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  Instantiate new rope on tear
Posted by: niZmo - 06-09-2017, 02:55 PM - Forum: Obi Rope - Replies (4)

Like the title says I'd like to make a new rope object out of the torn ropes pieces. For what I need to do, I cannot have two pieces of a rope as the same gameObject. I was thinking of using the ObiRopeCursor. I could get the particle where the rope is torn, init a new prefab based of the length of the original rope minus the tear particle index and use the cursor to set the new and the old ropes lengths. Works in theory. Is this the way to go about it or is there an easier way? It would be a nice API addition for obi rope, a little bool parameter under the Tearable param Guiño .

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  "Edit Particles" NullReferenceException
Posted by: RoryMakarov - 05-09-2017, 12:11 PM - Forum: Obi Rope - Replies (4)

I am getting the following error when clicking "Edit Particles"

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiPinConstraints.OnDrawGizmosSelected () (at Assets/Obi/Scripts/Constraints/ObiPinConstraints.cs:52)
UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr)



NullReferenceException: Object reference not set to an instance of an object
Obi.ObiParticleActorEditor.DrawParticles () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:332)
Obi.ObiParticleActorEditor.DrawActorInfo () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:598)
Obi.ObiParticleActorEditor.OnSceneGUI () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:262)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2408)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1737)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1569)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)

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  vertical stacking of fluids of different density
Posted by: shapevoid - 01-09-2017, 01:21 PM - Forum: Obi Fluid - Replies (1)

Hello,

Im looking for a solution to be able to vertically stack liquids of different density, obviously this is slightly removed from reality as most liquids would just mix, however what I want to do is add layers of different liquids in a tube. Can I exaggerate the properties of the particles to ensure that some liquids (eg milk) will have a greater density than others (eg honey), therefore allowing me to stack them vertically?

Cheers

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Pregunta Frequently Asked Questions
Posted by: lidiamartinez - 01-09-2017, 11:45 AM - Forum: General - No Replies

Here's a list of Frequently Asked Questions in our website. 
It's updated frequently.

Obi FAQ

Read them before asking!

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Pregunta Frequently Asked Questions
Posted by: lidiamartinez - 01-09-2017, 11:43 AM - Forum: Obi Rope - No Replies

Here's a list of Frequently Asked Questions in our website. 
It's updated frequently.

Obi FAQ

Read them before asking!

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Pregunta Frequently Asked Questions
Posted by: lidiamartinez - 01-09-2017, 11:43 AM - Forum: Obi Cloth - No Replies

Here's a list of Frequently Asked Questions in our website. 
It's updated frequently.

Obi FAQ

Read them before asking!

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Pregunta Frequently Asked Questions
Posted by: lidiamartinez - 01-09-2017, 08:56 AM - Forum: Obi Fluid - No Replies

Here's a list of Frequently Asked Questions in our website. 
It's updated frequently.

Obi FAQ

Read them before asking!

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  New video: Performance and the Death Spiral
Posted by: lidiamartinez - 01-09-2017, 08:50 AM - Forum: Announcements - Replies (1)

This will be very interesting to all of you, if you are learning how to use Physics Engines.

https://www.youtube.com/watch?v=sUVqa-72-Ms

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  How to add instantiated prefab camera space fluid effect?
Posted by: skywaver - 01-09-2017, 06:35 AM - Forum: Obi Fluid - Replies (1)

I instantiated a prefabed particle emitter on scene, and added to camera's particle
renderer list, but this added one did not show. But non- screen space effect version
instantiated emitter showed well.

Can I have some tip on this? Thanks for reading.

[attachment=9]

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  Minimum requirement for PC spec
Posted by: Brook - 01-09-2017, 05:44 AM - Forum: Obi Fluid - Replies (1)

Hi, I would like to know that what is the minimum requirement for PC spec that will achieve the 60 fps, the test case will be just a simple water pouring from one glass to another glass.

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