Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
16 minutes ago
» Replies: 1
» Views: 123
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 2,894
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 240
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 505
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 748
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 821
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 563
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 535
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,033
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 875
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Can't get surface collisions to work |
Posted by: natko1412 - 19-01-2023, 12:30 PM - Forum: Obi Rope
- Replies (5)
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Hi,
I have a rather long rope with distance between particles set to around 0.8m
I have some box colliders with ObiCollider component attached to them and enabled Surface-based collision in ObiRope component. In the solver I have Collision constraints set to 20 iterations, and enabled particle collision and friction constraints as well. I even cranked the surface collision iterations up to max 32, and tolerance is set to 0.0005.
Still, I cannot get the rope to collide with the box colliders, it just passes through them like through air.
These colliders have a Rigidbody on their parent, and it has Kinematic for particles enabled because I just want to have collisions without adding forces to the rigidbody.
edit: Obi rope particles are set to category 0 , and to collide with everything.. Same setup for box colliders as well
Can you help me, maybe I forgot some settings ?
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Softbody Scale |
Posted by: patriot4947 - 18-01-2023, 07:48 PM - Forum: Obi Softbody
- Replies (2)
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Hi,
I have a softbody car and it is moving through x axis in 2d mode. I would like scale at the same time when I try to change scale of Obi Solver the car suddenly jumps forward because Obi solver scales from its centre. Is there any trick to solve this problem. I used LateUpdate to solve this problem. I am positioning car at late update but its position doesn't set.
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Null Ref when opening blueprint. |
Posted by: kjetil - 17-01-2023, 11:47 AM - Forum: Obi Cloth
- Replies (5)
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So, I am also not able to open a blueprint. I've tried reset layout, and I've tried replacing the blueprint cs file that was attached in another thread here. No luck with any of them.
I'm using 2021.3.5f1
And the obi cloth version should be the latest one on the asset store. Version 6.5.1
Any tips on how to fix this would be great, as it currently does not work. Thanks.
Kjetil
Red Thread Games
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simulation not rendering in vr |
Posted by: NicTimmermans - 13-01-2023, 05:28 PM - Forum: Obi Fluid
- Replies (1)
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we are making an application vor the oculus quest 2.
when i run the simulation in the editor the fluid renders fine but when i make a build and try it in vr the fluid doesn't show.
The partiles are emitted and behave as expected but they aren't visible.
we're using URP but even with the default pipeline we have this problem.
Any idea's on how to solve this?
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non convex mesh collider |
Posted by: ugurcamoglu35 - 13-01-2023, 12:38 PM - Forum: Obi Fluid
- Replies (3)
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hello everyone,
You have a glass that we use non convex mesh. When we use Obi fluid, the liquid flows out of the glass. Our aim is to lift the glass with our hands when the liquid is filled in the glass. How we can solve this problem.
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Jitter on scene load |
Posted by: Moon_Hermit - 12-01-2023, 06:04 PM - Forum: Obi Softbody
- Replies (2)
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Hello
I'm having an issue with Obi softbody where the camera will jitter when trying to follow the softbody player whenever I load into the scene from another using Unity's scene management system. At first, I thought this was just a Cinemachine issue but I found that the ExtrapolationCamera script from the Obstacle Course sample scene also has the same issue after loading the scene with the scene manager.
The Cinemachine and ExtrapolationCamera cameras both work as they should if I play the scene with it already open. I have also been tested and confirmed that this only applies to Obi softbodies and that this issue is present both for my own softbodies and softboies that came with the package such as the player controller from the Obstacle Course sample scene.
It seems that whatever is going on is tied somehow to Unity's scene management system but I'm at a complete loss. Any help would be greatly appreciated.
Thank you.
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