Obi Fluid
Threads
- Fuild pass through container Oculus Quest 2/ Hand interaction (8 Replies)
- solver movement (1 Reply)
- Effect like Mystical Mixing game (3 Replies)
- How to use debug mode? (2 Replies)
- How to disable shadows of particles? (2 Replies)
- Transparent seam between fluids (2 Replies)
- Fluid pass away trought ObiCollider on some contions (4 Replies)
- Particle System (2 Replies)
- non convex mesh collider (3 Replies)
- simulation not rendering in vr (1 Reply)
- How to count particles (4 Replies)
- Generate mesh from particles (1 Reply)
- Using FluidOverlap for Custom Shapes (1 Reply)
- Changing collision category only for some particles of the same emitter (2 Replies)
- The referenced script (Obi.BurstColliderWorld) on this Behaviour is missing! [solved] (4 Replies)
- Earth simulation for heavy machinery (2 Replies)
- Overwriting Particles As Capacity Reached (1 Reply)
- Compatible with Oculus Quest? (13 Replies)
- Fluid keeps blinking invisible with Depth Tex enabled (3 Replies)
- Depth buffer problem (1 Reply)
- URP Fluid renderring in FluidMixing scene (9 Replies)
- Fluid Renderer script (1 Reply)
- Is Obi Fluid the right choice for this situation? (2 Replies)
- GC Alloc every frame ObiFixedUpdater (Burst) (2 Replies)
- Opaque fluid turns black instead of set color (2 Replies)
- Pause emitter without restarting (2 Replies)
- (Solved) UserData Indices - 4 is not enough, I want 16 (2 Replies)
- how to make particles not following emmiter? (2 Replies)
- Fluid effects Color always Black in iOS (4 Replies)
- Building Obi Fluid on Magic Leap (1 Reply)