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Sliding along a rope
Forum: Obi Rope
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In SolidifyOnContact exsa...
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Cloth has stretchy behavi...
Forum: Obi Cloth
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Get separate particles pa...
Forum: Obi Fluid
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Solver outside of hierarc...
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Rope ignoring colliders o...
Forum: Obi Rope
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Ladder made by Ropes (Rat...
Forum: Obi Rope
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can you remove particles ...
Forum: Obi Softbody
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ObiRope Mesh Renderer
Forum: Obi Rope
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08-07-2025, 11:27 AM
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  Rendering rope and performance cost
Posted by: Zombie1111 - 22-02-2023, 06:33 PM - Forum: Obi Rope - Replies (5)

I have been experimenting with using colliders and joints instead of using obi rope because it may fit my game better. However when I got the joints to behave properly I thought I could just modify obi ropes render components a little to get it to work with my joints, but it unfortunately was not that easy.

I have two questions!
1: I tried disabling the obiPathSmoother component and it decreased the performance cost of each rope by around 50%. Is really 50% of the performance cost of a rope just rendering it?

2: Is there anyway I could use obi rope to render a rope using joints? I have a array of positions I want the rope to go through. How does obi rope know where to render the rope?

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  Obi Cloth Particle Attachment
Posted by: BobPrespective - 21-02-2023, 05:10 PM - Forum: Obi Cloth - Replies (1)

Hi all,

I have an issue regarding Obi Particle Attachments in regards with the Obi Cloth.

I have the setup (as visualized in the attachments) with 3 ObiParticle Attachments
2 attachments are on object X with Particle Group 1
1 attachment is on object Y with Particle Group 2

(i am using Objects at the X and Y position to detect overlap for when it should be attached together, and 1 attachment to switch between the 2 different object to actually snap them together)

When changing the Target manually via the inspector of one of the X Attachments to the same Target as the Y attachment the cloth forms a circle and the position of the particles is snapped together,
this behaviour is what i am looking for but instead of manually setting the Target i want to do the same via script.
Instead of snapping the X particles to the Y particles it seems they keep their positional offset when the Target is changed.

I cannot find the piece of code that would provide this change in behaviour when either setting the Target from the inspector or the Target in the ObiParticleAttachment and would like some help or clarification.

Thanks in advance.

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  rope physics on external rigidbodies
Posted by: ellioteserin - 21-02-2023, 12:51 PM - Forum: Obi Rope - Replies (2)

Hi,
Im looking at purchasing Obi Rope for a project but theres a particular feature that I would really need for it to be useful and I am wondering if it exists:
Basically, can Obi Ropes apply forces to rigidbodies that arent constrained to the rope? An example might be, could a cylinder with a dynamic rigidbody be suspended on a rope just by being placed on a rope? And could I then apply forces to that cylinder by moving the rope?
If not, I might be able to find a workaround but I couldnt see any demos of this sort of thing happening which is why I wanted to ask before purchasing.

Thanks a lot,
Elliot

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  Compatibility to Unity 2023.1
Posted by: ImpossibleRob - 20-02-2023, 09:33 PM - Forum: Obi Rope - Replies (8)

The documentation how to activate the burst solver is still stating rather old version numbers it seems. I try to get it running in 2023.1 but there Burst is quite advanced and the collections package does not contain needed types anymore so there will be many compile errors. 

How can I get the Burst backend properly activated in the new Unity and Burst versions?

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  Managing thousands of objects
Posted by: ImpossibleRob - 20-02-2023, 09:31 PM - Forum: Obi Rope - Replies (4)

I have a game where the user can place many objects, potentially thousands, and also use a couple of ropes which should then react to these. The issue is, the ObiUpdater becomes incredibly slow looping through all the obi colliders and updating them. It reaches easily 500ms for only 4000 objects on a high-end pc per frame. 

What are recommendations to handle such scenes? Are there optimization tricks or settings I can tweak?

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  Effect like Mystical Mixing game
Posted by: littleanchovy - 20-02-2023, 12:33 PM - Forum: Obi Fluid - Replies (3)

Hey, i want to achieve this color changin effect on liquids, is it possible to achieve with Obi? 

https://youtu.be/FeoUfQn-uvk?t=5

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  should I buy obi rope for my use
Posted by: edhoo - 15-02-2023, 10:31 AM - Forum: Obi Rope - Replies (1)

.This asset look to be perfect for my use, but I have few questions before buying it:

- I need the rop to break in a precise point and a precise tension.

The rope need to be at a precise distance between the strating point and the ending point before to break, and break at the middle or a choosen point.

Is it possible?


Thank you for your answer : )

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Gran sonrisa Obstacle course / puzzle game using rope mechanics
Posted by: Destro26 - 14-02-2023, 02:57 PM - Forum: Made with Obi - Replies (1)

I've been working on an obstacle course / puzzle game for my Honours project at university and Obi rope is the backbone of the whole thing. 



Hello, I'm currently conducting user research into the game mechanics so i've been asking people to play the game then complete a questionnaire.

If you are interested in playtesting please follow the link where you can find:

  1. More information about the study
  2. A folder to be downloaded containing the game
  3. A link to the questionnaire
Game Download & Questionnaire

If you'd like more details please contact me
scott.ewing22@gmail.com

Thanks for reading!

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  How to disable shadows of particles?
Posted by: Rearden - 14-02-2023, 01:19 AM - Forum: Obi Fluid - Replies (2)

Hey there! Hope you are doing great!

I've checked fluid rendering FAQ, but I haven't seen how to disable shadows of particles. I've tried both forward and deffered Rendering Paths with no luck.
I am using built-in renderer.

Could you please tell me is there any chance to disable shadows of particles?

Thanks in advance!

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  Best way to make an arcade goal net
Posted by: landosilva - 13-02-2023, 11:24 PM - Forum: Obi Cloth - Replies (1)

Hi! Just bought the Obi Cloth and was playing with it a bit and it's great, however I'm feeling a bit overwhelmed with so many parameters I can tweak. I didn't manage to get the results I was aiming for, so I was wondering if someone could give me a little help.
What I want is a goal net that can stretch a lot, but keep the ball inside. In my tests the ball was going through the net very often.
Is that achivable with Obi Cloth or should I use some kind of shader deformation instead?
Thanks!

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