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Built in renderer: fluid ...
Forum: Obi Fluid
Last Post: AnupamSingh
05-11-2025, 10:33 AM
» Replies: 2
» Views: 446
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Skinned Mesh Renderer beh...
Forum: Obi Fluid
Last Post: AnupamSingh
05-11-2025, 10:30 AM
» Replies: 8
» Views: 1,010
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Invalid Skinmap in Cloth ...
Forum: Obi Cloth
Last Post: josemendez
04-11-2025, 11:24 AM
» Replies: 10
» Views: 949
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Strange sagging behaviour
Forum: Obi Rope
Last Post: josemendez
04-11-2025, 11:04 AM
» Replies: 5
» Views: 316
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Scripting rod forces
Forum: Obi Rope
Last Post: josemendez
03-11-2025, 10:02 AM
» Replies: 29
» Views: 8,491
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Collision Rope / Cloth
Forum: Obi Cloth
Last Post: josemendez
28-10-2025, 08:50 AM
» Replies: 2
» Views: 539
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Should actor massScale af...
Forum: Obi Rope
Last Post: Qriva0
27-10-2025, 05:04 PM
» Replies: 14
» Views: 2,298
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Accuracy of Fixed Positio...
Forum: Obi Rope
Last Post: josemendez
22-10-2025, 08:17 AM
» Replies: 1
» Views: 502
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Mixing 2D and 3D Physics ...
Forum: General
Last Post: josemendez
20-10-2025, 10:24 AM
» Replies: 1
» Views: 391
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SDF interpolation
Forum: General
Last Post: josemendez
12-10-2025, 10:36 PM
» Replies: 7
» Views: 1,566
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| Collision code sample not working |
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Posted by: aphixe - 08-12-2018, 06:38 AM - Forum: Obi Rope
- Replies (1)
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I copied the script example to do collision test. and unity says it can't convert out from the collider
Assets/Scripts/GrabRope.cs(33,64): error CS1503: Argument `#2' cannot convert `out UnityEngine.Collider' expression to type `out UnityEngine.Component'
Collider collider;
if (ObiCollider.idToCollider.TryGetValue(contact.other,out collider)){
// do something with the collider.
}
i looked at CollisionEventHandler and it uses Component collider; is that what it should be?
all i know is its not working. trying for a long time today to code a grab the rope script
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| No LWRP compatible Materials |
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Posted by: nigelm - 07-12-2018, 01:48 AM - Forum: Obi Cloth
- Replies (2)
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Hi, I'm running through the flag tutorial using the Lightweight Render Pipeline - we are using it for our VR application.
All Obi materials appear pink, is it possible to get LWRP compatible materials? (This is the backface material).
Or is Obi going to be updated for the LW & HD render pipelines?
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| Fluid rendering - transparency / translucency |
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Posted by: Mitch@PG - 05-12-2018, 05:55 PM - Forum: Obi Fluid
- Replies (3)
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Hello,
I need to get fluid to be transparent; I've tried various set ups with the rendering but I've not been able to get this to work. Is there a simple way to set this up with the assets provided in the package or will I need to mess with altering / writing shader code?
Thanks!
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| distance constraints |
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Posted by: TootsManuva - 05-12-2018, 04:46 PM - Forum: Obi Rope
- Replies (2)
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I am new to Unity so thanks in advance for your patience folks. I have a simple physics game set up where the player moves platforms around to get a bouncing ball from one point of the "course" to another. I want to constrain the movement of these platforms by attaching a rope between them and another fixed object. The problem is that the rope will stretch forever, no matter how much I change the distance constraints, so it does not restrict the movement of the platform. I hope someone can point me in the right direction on this.
Thanks.
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| Butterfly net |
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Posted by: glueball - 04-12-2018, 01:53 PM - Forum: Obi Cloth
- Replies (1)
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I need to create a realistic butterfly net for a VR project. Would it be possible to do so with Obi Cloth? Ie. to attach a piece of cloth to a circular handle, and use a transparent texture with the network pattern. If I buy a license for obi cloth, would I find some documentation to easily create something like that?
Many thanks!
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| TimeScale and Consoles Supported |
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Posted by: misscelan - 29-11-2018, 09:18 AM - Forum: Obi Cloth
- No Replies
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Hello there,
Not sure if this should go here, we recently met in the IndieMad las weekend.
I was checking your products because I'm in need of a cloth simulator.
Unity's cloth system does the job for me except when I start playing with TimeScale. Running at normal speed is ok, when I have some slow-mo gameplay scenes it holds it up for the most part, but when I pause my game and set the TimeScale values to values close to 0 it all goes bananas.
So my questions are:
-Does obi has the same poblem when TimeScale values are close to 0?
-Does it allow to run the simulation independently of timescale (so I can run the cloth sim when the game is paused?
-The game is going to be relased in all consoles (XB1, PS4 and Switch) along with Oculus VR, does it support all those?
Thanks!
-rainynightcreations.com
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