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Get separate particles pa...
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Solver outside of hierarc...
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Cloth has stretchy behavi...
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Rope ignoring colliders o...
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Ladder made by Ropes (Rat...
Forum: Obi Rope
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can you remove particles ...
Forum: Obi Softbody
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ObiRope Mesh Renderer
Forum: Obi Rope
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08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
Forum: Obi Rope
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Null Ref when opening blueprint. |
Posted by: kjetil - 17-01-2023, 11:47 AM - Forum: Obi Cloth
- Replies (5)
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So, I am also not able to open a blueprint. I've tried reset layout, and I've tried replacing the blueprint cs file that was attached in another thread here. No luck with any of them.
I'm using 2021.3.5f1
And the obi cloth version should be the latest one on the asset store. Version 6.5.1
Any tips on how to fix this would be great, as it currently does not work. Thanks.
Kjetil
Red Thread Games
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simulation not rendering in vr |
Posted by: NicTimmermans - 13-01-2023, 05:28 PM - Forum: Obi Fluid
- Replies (1)
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we are making an application vor the oculus quest 2.
when i run the simulation in the editor the fluid renders fine but when i make a build and try it in vr the fluid doesn't show.
The partiles are emitted and behave as expected but they aren't visible.
we're using URP but even with the default pipeline we have this problem.
Any idea's on how to solve this?
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non convex mesh collider |
Posted by: ugurcamoglu35 - 13-01-2023, 12:38 PM - Forum: Obi Fluid
- Replies (3)
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hello everyone,
You have a glass that we use non convex mesh. When we use Obi fluid, the liquid flows out of the glass. Our aim is to lift the glass with our hands when the liquid is filled in the glass. How we can solve this problem.
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Jitter on scene load |
Posted by: Moon_Hermit - 12-01-2023, 06:04 PM - Forum: Obi Softbody
- Replies (2)
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Hello
I'm having an issue with Obi softbody where the camera will jitter when trying to follow the softbody player whenever I load into the scene from another using Unity's scene management system. At first, I thought this was just a Cinemachine issue but I found that the ExtrapolationCamera script from the Obstacle Course sample scene also has the same issue after loading the scene with the scene manager.
The Cinemachine and ExtrapolationCamera cameras both work as they should if I play the scene with it already open. I have also been tested and confirmed that this only applies to Obi softbodies and that this issue is present both for my own softbodies and softboies that came with the package such as the player controller from the Obstacle Course sample scene.
It seems that whatever is going on is tied somehow to Unity's scene management system but I'm at a complete loss. Any help would be greatly appreciated.
Thank you.
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RemoveConstraint error |
Posted by: Seahorse - 10-01-2023, 09:49 AM - Forum: Obi Softbody
- Replies (6)
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version: 6.5
I tested the runtime delete Constraint,The m_IDs of solverBatch is empty. Why?
Error message:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <6073cf49ed704e958b8a66d540dea948>:0)
Obi.ObiConstraintsBatch.RemoveConstraint (System.Int32 constraintIndex) (at Assets/Obi/Scripts/Common/Blueprints/Constraints/Batches/ObiConstraintsBatch.cs:183)
Code: var dc = m_Actor.GetConstraintsByType(Oni.ConstraintType.ShapeMatching) as ObiConstraints<ObiShapeMatchingConstraintsBatch>;
var sc = m_Actor.solver.GetConstraintsByType(Oni.ConstraintType.ShapeMatching) as ObiConstraints<ObiShapeMatchingConstraintsBatch>;
for (int j = 0; j < dc.GetBatchCount(); j++)
{
var batch = dc.batches[j];
var solverBatch = sc.batches[j];
int offset = m_Actor.solverBatchOffsets[(int)Oni.ConstraintType.ShapeMatching][j];
for (int i = 0; i < batch.activeConstraintCount; ++i)
{
for (int k = 0; k < batch.numIndices[i]; ++k)
{
int p = batch.particleIndices[batch.firstIndex[i] + k];
int or = m_Actor.solverIndices[p];
Vector3 shapePos = m_Actor.solver.positions[or];
if (box.bounds.Contains(shapePos))
{
solverBatch.RemoveConstraint(i);
//batch.RemoveConstraint(i);
}
}
}
}
m_Actor.SetConstraintsDirty(Oni.ConstraintType.ShapeMatching);
But no error was reported when I tried to delete the batch, and the deletion was successful.
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Obi missing scripts and not working on import |
Posted by: robert.nally - 07-01-2023, 04:46 PM - Forum: Obi Rope
- Replies (1)
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Hi,
I just imported Obi Rope into my project. I also updated / imported the backend packages like the mathematics package, jobs packaged, burst package, etc.
When I go to a scene in the package to try out what's there I get missing script errors. The current scene (picture attached) doesn't respond.
I'm on Unity 2019.4.40 with the built-in render pipeline.
Any idea what could be causing this issue?
Thanks,
Rob
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