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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
3 hours ago
» Replies: 1
» Views: 138
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 2,909
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 241
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 516
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 750
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 824
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 566
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 536
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,039
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 878
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Floating Soft Bodies |
Posted by: EdLyons - 02-02-2023, 02:39 PM - Forum: Obi Softbody
- Replies (1)
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Is it possible to make a soft body float in a liquid? I can see how to add density and buoyancy to a liquid in the blueprint but I'm not clear how to do the same to a soft body to make it "lighter" than the liquid.
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Saving/Loading game with Obi Ropes on it |
Posted by: JooKitOoz - 02-02-2023, 02:12 AM - Forum: Obi Rope
- Replies (5)
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Anyone knows how to save/load Obi Ropes?
I'm making a game where I need to put cables on some objects that are interactable by the player, and then save it's position when the player dies. I'm using Save is Easy ( https://assetstore.unity.com/packages/to...easy-57432 ) to manage the game save/load, but for the cables made with Obi Rope they come back on their original position and shape (detached form the object previously moved) but no longer work or react to physics.
K
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Softbody with no bones on a rigibodycontroller |
Posted by: ieltoro - 02-02-2023, 01:36 AM - Forum: Obi Softbody
- Replies (3)
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Hi. using rigibody to move characters around thats in a ball form.
Can you use the softbody without having bones on a rigibody controller? I just want the nice softbody feeling you get when using your softbody but be able to use rigibody controller without having bones (only way I made it work atm). Right now the character glitches out and flies away.
Been trying having the solver and rigibody as a parent, but then the softbody lives its own life and dosnt follow the rigibody parent.
The characterobject uses skinned mesh
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Obi Solver reuse |
Posted by: Jaakk0S - 01-02-2023, 05:15 PM - Forum: General
- Replies (1)
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Hi!
Thank you for the product. So far I have been happy with the product.
I noticed a behaviour that threw me off for quite a while as I couldn't get the rope to render. When there's an already existing active Obi Solver in the scene, a new Obi Rope will be generated as a child of this solver. It seems to search for another solver in the scene and exclude inactive.
Following tutorials, the only way to create a fresh rope was to open a different scene and create the rope there, then copy-paste it to my target scene. This was just because it was so confusing cos I didn't know why it's doing that, cos it didn't do it in the tutorial. My ropes are parented to different gameobjects and have nothing to do with one another, and by design the solver is not a per-scene single controller but it's meant to be replicated.
You might consider removing that behaviour or making it optional as a menu option or something. Or explaining that I need to deactivate the existing solver to create a separate rope.
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Question, Suggestion, Request. Obi Rope + Game Creator 2 |
Posted by: Skcmmj - 31-01-2023, 06:59 PM - Forum: Obi Rope
- Replies (4)
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I'm trying to combine Game Creator 2 with Obi Rope capabilities.
Game Creator 2 is an all around game engine used with unity to basically turn everything into visual scripting. Amazing Asset.
Obi Rope seems to be the best solution on the asset store for these tasks.
I've been looking to create two different actions
- Player able to jump towards a handing rope and grabbing it, swinging and possibly back and forth, then using the jump to dismount the rope.
- A grappling hook / whip action to grab onto surfaces and pull the player towards it.
Right now I'm working with the first person with Game Creator 2.
You are a very intelligent individual to have created these assets, I've used your search feature and seen numerous requests for a 3D swinging, and 3d grappling hook. I know you believe the demo scene is a great starting point for purchasers of your asset. However, I'm not nearly intelligent as you with these scripting and game object setups. If you create a integration with Game Creator 2 and sold it as an asset, you would get a lot of purchases. The posts I've read seems a lot of people are purchasing your asset to accomplish these things. If you could help create these to work in Game Creator 2, I can pay or purchase multiple copies of your assets and gift them to several people.
I know you're a very busy man and probably have other projects at hand. I've been toying around with the grappling hook scene and Game Creator 2 Player Prefab, some of the main issues I've come across are.
Game Creator 2 doesn't add a rigid body to the player until play mode, so trying to add the Obi Rigid body doesn't happen unless I add the component in play mode.
Im not sure if my player prefab has to be a child of the obi solver, as the cube is in the demo scene.
The way Game Creator 2 sets up the player prefab is in the screenshot.
I've tried a few different things back and forth still having some issues, Not sure how I should set up these hierarchy of game objects. Anyway. Would love to see a integration with GC2 or Tutorial Video of combining these assets. Would Gladly Pay
![[Image: Question.png]](https://i.ibb.co/pL9MqHk/Question.png)
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Rope around collider |
Posted by: alex798 - 30-01-2023, 05:30 PM - Forum: Obi Rope
- Replies (14)
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Hello dear developer,
Using ropes pretty much in project and have currently 2 difficulties:
1)I want to stretch my rope around cubeCollider- but because my rope don't produce new particles while stretching, after some limit, rope pass throught collider obviously- what's the way to do it, so that on release one of the ends rope will return to initial state?
2) For 3d rope cutting using ObiCollisionEventArgs- is there some way to process it without obiRope enabled and turn it on only if the tearing is happening (for optimization Reazons)?
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Assigning runtime static attachments cause rope to bounce |
Posted by: aderae - 30-01-2023, 03:37 PM - Forum: Obi Rope
- Replies (2)
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Hello!
I am using Obi Rope to make rope connections between physic objects. And anytime a new object is created, I am spawning a rope prefab and dynamically assigning Obi Particle Attachment components Target transforms to different physic objects. These objects are dynamic and can move to anywhere at anytime. Those attachments are set to static. However, when I spawn the prefab with solver as parent and the rope as child, rope starts with a huge back and forth swing eventually being dampened and goes back to normal function. However this bouncing takes around 8 seconds and looks glitchy. I am definitely doing something wrong here. How can I properly spawn a cable prefab and attach both ends to different transforms so they don't swing around just start like they used to function?
Sorry if it was too confusing.
Thanks!
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Obi Rope + Game Creator 2 Grappling Hook |
Posted by: Skcmmj - 29-01-2023, 11:34 PM - Forum: Obi Rope
- Replies (2)
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Hey, I'm trying to use Obi Rope to create a grappling system using Game Creator 2 - First Person
I've played around with the Obi Rope Grappling Hook Demo scene, I can't seem to figure out how's the ropes even spawning and how to make it shoot from my player.
Any suggestions or help with achieving this would be greatly appreciated.
In the demo scene, I've disabled all the objects and even the 2d script, the hook still shoots and connects, But I don't understand how its even doing that.
Is there any readme? or instructions how to create this in first person?
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