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Fluid rendering - transparency / translucency |
Posted by: Mitch@PG - 05-12-2018, 05:55 PM - Forum: Obi Fluid
- Replies (3)
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Hello,
I need to get fluid to be transparent; I've tried various set ups with the rendering but I've not been able to get this to work. Is there a simple way to set this up with the assets provided in the package or will I need to mess with altering / writing shader code?
Thanks!
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distance constraints |
Posted by: TootsManuva - 05-12-2018, 04:46 PM - Forum: Obi Rope
- Replies (2)
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I am new to Unity so thanks in advance for your patience folks. I have a simple physics game set up where the player moves platforms around to get a bouncing ball from one point of the "course" to another. I want to constrain the movement of these platforms by attaching a rope between them and another fixed object. The problem is that the rope will stretch forever, no matter how much I change the distance constraints, so it does not restrict the movement of the platform. I hope someone can point me in the right direction on this.
Thanks.
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Butterfly net |
Posted by: glueball - 04-12-2018, 01:53 PM - Forum: Obi Cloth
- Replies (1)
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I need to create a realistic butterfly net for a VR project. Would it be possible to do so with Obi Cloth? Ie. to attach a piece of cloth to a circular handle, and use a transparent texture with the network pattern. If I buy a license for obi cloth, would I find some documentation to easily create something like that?
Many thanks!
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TimeScale and Consoles Supported |
Posted by: misscelan - 29-11-2018, 09:18 AM - Forum: Obi Cloth
- No Replies
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Hello there,
Not sure if this should go here, we recently met in the IndieMad las weekend.
I was checking your products because I'm in need of a cloth simulator.
Unity's cloth system does the job for me except when I start playing with TimeScale. Running at normal speed is ok, when I have some slow-mo gameplay scenes it holds it up for the most part, but when I pause my game and set the TimeScale values to values close to 0 it all goes bananas.
So my questions are:
-Does obi has the same poblem when TimeScale values are close to 0?
-Does it allow to run the simulation independently of timescale (so I can run the cloth sim when the game is paused?
-The game is going to be relased in all consoles (XB1, PS4 and Switch) along with Oculus VR, does it support all those?
Thanks!
-rainynightcreations.com
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Sticky Cloth Behavior |
Posted by: hecali_aj - 28-11-2018, 04:47 AM - Forum: Obi Cloth
- No Replies
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Hello! I'd just like some advice to point me in the right direction.
I like to use Obi Cloth to make a sticker that you can peel, and maybe even tear when you peel it wrong.
Is it possible with Obi Cloth?
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