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Sliding along a rope
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In SolidifyOnContact exsa...
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Get separate particles pa...
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Ladder made by Ropes (Rat...
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can you remove particles ...
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Using Obi Ropes to Make Static Cables |
Posted by: mikecochang - 06-04-2023, 07:58 PM - Forum: Obi Rope
- Replies (2)
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Hi there,
Is there a way to effectively make a bunch of cables from obi ropes? Sort of like this video.
I'm currently making cables from blender and importing it along with the environment, but if Obi Ropes can do similar, I would be able to make tweaks inside Unity instead.
- Cables are static.
- Cables doesn't need any interactions
Can I do the following somehow?
- Simulate ropes collision in editor before I bake as mesh so ropes rest according to the environment.
- Bake a bunch of ropes together after simulation.
Thanks!
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rope resistance ? |
Posted by: Mickle - 05-04-2023, 08:52 PM - Forum: Obi Rope
- Replies (1)
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Hello, i am making a simulation for simple pendulum but there is something i dont understand, when i left the sphere to start swinging, it supposed to swing like 20 swing when the rope length is 50cm for example, but it doesnt, it swings less then it supposed to do, as if the rope is resisting the swinging motion, i am not sure what factor in the rope setting that control this resistance
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problem with dynamic attachment |
Posted by: Mickle - 03-04-2023, 02:26 PM - Forum: Obi Rope
- Replies (3)
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I have a big of a problem, the rope is connected to a sphere as you can see in the video and i have a script on the sphere that allow me to move it around, the end goal is to just make it swing as you can see in the video, but when i drag the sphere too much, it looks like the rope is disconnected and it freaks out, this only happens when the i assign the attachment type to dynamic, in the case of static, it works fine but again, the whole goal is to make the sphere swing left and right so it should be dynamic
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making the rope stiff ? |
Posted by: Mickle - 03-04-2023, 09:00 AM - Forum: Obi Rope
- Replies (2)
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i am using obi rope to simulate simple pendulum but i am having a problem with the rope, when i increase the mass of the ball, the rope gets stretch as you can see in the video, but i need it to not stretch, instead it supposed to get more stiffed, so how can i make it do that ?
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Rod model and other Fly Fishing questions |
Posted by: Balou - 03-04-2023, 02:21 AM - Forum: Obi Rope
- Replies (7)
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Hi,
I'm having a lot of fun with the asset, trying, as many did before me, to simulate a Fly fishing line and rod. I know it's not possible to simulate it exactly as it is in real life, but I'm getting closer and closer to something that is satisfying enough.
Here is a reminder of the effect wanted:
Couple of things to focus on, the line motion is a straight line, the leader with the fly is following perfectly.
The fly is not that heavy and the difference with or without a fly is not that important.
My setup is as follow: 1 Solver and Update, a Rod and Rope. The Rope start (fishing line) is snitched to the tip of the rod so i can get the impulse from the rod. I don't have a fly or leader for now.
When I bring the rod from the back, it's usually the tip of the line that goes first instead of last as you can see in the video the fly is last and driven by the rest of the line. For me it looks like it's driven by a rebound or elasticity of the line how can I avoid that?
When I try to "deploy" my line, it also has a rebound, adding damping doesn't help much and makes the casting harder.
Probably because of the rod, but my line is not going very straight even if my movement is right, I've read that it's difficult to have a more rigid rod, what are my options?
If I use a physic rod (configurable joint) how can I get the impulse from the rod?
When changing the length of the rope, is the mass automatically changing too?
Is it possible to use a custom model with a rod? Right now I've a custom handle but when moving my hand there is a slight delay at the connection (attachments static) so it's not really a solution ...
That's already a lot of questions!
Here are some settings of my solver and rope. And a video of some casts.
Thanks a lot!
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IK behavior? |
Posted by: mikecochang - 31-03-2023, 09:19 PM - Forum: Obi Rope
- Replies (4)
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Hi there,
I bought Obi-Rope awhile back but I only got to try it now. I followed the documentation and everything is working amazing.
I'm wondering if there's a way to set a maximum length for a rope without tearing. Like a cable that player can grab one end and move it but caps out at a certain distance from the other end. I'd imagine it like how IK works, so the loose end follows the target but doesn't stretch if it passes the max length.
Thanks,
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Make rope more stiff |
Posted by: 3DJames - 31-03-2023, 02:32 PM - Forum: Obi Rope
- Replies (3)
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I'm new to Obirope, so I'm just learning. I'm trying to make the rope stiffer, like a cable, but can't get it to work. I thought the Shape Matching Constraints would do it, but I don't see the options in the help file though. I just see Iterations and Relaxation. I tried adjusting these values but it didn't appear to do anything.
How can I make it so the rope is stiffer?
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