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Stretching verts uniforml...
Forum: Obi Softbody
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Yesterday, 05:32 AM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
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Oculus support |
Posted by: mikechui - 15-03-2018, 12:17 PM - Forum: Obi Fluid
- Replies (3)
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Dear sir,
May I know if the plugin will work with Oculus rift and an imported 3D model with interaction like pouring water?
Best,
Mike
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Thicker cloth |
Posted by: PawleyBoboli - 09-03-2018, 07:48 PM - Forum: Obi Cloth
- Replies (2)
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Hi Folks,
I am enjoying getting to know obi Cloth. The behaviours I would like for my game are working out great, but I would like to give my cloth more thickness - similar to a tapestry or carpet. Right now the stiffness and bendability are good, but the fabric looks as thin as a piece of paper (a single plane). Can anyone tell me how I might be able to get more thickness?
Thanks for any help,
PB
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Can you make Obi object follow another Unity object |
Posted by: matchalover - 08-03-2018, 04:12 PM - Forum: Obi Cloth
- Replies (2)
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I'm trying to make a virtual surgery by LeapMotion (for control hands and tools) and Obi (for simulate human body's parts). I'm stuck in making the a tool to grab an Obi object. I can do with its collider but not the Obi form. Do you have any suggest?
P/s: Can i have a private support (email, chat...)? Because it's kinda hard to explain my idea. Thanks
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Particle count question |
Posted by: jackson93 - 08-03-2018, 09:03 AM - Forum: Obi Cloth
- Replies (2)
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Hi,
I started using Obicloth today and am really liking it so far.
I'm using it for the webbing of a skinned wingsuit character we have.
The mesh itself is 7800 verts however in the cloth I have optimized the particles to only use the vertices in the webbing.
There are 3 dynamics sections of the mesh, between the arms and torso and between the legs. In total there are 106 blue unfixed verts, and 112 surrounding red fixed verts.
This works and looks great, however currently takes about 3ms a frame and for one character uses 4.9k particles.
I'm trying to optimize the settings however none seem to make a big dent in the frame time.
Is this amount of particles correct? When I add a particle renderer there isn't that many and it's obviously significantly more than there are verts being used.
Also I was hoping I could find some settings to tune performance vs quality.
I have the solver settings really low at the moment (most on 1) and the quality is fine, I would like to reduce it more if I could increase performance.
Thanks,
Jackson
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Twist a belt with Obi Rope |
Posted by: darkcser - 07-03-2018, 11:25 PM - Forum: Obi Rope
- Replies (1)
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I'm trying to make a belt with Obi Rope. I created a cross section that is flat and the resulting "belt" looks OK. I created a handle on the belt and parented it to a buckle. I want to be able to turn the buckle so that the belt also turns so that I can see the underside of the belt. When I do this though it looks like the part of the belt closest to the buckle turns but not the entire belt. I've also tried to pin multiple particles together to an obi collider but the results are similar.
Is this possible with Obi Rope? Am I missing a setting somewhere? Do I need something like Obi Cloth because the belt is more like a surface than a spline?
Thanks.
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