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Cloth has stretchy behavi...
Forum: Obi Cloth
Last Post: Andreia Mendes
24-07-2025, 03:15 PM
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Rope ignoring colliders o...
Forum: Obi Rope
Last Post: josemendez
24-07-2025, 07:03 AM
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Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: josemendez
23-07-2025, 01:43 PM
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can you remove particles ...
Forum: Obi Softbody
Last Post: josemendez
22-07-2025, 02:19 PM
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 1,346
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shader error on build (android) |
Posted by: Daniel2022 - 15-11-2022, 11:51 AM - Forum: Obi Rope
- Replies (2)
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When using the editor to test my VR application obi rope works great!
However, when completing a build I get an error (attached)
'Shader error in 'Obi/Particles': invalid subscript '_ShadowCoord' at line 100 (on gles3)'
The application still works, however - the rope objects are not rendering.
We are using the Focus 3, an Android-based VR headset. My unity version is 2021.3.3f1. Any help is greatly appreciated!
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How to add drag to a softbody? |
Posted by: michele_lf - 14-11-2022, 03:50 PM - Forum: Obi Softbody
- Replies (2)
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Hello!
I am trying to simulate drag being applied to a moving softbody.
I am applying a force to the ObiActor using ObiActor.AddForce(force, ForceMode.Impulse) and I would like to see the same drag effect I can apply to a standard rigidbody in unity.
I tried adding an obi rigidbody component and increase the drag on the unity rigidbody but it seems to be disconnected from the ObiActor. If I apply the force to the unity rigidbody would that work with the softbody?
What is the best way of achieving this?
Many thanks!
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Moving a rope |
Posted by: lufydad - 14-11-2022, 03:02 PM - Forum: Obi Rope
- Replies (2)
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Hi,
I have a main physical gameobject, which have ropes in his children. The user can manually set the position of the main physical gameobject (like far away of its current position).
For the moment, when the user change the position, I move the gameobject of the obiSolver inside the main physical gameobject to affect his position (and then the position of the rope inside it) after that I move out the obiSolver from the main physical gameobject "to free it". However, it not very clean and moreover it causes instability right after the movement.
What would be the cleaner way to move a gameobject that contains rope ?
Thanks in advance,
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IndexOutOfRangeException when creating softbody blueprint |
Posted by: basan - 13-11-2022, 11:59 AM - Forum: Obi Softbody
- Replies (3)
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Hello.
Purchased Obi soft body and as soon as I tried to generate a soft body blueprint with any of my meshes and I got the following issue:
Code: IndexOutOfRangeException: Index was outside the bounds of the array.
Obi.GraphColoring.AddConstraint (System.Int32[] particles) (at Assets/Obi/Scripts/Common/Blueprints/GraphColoring.cs:44)
Does anyone how to fix this or if this is even normal ?
Thanks
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Question about the collision filter for the particles |
Posted by: snowtv - 12-11-2022, 12:24 AM - Forum: Obi Cloth
- Replies (5)
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Hello, in the document it says:
Integer value used for collision filtering. Less significant 16 bits contain a collision category (from 0 to 15) and most significant 16 bits contain a collision mask.
Which are the less significant bits and which are the most significant bits?
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