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Built in renderer: fluid ...
Forum: Obi Fluid
Last Post: AnupamSingh
05-11-2025, 10:33 AM
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Skinned Mesh Renderer beh...
Forum: Obi Fluid
Last Post: AnupamSingh
05-11-2025, 10:30 AM
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Invalid Skinmap in Cloth ...
Forum: Obi Cloth
Last Post: josemendez
04-11-2025, 11:24 AM
» Replies: 10
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Strange sagging behaviour
Forum: Obi Rope
Last Post: josemendez
04-11-2025, 11:04 AM
» Replies: 5
» Views: 378
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Scripting rod forces
Forum: Obi Rope
Last Post: josemendez
03-11-2025, 10:02 AM
» Replies: 29
» Views: 8,562
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Collision Rope / Cloth
Forum: Obi Cloth
Last Post: josemendez
28-10-2025, 08:50 AM
» Replies: 2
» Views: 555
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Should actor massScale af...
Forum: Obi Rope
Last Post: Qriva0
27-10-2025, 05:04 PM
» Replies: 14
» Views: 2,332
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Accuracy of Fixed Positio...
Forum: Obi Rope
Last Post: josemendez
22-10-2025, 08:17 AM
» Replies: 1
» Views: 508
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Mixing 2D and 3D Physics ...
Forum: General
Last Post: josemendez
20-10-2025, 10:24 AM
» Replies: 1
» Views: 395
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SDF interpolation
Forum: General
Last Post: josemendez
12-10-2025, 10:36 PM
» Replies: 7
» Views: 1,593
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| Got it working with VR (video) |
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Posted by: Caldor - 31-03-2018, 10:21 AM - Forum: Obi Fluid
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I got Obi Fluid working with VR, I made a water pistol to test it out. Still got an issue though... for some reason once I activate my gun by setting its emitter speed from 0 to 2, it emits from both the emitter on the gun and the faucet emitter.
I will try to do some tests with a scene with multiple emitters and different ways of activating them later.
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| Q: Is (connected)massScale supported? |
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Posted by: ArYes - 30-03-2018, 10:31 AM - Forum: Obi Rope
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Hi,
I'm looking for good rope physics system and looks like yours is the best, before I purchase I have one question.
Is massScale supported on rope as is on all other default Unity joints?
I will be creating an controlled object which is pulling(/towing) another object via rope , this pulling must feel like pulled object's mass is really low, while this object still interact with other objects in scene as heavy. This is usually done in unity via setting massScale and connectedMassScale on joints.
Is this or something similar supported/possible with Obi Rope?
Thank you!
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