| Latest Threads |
Anisotropic Particle Dens...
Forum: Obi Softbody
Last Post: Eritar
1 hour ago
» Replies: 0
» Views: 6
|
Alternative methods to an...
Forum: Obi Softbody
Last Post: midivagrant
27-02-2026, 04:50 PM
» Replies: 2
» Views: 204
|
Burst job schedule overhe...
Forum: General
Last Post: Qriva0
23-02-2026, 02:23 PM
» Replies: 4
» Views: 450
|
Trying to make obi fluids...
Forum: Obi Fluid
Last Post: josemendez
20-02-2026, 03:55 PM
» Replies: 5
» Views: 762
|
VR Fishing Project
Forum: Made with Obi
Last Post: astro.domine
19-02-2026, 07:49 PM
» Replies: 0
» Views: 142
|
Emit rope like silly stri...
Forum: Obi Rope
Last Post: josemendez
19-02-2026, 12:01 PM
» Replies: 18
» Views: 2,934
|
Procedurally applying dif...
Forum: Obi Cloth
Last Post: josemendez
18-02-2026, 11:50 AM
» Replies: 1
» Views: 246
|
Softbody High Particle Co...
Forum: Obi Softbody
Last Post: Eritar
13-02-2026, 02:15 PM
» Replies: 6
» Views: 836
|
Partially connect to Skin...
Forum: Obi Cloth
Last Post: josemendez
10-02-2026, 02:44 PM
» Replies: 1
» Views: 480
|
Games using Obi Ropes
Forum: Obi Rope
Last Post: Guillaume
07-02-2026, 02:06 PM
» Replies: 2
» Views: 514
|
|
|
| Got it working with VR (video) |
|
Posted by: Caldor - 31-03-2018, 10:21 AM - Forum: Obi Fluid
- No Replies
|
 |
I got Obi Fluid working with VR, I made a water pistol to test it out. Still got an issue though... for some reason once I activate my gun by setting its emitter speed from 0 to 2, it emits from both the emitter on the gun and the faucet emitter.
I will try to do some tests with a scene with multiple emitters and different ways of activating them later.
|
|
|
| Q: Is (connected)massScale supported? |
|
Posted by: ArYes - 30-03-2018, 10:31 AM - Forum: Obi Rope
- No Replies
|
 |
Hi,
I'm looking for good rope physics system and looks like yours is the best, before I purchase I have one question.
Is massScale supported on rope as is on all other default Unity joints?
I will be creating an controlled object which is pulling(/towing) another object via rope , this pulling must feel like pulled object's mass is really low, while this object still interact with other objects in scene as heavy. This is usually done in unity via setting massScale and connectedMassScale on joints.
Is this or something similar supported/possible with Obi Rope?
Thank you!
|
|
|
|