Obi Fluid
Threads
- Fluid Merge Distance (2 Replies)
- fluid collisions (6 Replies)
- realistic water droplet (2 Replies)
- Interactions Between Solids And Water (1 Reply)
- particles have inconsistent weight on solver with high substeps (3 Replies)
- Particle Rendering In URP (1 Reply)
- sticky fluid crawls out of containers (6 Replies)
- Question about calculating lambda (1 Reply)
- Is there a way to kill fluid particles on contact with a different fluid? (4 Replies)
- fluid shader doesn't show transparent materials behind it properly (3 Replies)
- Why are individual particles rendered so tiny? (2 Replies)
- How does atmospheric drag work in Obi Fluid? (2 Replies)
- No fluid in runtime + strange view in editor [FIXED !] (2 Replies)
- [Solved] Particle Capacity Not Updating (2 Replies)
- obi fluid unusable since 2021.2.17f1 (15 Replies)
- URP 2d Renderer Support (1 Reply)
- Is it possible to use the fluid renderer without the fluid physics? (2 Replies)
- Raising stickiness in collision material makes particles spastic but not sticky (6 Replies)
- Why do some meshes produce artifacts in distance fields? (2 Replies)
- How do I make a collider affect particles only? (11 Replies)
- Three bugs in FluidKarmanVortex Scene (6 Replies)
- ObiFluid Rendering Question(s) (4 Replies)
- Deleting particles when in contact with certain objects (2 Replies)
- Strange dark surface reflection at low viewing angles (5 Replies)
- Obi Fluid Not Showing in Mac Build (6 Replies)
- Solver Rotation (4 Replies)
- No Collision Contact (2 Replies)
- Invisible in Mac build? (visible in Windows build and editor for both) (6 Replies)
- Using Fluid in VR (HTC vive) (25 Replies)
- ObiSphereShapeTracker Error (1 Reply)