< Vector4 > | restTangents |
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ObiNativeList< Color > | restColors |
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ObiNativeList< Vector2 > | uv |
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ObiNativeList< Vector2 > | uv2 |
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ObiNativeList< Vector2 > | uv3 |
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ObiNativeList< Vector2 > | uv4 |
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ObiNativeList< int > | triangles |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/Rendering/DataBatches/MeshDataBatch.cs