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Forum: Obi Fluid
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2 hours ago
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Rope going through wall
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Change rod section at run...
Forum: Obi Rope
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Sliding along a rope
Forum: Obi Rope
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Is it possible to render ...
Forum: Obi Fluid
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Cloth has stretchy behavi...
Forum: Obi Cloth
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Get separate particles pa...
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Solver outside of hierarc...
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Rope ignoring colliders o...
Forum: Obi Rope
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Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: josemendez
23-07-2025, 01:43 PM
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Dedo arriba Two actors in a solver attachments
Posted by: TobyWans - 14-07-2023, 12:54 PM - Forum: Obi Softbody - Replies (1)

So I´m trying to create an Oculus VR game where you can grab softbodies with the controller and in my script i attach the softbodies to the hands if you're close enough and you are pressing the trigger, it works fine with one but when i add another softbody to the solver its like it grabs both objects in the same way.

Probably something in my script but i just can't seem to find the reason.

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  Cloth push-back and pass-through
Posted by: danazoid - 14-07-2023, 06:21 AM - Forum: Obi Cloth - Replies (10)

Hi, I am trying to use a tool to push on cloth in VR.
I have 2 issues.

1. Cloth push-back on tool
Is there a way to increase the force exerted by the cloth on the tool?
As I understand it, PBD starts from position, then calculates velocity, which is then used to calculate impulse.
So I increased the mass of both particle and tool and it helps quite a bit. Are there other ways?

(I am holding the tool with a configurable joint spring. When the hand moves through an impassable VR object, the tool is separated from the hand, and visuals signal the user that this is unrealistic)

2. Object passes through cloth
The cloth resists bulky shapes like sphere colliders nicely.

a) but I have issues with long and thin objects like a cylinder (capsule collider). The ends of the cylinder tend to be resisted fairly, but the sides of the cylinder slip through, even though barely any force is applied.
I suspected maybe there weren't enough particles, but increasing particle density (via mesh) and particle radius (via cloth blueprint) does not help.

b) I enabled surface collisions which works with bulky colliders but not the cylinder sides.
I observe that the object passes through the cloth upon a certain force (and not particle separation). Is this observation correct?

=====
Side question: what does the setting "one-sided collisions" on the obi cloth component mean? I could not find it in the manual or the forum.

Thanks

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  Scripting color changes
Posted by: glipkowitz - 13-07-2023, 05:47 PM - Forum: Obi Fluid - Replies (1)

I would like a script that changes the color of an Obi fluid emitter. Sorry for the newby question, I'm new...

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Triste can tearablecloth be like egg membrane?
Posted by: superbad714 - 13-07-2023, 03:27 PM - Forum: Obi Cloth - Replies (11)

Hello, I just bought Obi cloth for my project, great asset!
Now my project cloth simulated state is a little too elastic, is it possible to simulate the state of the egg membrane, which can be torn but will not have much elasticity?
Any help would be much appreciated. Sonrojado

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  Question about fishing rod mechanic
Posted by: erenjeagerot - 10-07-2023, 04:58 PM - Forum: Obi Rope - Replies (11)

I'm making a fishing rod mechanic. When I pull the fishing rod to myself, the tip of the fishing rod comes flying.
I draw it to myself by decreasing the stretching scale value in distance constraints.
I want it to come to me slowly and linearly. I don't want it to come flying.
How can i do it?

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  Need help with Softbody parameters
Posted by: netjeenpetje - 06-07-2023, 01:02 PM - Forum: Obi Softbody - No Replies

Hi @josemendez,

I was wondering if you were willing to give me some tips on to how to make this interaction more natural.
(see video here)

We already tried increasing the mass, max deformation parameters (its on 1 now) and increasing the sub steps. Is there anything else that we could try to make it not deform this much?

Thanks a lot in advance!

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  Freeze Softbody On Z Axis
Posted by: littleanchovy - 06-07-2023, 12:20 PM - Forum: Obi Softbody - No Replies

I've read this post about freezing the axis http://obi.virtualmethodstudio.com/forum...-3391.html but seems like i didnt understand or the script under it works.

I want to ask that how can i freeze softbody's Z axis position like we freeze normal rigidbody axis.I want so that it will always be in the same Z position even tough it can move on x and y axis

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  When the Obi Rope is tensioned
Posted by: EunBhin Park - 06-07-2023, 08:45 AM - Forum: Obi Rope - Replies (7)

I'm testing with two ropes in singles to get ObiRope's ropes to match in multiplayer. Sending and receiving position and rotation values worked, but when the rope is attached somewhere with an Obi Particle Attachment and the player grabs and pulls the rope giving the value, the other rope receiving the value bounces around a lot. (Likewise, if I pull the rope with both hands to create tension, the rope that receives the value bounces quickly.) How can I make other ropes move the same as the rope that is stretched under tension? I am not familiar with English, so the writing may be strange. sorry.

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  obi rope Collison and twine
Posted by: Raymond - 06-07-2023, 03:06 AM - Forum: Obi Rope - Replies (8)

My rope can be wound like this before, and the collision between the ropes will not penetrate. I have not written other control scripts to simulate winding and collision, but the obi Rope in a new project I am now cannot achieve this effect. I have been searching for a long time but have not found the reason, I hope the developer can help me find the reason



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  Chains with sound
Posted by: Crydee - 04-07-2023, 10:15 AM - Forum: Obi Rope - Replies (1)

Hello,

I have 3 chains in my Unity scene. Everything works perfectly. I would like to generate sounds for the chains when they are moved. My first approach was to determine from the attached hooks the delta of the jeeilligen position and if it exceeds a certain value to applay the sound. When I move the chains the sound is also played. However, as soon as the hooks touch the ground, their position does not change and the sound stops. Is there a way to detect with OBiR Rope that a chain is moved and physically animated to respond to it?
Thanks in advance...
Crydee

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