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  Moving Rope in runtime
Posted by: Parker - 21-09-2017, 03:32 AM - Forum: Obi Rope - Replies (1)

Unity is running.  This will happen in real time, meaning the user will not stop the program and go to the particle editor, make changes, then run the game again.

I want to move a rope from left side of screen to right side without it fly over all over the place.  I am looking for code to fix this problem.

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Pregunta WaitForAllTasks spent a lot of time!
Posted by: sunyifeng83 - 20-09-2017, 11:52 AM - Forum: Obi Fluid - Replies (15)

I have encountered a performance problem. When i simulate a faucet emitter with 1000 particles limit, the fps will drop obiviously with the particle nums adding. Finally the fps will dropped to less than 10fps. I have attached my configurations and the function WaitForAllTasks spent time. How can i get over the problem. Any help will be appreciated!



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  White foam
Posted by: Kalidor - 19-09-2017, 03:25 PM - Forum: Obi Fluid - Replies (6)

Hello!

Is it possible to let the fluid looks like white foam (fire extinguisher)?

Thanks!
Kalidor

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  Change particle sizes over time
Posted by: Kalidor - 19-09-2017, 03:11 PM - Forum: Obi Fluid - Replies (1)

Hello!

Is it possible to scale the particles over lifetime?

Thanks!
Kalidor

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  Obi Rope - Virtual Warfighter
Posted by: lidiamartinez - 19-09-2017, 08:11 AM - Forum: Made with Obi - Replies (1)

Some time ago we received a video from a nice project. They use obi rope at around minute 1.10 of the video. You have to connect the cables to turn on the bomb.
Have a look!




Send us your stuff!

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Pregunta ObiRope 3.2 Crane - Prevent Rope from passing through spool
Posted by: tbookout - 16-09-2017, 07:10 PM - Forum: Obi Rope - Replies (5)

In ObiRope 3.2 Crane Example Scene.  If I increase the Load RigidBody Mass from 1 to 10.
Then the rope will eventually clip through pulley, with no user input.

I was unable to prevent this.  Experimenting with generating tethers, and increasing iterations in ObiSolver (Distance, Collision, Tether).

The one solution I could make work, was reload scene then:
- Increase the Load RigidBody Mass from 1 to 10.
- Increase the Crane.Pulley RigidBody Mass from 10 to 30.
- Increase the ObiSolver.Collision.Iterations from 10 to 20.


Is there a better solution?
Is there a ratio that must be maintained between rope loads and other RigidBody masses?

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  particles
Posted by: Parker - 16-09-2017, 06:56 PM - Forum: Obi Rope - Replies (2)

I would like to have a variable to adjust the size of the particle.  In the picture, the rope is smaller than the particles. 

I would like the ability to change the particle as seen below.

[Image: obirope.png]

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  Scripting Questions
Posted by: Parker - 13-09-2017, 05:11 AM - Forum: Obi Rope - Replies (6)

I am using parts of grappling hook to create rope.

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How do you make sure the particles are turned on.  The obi Solver shows 0 particles.

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When you are moving the end of rope, how do you FREEZE start/end prefab.  They tend to juggle around.

Is there a script that forces the object to follow the camera?

********************************

What is the best way to prevent wires from clipping through walls.

what about setting the obi collider thickness to 0.1?

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  Preventing ropes from crossing the stream
Posted by: Parker - 13-09-2017, 04:57 AM - Forum: Obi Rope - Replies (1)

How do you prevent 2 ropes from clipping inside of each other.

The way it works, the point where the hoses cross, they sit inside of each other.

We are looking to have 2 fire hoses and 1 hose sits ON TOP of the other.

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  Adding Pin Constraint in Unity 2017.1.0f3
Posted by: echer - 12-09-2017, 05:11 PM - Forum: Obi Rope - Replies (1)

Trying to add a pin constraint and it will not allow me to add an object to the Pinned To: Parameter... it acts like nothing is in the scene at all...


I have created a cube and added the Rigid Body to it

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