Obi Fluid
Important Threads
- Frequently Asked Questions (0 Replies)
Threads
- Is it possible to simulate a fine spray effect like a shower head? (1 Reply)
- Fluid Control Issues (1 Reply)
- Transparent fluid is flickering (1 Reply)
- How to Get Alpha Value in a Custom Shader (2 Replies)
- Crash Related to CustomEmitterShape (1 Reply)
- Memory leak warning with GPU compute solver (4 Replies)
- Why does setting InverseMass to zero on a single particle freeze all particles? (8 Replies)
- Unity 6 Console Spam about VolumePass (3 Replies)
- 2 Rendering bugs on iOS(Metal) (2 Replies)
- Performance degradation when using Collision callbacks in scripts (2 Replies)
- Shader Error in Obi Fluid 7.0.4 with Unity 2023.1.3f1 (URP 2D) (1 Reply)
- Destroy particle on collision (15 Replies)
- Fluid ignores colliders on certain amount of particles (compute backend) (2 Replies)
- How to fix the issue of fluid spilling outside an object? (4 Replies)
- Get separate particles parts (4 Replies)
- How move selected particle in actor from script (3 Replies)
- Obi Fluid 7 Transparent Fluid has no color (12 Replies)
- Calculating and Reproducing Volumes (2 Replies)
- Fluid crawling up a slanted collider (v6.5.4) (2 Replies)
- Hdrp pipeline/shader (1 Reply)
- Foam Rendering suggestions (4 Replies)
- Fluid are always Opaque (1 Reply)
- does not render correctly in Unity 6000 (3 Replies)
- Can;t get scaling and behavior right... (9 Replies)
- Android rendering doesnt't work and freezes (7 Replies)
- How to make an object hold Obi Fluid? (4 Replies)
- Obi Fluid 7 for Apple Vision Pro (1 Reply)
- Overlapping Obi Colliders too much causes the Compute backend to go mental (3 Replies)
- ObiInstancedParticleRenderer renders ghosts of dead particles (4 Replies)
- Fluid emitter stuttering with more fixed steps and lower FPS (3 Replies)