Latest Threads |
Position of Solver in Hie...
Forum: Obi Rope
Last Post: josemendez
Yesterday, 10:27 AM
» Replies: 3
» Views: 30
|
particle properties at Ru...
Forum: Obi Cloth
Last Post: josemendez
Yesterday, 10:24 AM
» Replies: 3
» Views: 33
|
con Obi Fluid para hacer ...
Forum: Obi Fluid
Last Post: d38u993r
25-03-2024, 11:22 PM
» Replies: 2
» Views: 69
|
boob physics
Forum: Obi Softbody
Last Post: TK tsk
23-03-2024, 02:11 AM
» Replies: 0
» Views: 46
|
Problem with movement of ...
Forum: Obi Rope
Last Post: Alnik
21-03-2024, 10:33 AM
» Replies: 2
» Views: 125
|
Spawning a rope along a l...
Forum: Obi Rope
Last Post: josemendez
20-03-2024, 08:10 AM
» Replies: 2
» Views: 109
|
Teleport() causing Argume...
Forum: Obi Softbody
Last Post: josemendez
20-03-2024, 07:00 AM
» Replies: 1
» Views: 62
|
Android (Pico) Virtual Re...
Forum: Obi Fluid
Last Post: ugurcamoglu35
20-03-2024, 12:08 AM
» Replies: 2
» Views: 138
|
Are there any examples of...
Forum: Obi Rope
Last Post: gnovos
19-03-2024, 10:49 PM
» Replies: 2
» Views: 101
|
License
Forum: Obi Rope
Last Post: bad.penny.games
19-03-2024, 10:31 PM
» Replies: 6
» Views: 6,809
|
|
|
Build errors with latest Unity |
Posted by: Bluerex - 14-01-2019, 06:39 PM - Forum: Obi Rope
- Replies (4)
|
|
Hi,
With the current asset store version of Obi Rope, I get build errors. I created a new, empty project, imported Obi Rope, then opened the solution and did a build, and I get the following errors:
Code: Error CS0308 The non-generic type 'Queue' cannot be used with type arguments Test F:\Unit Projects\Test\Assets\Obi\Scripts\Actors\ObiBone.cs 104
Error CS0246 The type or namespace name 'Stopwatch' could not be found (are you missing a using directive or an assembly reference?) Test F:\Unit Projects\Test\Assets\Obi\Scripts\Coroutines\CoroutineJob.cs 93
Error CS0006 Metadata file 'F:\Unit Projects\Test\Temp\UnityVS_bin\Debug\Assembly-CSharp.dll' could not be found Test.Editor F:\Unit Projects\Test\CSC 1 Active
Any tips on how to fix this?
|
|
|
T-Shirt Max Particles |
Posted by: Gabe Tomsen - 11-01-2019, 01:24 AM - Forum: Obi Cloth
- Replies (1)
|
|
Hi,
I´m trying use Obi Cloth with a mesh but I had to set de Max Particles number to 6544. Unfortunately, the scene became very slow and unresponsive. Any ideas?
Thanks in advance
all the best
|
|
|
Android ARM64 |
Posted by: ickydime - 09-01-2019, 07:26 PM - Forum: Obi Cloth
- Replies (3)
|
|
Since UWP is not supported I can't build to the Hololens. Instead I figured I'd try Magic Leap, given you support Android. Unfortunately, when I deploy using armeabi-v7a, the app throws errors saying libOni is x86 and needs to be x64.
Would it be possible to get a x64 bit of the Android .so to test it out?
I requested more details from MagicLeap as well: https://forum.magicleap.com/hc/en-us/com...to-Request
I've seen other 3rd party libraries provide the following in case it is helpful: aarch64-linux-android
Cheers,
Mark
|
|
|
How do you properly destroy an Obi Rope at runtime? |
Posted by: SamMcG - 07-01-2019, 05:06 AM - Forum: Obi Rope
- Replies (4)
|
|
If I try to destroy a rope simply using Destroy(gameObject), all other ropes using that solver stop working. I've tried using Solver.RemoveActor(rope), but that results in a whole bunch of weird problems. What is the correct way to go about this?
|
|
|
Performance optimisation and chain length questions? |
Posted by: khos85 - 05-01-2019, 06:55 PM - Forum: Obi Rope
- Replies (3)
|
|
Hi,
I recently started using Obi rope, works well so far. I have a couple questions if that is ok:
Performance optimisation and chain length questions:
I took the sample chain from the chains scene, imported to my own scene. At runtime I notice that with the chain enabled I get around 250 FPS, if I disable the chain components then FPS goes back to 360-420 FPS, there seems to be a huge performance hit. I have tried to play with settings but but I can't seem to improve performance. Can some one help me with which settings I should look at?
Also for the same scene above, how do I lengthen the chain? I can't seem to do that (I could with a new rope).
I would appreciate any pointers for the above.
|
|
|
contract work cloth OBI |
Posted by: therapy777 - 01-01-2019, 10:53 PM - Forum: Obi Cloth
- No Replies
|
|
I purchase the cloth OBI a couple months ago test the software for months with no luck and hired two artist still no luck on getting my models to work with unity if someone is interested in paid contract work let me know I have two models I would like to test male model with cape and a female model with a dress.
|
|
|
|