Obi Fluid
Threads
- Multiple renderers in URP (4 Replies)
- Cloudiness at Obi Fluid 6.0 (2 Replies)
- Detecting Particle Collision (1 Reply)
- Obi Collider with Custom Collider (1 Reply)
- Fluid not contacting the collider surface exactly. (1 Reply)
- Adding Emission to particles (1 Reply)
- Particles stuck together (1 Reply)
- Fluid rendering performance (2 Replies)
- Particle speed (1 Reply)
- Dynamic collisions (AR mesh colliders) (1 Reply)
- destroy/disable Obi fluid particles (1 Reply)
- color from viscosity causes fatal error (1 Reply)
- Fluid rendering issue on second camera when VR is active (URP) (4 Replies)
- SimpleFluid doesn't render on iOS (OpenGL 3.0) (2 Replies)
- Liquid-to-Liquid Collision (3 Replies)
- Can I set the fluid material to feel like a stone (1 Reply)
- ARでObiFulidの衝突 (6 Replies)
- how to change the fluid into Granular in game? (2 Replies)
- Buoyancy diffusion not working (4 Replies)
- AR Fluid Dynamics Issues (2 Replies)
- Vuforia AR and OBIFLUID (1 Reply)
- SimpleFluid doesn't render on android cardboard vr (3 Replies)
- Strange shadow rendering issue when world-space UI element is visible (URP) (3 Replies)
- Simple and efficient way to make Obi Fluid rise/lower in a cylinder container (7 Replies)
- Difference between URP shaders for v5.6.2? (2 Replies)
- Emitter Visibility (3 Replies)
- Best way to remove particles at runtime (2 Replies)
- How can I add sounds for particles collisions? (3 Replies)
- How can I disable all Obi's scripts? (for performance) (1 Reply)
- After update I get "ArgumentNullException: Value cannot be null" (6 Replies)