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Best way to disable then ...
Forum: Obi Rope
Last Post: josemendez
2 hours ago
» Replies: 2
» Views: 39
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Limited Resolution and si...
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 09:25 AM
» Replies: 1
» Views: 50
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Inquiry About Future Upda...
Forum: General
Last Post: tecnnt
19-03-2026, 05:40 PM
» Replies: 0
» Views: 63
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How did they do with with...
Forum: Obi Cloth
Last Post: josemendez
13-03-2026, 10:53 PM
» Replies: 5
» Views: 497
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Non destructive blueprint...
Forum: General
Last Post: Qriva0
06-03-2026, 02:40 PM
» Replies: 5
» Views: 614
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Anisotropic Particle Dens...
Forum: Obi Softbody
Last Post: josemendez
03-03-2026, 08:22 AM
» Replies: 1
» Views: 299
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Alternative methods to an...
Forum: Obi Softbody
Last Post: midivagrant
27-02-2026, 04:50 PM
» Replies: 2
» Views: 575
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Burst job schedule overhe...
Forum: General
Last Post: Qriva0
23-02-2026, 02:23 PM
» Replies: 4
» Views: 839
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Trying to make obi fluids...
Forum: Obi Fluid
Last Post: josemendez
20-02-2026, 03:55 PM
» Replies: 5
» Views: 1,056
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VR Fishing Project
Forum: Made with Obi
Last Post: astro.domine
19-02-2026, 07:49 PM
» Replies: 0
» Views: 225
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| Got it working with VR (video) |
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Posted by: Caldor - 31-03-2018, 10:21 AM - Forum: Obi Fluid
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I got Obi Fluid working with VR, I made a water pistol to test it out. Still got an issue though... for some reason once I activate my gun by setting its emitter speed from 0 to 2, it emits from both the emitter on the gun and the faucet emitter.
I will try to do some tests with a scene with multiple emitters and different ways of activating them later.
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| Q: Is (connected)massScale supported? |
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Posted by: ArYes - 30-03-2018, 10:31 AM - Forum: Obi Rope
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Hi,
I'm looking for good rope physics system and looks like yours is the best, before I purchase I have one question.
Is massScale supported on rope as is on all other default Unity joints?
I will be creating an controlled object which is pulling(/towing) another object via rope , this pulling must feel like pulled object's mass is really low, while this object still interact with other objects in scene as heavy. This is usually done in unity via setting massScale and connectedMassScale on joints.
Is this or something similar supported/possible with Obi Rope?
Thank you!
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| Moving cloth with colliders |
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Posted by: Ravenshadow - 25-03-2018, 10:41 AM - Forum: Obi Cloth
- Replies (4)
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Hello! I've started using Obi for cloth and its great. I have a quick question though.
I have some drapes set up to blow in front of spooky windows and I want to add the ability for the user to pull them aside with his hand (in VR).
Can someone point me in the right direction for that? I can't seem to figure out how to get colliders to move cloth.
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| Problem with drawing rope curve |
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Posted by: wijnandvantol - 24-03-2018, 08:32 PM - Forum: Obi Rope
- Replies (8)
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Hi,
I just bought obi rope, and the tutorial / samples say I can draw a curve to create the rope.
But both curves (catmull and bezier) don't show any handles to edit the curve in the editor.
Any ideas whats going wrong? Any settings I should check?
I'm using Unity 2017.3
-Wijnand
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| Obi collider |
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Posted by: Caldor - 24-03-2018, 01:11 AM - Forum: Obi Fluid
- Replies (5)
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What if an object has more than one collider. Say it has 50... it seems that adding an Obicollider is not enough. Does one Obi collider really only support one Unity collider? Any ways around this?
I am trying to make it possible to grab one of the buckets in the faucet example, but it gives some issues since the mesh collider is set to kinematic.
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