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Solver outside of hierarc...
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Cloth has stretchy behavi...
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Rope ignoring colliders o...
Forum: Obi Rope
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Ladder made by Ropes (Rat...
Forum: Obi Rope
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can you remove particles ...
Forum: Obi Softbody
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ObiRope Mesh Renderer
Forum: Obi Rope
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How to dynamically change...
Forum: Obi Rope
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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  Question, Suggestion, Request. Obi Rope + Game Creator 2
Posted by: Skcmmj - 31-01-2023, 06:59 PM - Forum: Obi Rope - Replies (4)

I'm trying to combine Game Creator 2 with Obi Rope capabilities.

Game Creator 2 is an all around game engine used with unity to basically turn everything into visual scripting. Amazing Asset.
Obi Rope seems to be the best solution on the asset store for these tasks.

I've been looking to create two different actions

- Player able to jump towards a handing rope and grabbing it, swinging and possibly back and forth, then using the jump to dismount the rope.

- A grappling hook / whip action to grab onto surfaces and pull the player towards it. 

Right now I'm working with the first person with Game Creator 2.

You are a very intelligent individual to have created these assets, I've used your search feature and seen numerous requests for a 3D swinging, and 3d grappling hook. I know you believe the demo scene is a great starting point for purchasers of your asset. However, I'm not nearly intelligent as you with these scripting and game object setups. If you create a integration with Game Creator 2 and sold it as an asset, you would get a lot of purchases. The posts I've read seems a lot of people are purchasing your asset to accomplish these things. If you could help create these to work in Game Creator 2, I can pay or purchase multiple copies of your assets and gift them to several people. 

I know you're a very busy man and probably have other projects at hand. I've been toying around with the grappling hook scene and Game Creator 2 Player Prefab, some of the main issues I've come across are.

Game Creator 2 doesn't add a rigid body to the player until play mode, so trying to add the Obi Rigid body doesn't happen unless I add the component in play mode.

Im not sure if my player prefab has to be a child of the obi solver, as the cube is in the demo scene.

The way Game Creator 2 sets up the player prefab is in the screenshot. 

I've tried a few different things back and forth still having some issues, Not sure how I should set up these hierarchy of game objects. Anyway. Would love to see a integration with GC2 or Tutorial Video of combining these assets. Would Gladly Pay

[Image: Question.png]

[Image: Screen-Shot-2023-01-30-at-5-29-35-PM.png]

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  Rope around collider
Posted by: alex798 - 30-01-2023, 05:30 PM - Forum: Obi Rope - Replies (14)

Hello dear developer,

Using ropes pretty much in project and have currently 2 difficulties:

1)I want to stretch my rope around cubeCollider- but because my rope don't produce new particles while stretching, after some limit, rope pass throught collider obviously- what's the way to do it, so that on release one of the ends rope will return to initial state?

2) For 3d rope cutting using ObiCollisionEventArgs- is there some way to process it without obiRope enabled and turn it on only if the tearing is happening (for optimization Reazons)?

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  Assigning runtime static attachments cause rope to bounce
Posted by: aderae - 30-01-2023, 03:37 PM - Forum: Obi Rope - Replies (2)

Hello!

I am using Obi Rope to make rope connections between physic objects. And anytime a new object is created, I am spawning a rope prefab and dynamically assigning Obi Particle Attachment components Target transforms to different physic objects. These objects are dynamic and can move to anywhere at anytime. Those attachments are set to static. However, when I spawn the prefab with solver as parent and the rope as child, rope starts with a huge back and forth swing eventually being dampened and goes back to normal function. However this bouncing takes around 8 seconds and looks glitchy. I am definitely doing something wrong here. How can I properly spawn a cable prefab and attach both ends to different transforms so they don't swing around just start like they used to function?

Sorry if it was too confusing.

Thanks!

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  Obi Rope + Game Creator 2 Grappling Hook
Posted by: Skcmmj - 29-01-2023, 11:34 PM - Forum: Obi Rope - Replies (2)

Hey, I'm trying to use Obi Rope to create a grappling system using Game Creator 2 - First Person

I've played around with the Obi Rope Grappling Hook Demo scene, I can't seem to figure out how's the ropes even spawning and how to make it shoot from my player.

Any suggestions or help with achieving this would be greatly appreciated.

In the demo scene, I've disabled all the objects and even the 2d script, the hook still shoots and connects, But I don't understand how its even doing that.

Is there any readme? or instructions how to create this in first person?

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Lengua Obi Collider and Jump
Posted by: grinog4 - 29-01-2023, 10:36 AM - Forum: Obi Softbody - Replies (1)

Hello. Thank you for a wonderful product Lengua . I have a question.

I'm using a sphere (RubberBall) as a character with Softbody Controller. On various game objects I put a Obi Collider script. The problem is that I can use "jump button" off all surfaces even vertical ones, can I somehow mark that this is not the ground? Confundido .

Best.

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  Softbody 2d intercollision
Posted by: lethemre - 29-01-2023, 09:45 AM - Forum: Obi Softbody - Replies (2)

Im using obi in 2d mode and have 2 softbody in my scene. Everything is okey but intercollisions not working. They did not collide each other.

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Bombilla Change how to draw particle
Posted by: spikebor - 25-01-2023, 07:28 AM - Forum: Obi Rope - Replies (5)

Hi dev.
Correct me if I'm wrong, for now I think the particle rendering is only for debugging and adjustment to get desired physics result.
So why not use Unity's Handle API to do it?
My current problem with it is my Unity 2022.2.2f1 URP 14, Obi Particle shader does not render.
I do not wish to tell you guys to fix this shader, since it will break again when Unity makes changes to their rendering.
Handle API will not break, it can draw mesh with custom shader.
The sphere mesh can be referenced in code (instead of currently generated in shader?), and the shader can just be a simple Lit shader made in Shader Graph.
Shader Graph's shader will not likely to break than custom HLSL shader.

Thank you, hope you a nice day!

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Exclamación Examples for Mesh updating and Particles
Posted by: NewCoder - 23-01-2023, 09:12 PM - Forum: Obi Softbody - Replies (1)

Hello, 

I have been searching about how to fix the mesh collider problem in my soft body project using Obi, and I faced with this question (Obi SoftBody with unity Mesh Collider and Mesh Filter (virtualmethodstudio.com)), which is somehow similar to mine. Exclamación  I wanted to ask that is there any example, where I can learn and easily understand how I can get mesh and update its particles which will give me the result as mesh collider.  My main purpose in this post is to understand how I can use the Mesh in the blueprint by code. Sonrisa

Best regards,

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  Obi Softbody Collision Problem
Posted by: patriot4947 - 23-01-2023, 04:08 PM - Forum: Obi Softbody - Replies (3)

Even if Obi solver collision iteration 20 when I jam the car, the bug occurs as below. How can I handle it?

   

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  Teleport Funciton Exception
Posted by: patriot4947 - 23-01-2023, 03:51 PM - Forum: Obi Softbody - Replies (2)

Hi,

I am using obi soft body Teleport function but I am getting below exception. How can I solve that problem.
   
   

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