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How to dynamically change...
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Pipeline that bends
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How to implement/sync Obi...
Forum: Obi Rope
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Collisions don't work con...
Forum: Obi Rope
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Force Zone apply differen...
Forum: Obi Rope
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Can I blend in and out of...
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Using a rigidbody/collide...
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Solver is too performance...
Forum: Obi Rope
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Obi 7 Model Scaling
Forum: Obi Cloth
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Obi Softbody instability?
Forum: Obi Softbody
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Garbage from subscribing to collision events |
Posted by: writer51 - 16-12-2017, 11:16 PM - Forum: Obi Fluid
- Replies (18)
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Can we have a conversation about the ridiculous amount of garbage that is generated from subscribing to collision events. I've seen anywhere from 25-30kb to 200-300kb on almost every frame just by subscribing to collision events. I've tried e-mailing support but no solution was ever provided. Is there nothing you fine programmers at Obi can do to fix this? There is no way you can have this much garbage generating over and over without crashing performance. This is a ridiculous price (and practically unusable one) to pay for getting some information from collisions. I implore you to please take a look.
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Mesh Collider Support-Dynamic Form |
Posted by: mimarilker - 09-12-2017, 03:39 PM - Forum: Obi Fluid
- Replies (1)
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Hi,
I am trying to deform mesh at runtime. Actually there’s no problem with this, mesh collider is updated at every frame and rigid body interactions are occurred accurately. However, Obi collider do not take the new mesh into consideration, this is very frustrating actually. I have tried every workaround but couldnt find any trick. You can easily reproduce this failure with just attaching a mesh collider to a simple cube(first remove box collider than add cube filter to mesh collider), then changing it’s mesh collider from cube filter to a sphere filter "at runtime". You will see that ObiCollider doesn’t consider this change. However it gives response to basic transform changes like scale, move or rotate.
Lastly, this is a very very important feature to use ObiFluid package with dynamic forms. I really need this and I am willing to hear from you that it can be fixed quickly. Thanks.
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200 Ft Suspension bridge -crazy rope issue |
Posted by: Ascensi - 07-12-2017, 03:24 AM - Forum: Obi Rope
- Replies (2)
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Hi I'm having an issue with the rope colliders not being an equal distance from each other and it seems to cause jitters- how can I make them equal? I have the rope set to .04 thickness, 0.351 resolution and 5000 particles... the bridge is approximately 200 feet long.
I've also added tether constraints because the rope would just keep stretching but also how the bridge sections are currently hanging doesn't seem natural/fluid yet maybe reduce the stiffness?
I have a video example but don't want to post it here.
Thanks, Kurt.
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