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How to select the obi rope by mouse click? |
Posted by: cowill - 17-05-2018, 02:58 AM - Forum: Obi Rope
- Replies (4)
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Hi, everyone. I create some obi ropes in my game, then I need select them by mouse click (Input.GetMouseButtonDown) in game window, such like using Physics.Raycast to know whether mouse click on the rope , however the conventional way does not work . Any one help to solve this problem? Thanks a lot.
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Obi cloth does not properly work for models stitched to an existing skeleton. |
Posted by: cubrman - 13-05-2018, 06:03 PM - Forum: Obi Cloth
- Replies (33)
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I "stitch" newly created skinned models for my main character to an existing skeleton in my Unity project using a script. That is the only way I know how to attach a new model to my skeletaly animated character. Unfortunately adding Obi cloth to such models makes the plugin work with bugs: editing points gets bugged because the plugin thinks that the points are still located where the initial cloth GameObject was, assigning parameters to points is impossible and I am pretty sure self-collision with other skinned meshes on the recipient skeleton is not working either. I have created a Unity 2017.2 project with a scene that has everything set up for stitching a model to an existing skeleton, to stitch the model - just right click on a "Stitcher editor" script located on a "Shirt" GameObject in the "Bug scene" ("Scenes/Bug scene") and choose "Stitch skinned mesh".
Link to a screenshot:
http://piccy.info/view3/12327021/da782b2...7d9e60eb3/
Link to the project:
https://drive.google.com/open?id=178A31T...j7r--g8qNf
Please try it out and tell me if there is a workaround for such case.
P.S. Jesus guys this forum tech is a mess. I had to attach my file from the google drive and screenshots are impossible to embed. Such a shame to have such poor forum for a HQ product like Obi.
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Collision with my character won't work. |
Posted by: Skweejji - 13-05-2018, 05:14 AM - Forum: Obi Cloth
- Replies (1)
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I can't for the life of me get my collision to work with my character. I have a cloak on the character that is using Obi Cloth. Collisions are enabled in my solver, my collider is on a seperate layer from my cloth, I have the correct layer selected in my solver for collisions. I need saving.
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Rope lenght on demand |
Posted by: Jimess - 09-05-2018, 05:40 PM - Forum: Obi Rope
- Replies (2)
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Hi,
Bought this tool recently for a single straightforward task - I want my rope to extend on demand (i.e. when you shoot a harpoon, I want the rope to follow the tip until the rope's maximum lenght is reached).
Right now I've played quite a lot with Obi Rope but the ChangeLenght method just can't keep up with my "tip" object. Whenever I shoot the object it feels like the rope just drasticly stops my gameobject. Doesn't matter how often I call the change length method.
So my question - is there any way to achieve the "extend on demand" effect with Obi Rope?
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