Obi Fluid
Important Threads
- Frequently Asked Questions (0 Replies)
Threads
- Exclude some particles from mesher (but not from simulation)? (1 Reply)
- How to make slow, steady flow (4 Replies)
- Recycle particles that dropped out of bound (1 Reply)
- What's the "Generate" button on fluid blueprint for? (2 Replies)
- How do I make an Obi Fluid liquid translucent? (2 Replies)
- need sticky liquid (1 Reply)
- How can I make Fluid not look like grains? (2 Replies)
- Feature request: API to get the mesh from FluidMesher (1 Reply)
- Emitter from mesh vertices? (2 Replies)
- ObiFluid prints a lot of shader warnings (1 Reply)
- 360 Recorder and VR (2 Replies)
- con Obi Fluid para hacer un Simulador de prepardo un vaso con elote (2 Replies)
- Android (Pico) Virtual Reality and OBI Fluid (2 Replies)
- Using Fluid for cooking simulation? (4 Replies)
- Console Support (2 Replies)
- Remove particles when touching the collision (2 Replies)
- Manual fluid emission throw exception with Compute backend (1 Reply)
- Changing Material (2 Replies)
- SpatialQuery with ComputeBackend in Obi Fluid 7 Beta (3 Replies)
- Extreme frame drops while using the debugger (3 Replies)
- Disable self collision on granular particles (1 Reply)
- Colors not updating for granular (2 Replies)
- Fluid not rendering on android using compute backend (3 Replies)
- Perfomance issues on mobile (1 Reply)
- 2D Simulation? (1 Reply)
- Obi7Fluid_beta Shader errors on build (6 Replies)
- ObiFluid_7.0b installation issue (4 Replies)
- [Solved] Fluid setup for URP 14? What am I missing? (4 Replies)
- Getting Direction of Increasing Userdata per-particle (4 Replies)
- Transparent fluid when using Meta quest passthrough (12 Replies)