Search Forums

(Advanced Search)

Latest Threads
Fluid emitter stuttering ...
Forum: Obi Fluid
Last Post: josemendez
2 hours ago
» Replies: 2
» Views: 47
Obi with Polyspatial for ...
Forum: Obi Softbody
Last Post: josemendez
6 hours ago
» Replies: 1
» Views: 18
Reduce oscillation or bou...
Forum: Obi Rope
Last Post: vrtraining
20-09-2024, 11:25 AM
» Replies: 2
» Views: 37
Can I attach particeattac...
Forum: Obi Cloth
Last Post: josemendez
20-09-2024, 09:47 AM
» Replies: 11
» Views: 488
Fixed timestepping
Forum: Announcements
Last Post: josemendez
18-09-2024, 01:39 PM
» Replies: 0
» Views: 48
contact.stickImpulse alwa...
Forum: Obi Rope
Last Post: josemendez
18-09-2024, 11:24 AM
» Replies: 4
» Views: 225
Obi Cloth Renderer Layer
Forum: Obi Cloth
Last Post: josemendez
18-09-2024, 11:06 AM
» Replies: 4
» Views: 158
Cloth material change on ...
Forum: Obi Cloth
Last Post: petera3d
17-09-2024, 07:18 PM
» Replies: 1
» Views: 90
Destroying GameObjects im...
Forum: Obi Rope
Last Post: josemendez
17-09-2024, 02:25 PM
» Replies: 5
» Views: 191
Streo Rendering mode
Forum: Obi Fluid
Last Post: josemendez
16-09-2024, 12:42 PM
» Replies: 3
» Views: 178

 
  Obi Cloth with dense mesh
Posted by: matchalover - 13-07-2017, 09:16 AM - Forum: Obi Cloth - Replies (2)

My GameObject has a big mesh (about 20000 vertices). There wiil be a lot of particles if i use ObiCloth. Are there any possible way to avoid lag when simulating? I use Obi Cloth latest version with Unity. Please help me !!!

Print this item

  Unity 5.6.1f1 Crash
Posted by: Mateusz_Madein - 12-07-2017, 01:24 PM - Forum: Obi Rope - No Replies

Hi,
during simulation in edit mode (in order to set rest position) Unity crashes. My ultimate question is how to set rest (start) positions for 10 ropes without crash Sonrisa ?

Print this item

  How to enable/disable?
Posted by: MoonwalkingBaz - 12-07-2017, 12:21 AM - Forum: Obi Fluid - Replies (2)

After many tries, i have a simple fluid simulation.. How do i turn the fluid animation on through script at a particular time and then disable it after a while?

i just need help turning it on and off. if i disable any of the scripts and then re-enable, there is no simulation.

Print this item

Exclamación Unity 5.5.3f1
Posted by: Nikola - 11-07-2017, 02:16 PM - Forum: Obi Rope - Replies (3)

Hi,

We have bought Obi Rope (VR Habitat) will you be so kind to send us previous version with is compatible wit 5.5.3f1 version of Unity.

No one is answering email and Facebook page.

Thank you
Nikola

Print this item

  Obi Cloth integration with previous Obi Rope
Posted by: Mateusz_Madein - 11-07-2017, 01:24 PM - Forum: General - No Replies

What is the best way to integrate Obi Cloth to project with previously integrated Obi Rope? I'm getting lots of errors for instance: "access denied libObi". I've tried to copy and paste folders from project with Obi Cloth manualy but without success.

Print this item

  Teleporting Rope
Posted by: PhantomBadger - 10-07-2017, 01:56 PM - Forum: Obi Rope - Replies (2)

Tangentially related to my previous thread (here), but ultimately a different issue, so I decided to make a new topic;

Is there a way to teleport the rope, essentially 'resetting' it at a new position during runtime?

I mentioned my current set up in the previous thread (this post), where the rope object is connected to two anchors, which are then connected to two external game objects. My current attempt teleport all these components, the anchors and game objects teleport fine, but the rope then flies towards them to catch up, causing high velocities and undesired effects.

Cheers!


EDIT:

Seems I was a bit quick to post here! The solution I found was calling the aptly named 'ResetActor()' method in ObiRope.

Should anyone else want it, my implemented solution is as follows;

Code:
    /// <summary>
    /// Moves all components of the rope by a set amount
    /// </summary>
    /// <param name="distanceToMove">The distance to move the rope parts</param>
    public void MoveRopeByAmount(Vector3 distanceToMove)
    {
        //Wire points are the anchor objects
        //Target points are the connector gameobjects attached to the anchors
        for (int i = 0; i < targetPoints.Length && i < wirePoints.Length; i++)
        {
            targetPoints[i].transform.position += distanceToMove;
            wirePoints[i].transform.position += distanceToMove;
        }
        ObiRope.transform.position += distanceToMove;
        ObiRope.ResetActor();

        //Custom method to reset velocity of the rope & it's components
        ResetVelocity();
    }
I'm hoping there's no negative repercussions to using this method I'm unaware of?

Print this item

  Curve Closed Option
Posted by: reblololo - 08-07-2017, 03:33 PM - Forum: Obi Rope - Replies (2)

Hi,

Using the Obi Bezier Curve, create a Closed Curve.
The Rope generated by it keeps moving all the time.
It will not stop moving forever.
Why is this event occurring?
Can this be solved?
(I want to make a ring)

Print this item

  For creating runtime tight knot
Posted by: chanddu - 08-07-2017, 11:15 AM - Forum: Obi Rope - Replies (6)

Hi,

I was working on the obi rope to tie a knot,How to make a tight knot without collapsing with rope thickness under 0.2. We are trying to simulate suture threads. What sort of values and parameters would be ideal for this. I tried the self-collisions and different collision iterations, particle iterations but it didn't solve my purpose.

Regards.

Print this item

  Precision cutting using obi cloth
Posted by: chanddu - 07-07-2017, 08:28 AM - Forum: Obi Cloth - Replies (1)

Hi,
  I got the obi cloth and trying to cut the cloth precisely but the space that creating after the cut was more, for example if the blade thickness is "x" I was getting the space thickness "4x" after the cut.I tried changing the distance parameter iterations but that didn't solve my problem.

Please help.

Regards.

Print this item

Bombilla Create rope by clicking two objects
Posted by: gibmation - 06-07-2017, 09:11 PM - Forum: Obi Rope - No Replies

Hi again,

I am working on a ship simulation and have managed to setup Obi Rope between two vessels so one can tow another.

Is it possible to create this rope in-game by player clicking on start and end object?  Sonrojado

Thanks

Print this item