| Latest Threads |
Emit rope like silly stri...
Forum: Obi Rope
Last Post: sacb0y
1 hour ago
» Replies: 14
» Views: 1,658
|
Trying to make obi fluids...
Forum: Obi Fluid
Last Post: abhijathandsi
14-02-2026, 06:50 AM
» Replies: 3
» Views: 138
|
Softbody High Particle Co...
Forum: Obi Softbody
Last Post: Eritar
13-02-2026, 02:15 PM
» Replies: 6
» Views: 267
|
Partially connect to Skin...
Forum: Obi Cloth
Last Post: josemendez
10-02-2026, 02:44 PM
» Replies: 1
» Views: 338
|
Games using Obi Ropes
Forum: Obi Rope
Last Post: Guillaume
07-02-2026, 02:06 PM
» Replies: 2
» Views: 312
|
Managing dynamic constrai...
Forum: General
Last Post: Qriva0
03-02-2026, 11:40 AM
» Replies: 4
» Views: 743
|
Acessing SkinnedMeshRende...
Forum: Obi Softbody
Last Post: josemendez
02-02-2026, 04:00 PM
» Replies: 1
» Views: 258
|
Stop Cursor Removing Part...
Forum: Obi Rope
Last Post: MisterToot
01-02-2026, 05:49 AM
» Replies: 2
» Views: 357
|
Runtime generated SDF
Forum: General
Last Post: josemendez
30-01-2026, 10:57 AM
» Replies: 6
» Views: 4,533
|
Simple Collision Debug Lo...
Forum: Obi Fluid
Last Post: josemendez
26-01-2026, 06:54 AM
» Replies: 1
» Views: 334
|
|
|
| Got it working with VR (video) |
|
Posted by: Caldor - 31-03-2018, 10:21 AM - Forum: Obi Fluid
- No Replies
|
 |
I got Obi Fluid working with VR, I made a water pistol to test it out. Still got an issue though... for some reason once I activate my gun by setting its emitter speed from 0 to 2, it emits from both the emitter on the gun and the faucet emitter.
I will try to do some tests with a scene with multiple emitters and different ways of activating them later.
|
|
|
| Q: Is (connected)massScale supported? |
|
Posted by: ArYes - 30-03-2018, 10:31 AM - Forum: Obi Rope
- No Replies
|
 |
Hi,
I'm looking for good rope physics system and looks like yours is the best, before I purchase I have one question.
Is massScale supported on rope as is on all other default Unity joints?
I will be creating an controlled object which is pulling(/towing) another object via rope , this pulling must feel like pulled object's mass is really low, while this object still interact with other objects in scene as heavy. This is usually done in unity via setting massScale and connectedMassScale on joints.
Is this or something similar supported/possible with Obi Rope?
Thank you!
|
|
|
| Moving cloth with colliders |
|
Posted by: Ravenshadow - 25-03-2018, 10:41 AM - Forum: Obi Cloth
- Replies (4)
|
 |
Hello! I've started using Obi for cloth and its great. I have a quick question though.
I have some drapes set up to blow in front of spooky windows and I want to add the ability for the user to pull them aside with his hand (in VR).
Can someone point me in the right direction for that? I can't seem to figure out how to get colliders to move cloth.
|
|
|
| Problem with drawing rope curve |
|
Posted by: wijnandvantol - 24-03-2018, 08:32 PM - Forum: Obi Rope
- Replies (8)
|
 |
Hi,
I just bought obi rope, and the tutorial / samples say I can draw a curve to create the rope.
But both curves (catmull and bezier) don't show any handles to edit the curve in the editor.
Any ideas whats going wrong? Any settings I should check?
I'm using Unity 2017.3
-Wijnand
|
|
|
|