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ObiCloth going through co...
Forum: Obi Cloth
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1 hour ago
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Unstable chain attachment
Forum: Obi Rope
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7 hours ago
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Why does setting InverseM...
Forum: Obi Fluid
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Yesterday, 12:41 PM
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Shaking problem when coll...
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Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
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11-05-2025, 11:37 AM
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Rope pinned to two dynami...
Forum: Obi Rope
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09-05-2025, 07:51 PM
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Unity 6 Console Spam abou...
Forum: Obi Fluid
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the Obi cloth has some co...
Forum: Obi Cloth
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09-05-2025, 08:00 AM
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Hard crash in build after...
Forum: Obi Rope
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Particle collision with s...
Forum: Obi Softbody
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03-05-2025, 02:07 PM
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  Restart rope at runtime
Posted by: leonrdo - 27-02-2018, 08:54 PM - Forum: Obi Rope - Replies (2)

My question is about restart the rope simulation at runtime. I'm trying to restart the rope to its initial state (pooled particles count, path, used particles, etc.) at runtime.
Is there a method or way to restart the simulation via script?

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  Old Version 3.2
Posted by: 13ee13 - 26-02-2018, 10:26 PM - Forum: Obi Rope - Replies (1)

Hi
I loved obi rope version 3.2 because I could use obi rope but new version 3.3 , when I press play button my ropes didnot work.I try to delete obi rope after that again import obi rope.It did not work + libOni.dll was crashed and now newest version 3.3.1 , when I press ,unity is crashing. Triste By the way ( before 3.3.1 version)
ElectricalWires scene.When I press play button ropes does not wait holding and drag the wall ( like Tear is 0 )

How can use old version ? do you have download link ? I does not see any link

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  Unfix cloth on runtime
Posted by: domkonecny - 25-02-2018, 04:06 PM - Forum: Obi Cloth - Replies (1)

Hello, another question. 
I have my cloth that has some particles fixed through unity editor -> Particle editor . But at some point in the game i need to set all of these particles as unfixed. As is possible in the editor. Or in general.. how to acess all particle parameters (and possibly change them) on runtime (mass, radius, fix/unfix, phase, etc..) ?

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Triste Wierd 2017.3.1p1 Behavior...Gifs Attached!
Posted by: Abuthar - 22-02-2018, 11:10 PM - Forum: Obi Cloth - Replies (3)

I finally decided to integrate Obi Cloth into my project today!  Like the title says, i'm working with Unity 2017.3.1p1 and i have no errors.  Imported Obi on an empty scene... No errors apart from 'variable assigned but not used' etc.  However, when checking out the example scenes before setting up anything in my scenes, everything is not reacting properly... Here are some gifs of 3 scenes.  All i did was hit play and as you can see...

https://imgur.com/a/fwDzp

Is there something I was supposed to do on import/installation?  Is anyone else experiencing this issue? Triste

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Pregunta Obi cloth vs Marvelous Designer
Posted by: lqm231 - 22-02-2018, 07:30 AM - Forum: Obi Cloth - Replies (3)

Hi, I have a project in university that allow user to change cloth (T-Shirt, Coat,... cloth for upper body), so I need the cloth simulation effect like Marvelous Designer does.



Can the obi cloth do that?. Sorry for asking like that, because I'm very new to Unity or cloth simulation. So
I would like to ask before buying it. 
By the way, I would like to know if I can add the obi cloth at the runtime, due to the cloth is loaded in runtime?

I have try with unity cloth feature. But it doesn't work as my expectation
Here what I try
Before using unity-cloth
   
After using unity-cloth
   
You can see that the cloth is stretching to much. I try to decrease the max-distance to 0.1, but the cloth is simulated too bad just like before applying the unit-cloth effect.

Thank for your support,
Minh

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  About PinConstraint Scripting
Posted by: Cannias - 21-02-2018, 09:49 PM - Forum: Obi Rope - Replies (4)

Hey there!

I want to snap the ObiRope to the block i have in scene in runtime. I can snap one end of the ObiRope but the other end of ObiRope doesn't seem to be working Gran sonrisa  i simply check for conditions (collider trigger, onMouseUp, etc.) and remove the PinConstraint from Spheres then add new PinConstraint to the block



As you can see in the video, white sphere (which is Pinned to the first particle) does what i want but the black one doesn't. I can't get the last particle of ObiRope. Here's my code for snapping:

Code:
       int addIndex; //Index of particle which i add PinConstraint (to block)
       int removeIndex; //Index of particle which i remove PinConstraint (from sphere)
       if (gameObject.name == "WhiteSphere")
       {
           //Remove the second PinConstraint & add PinConstraint to the first particle
           addIndex = 0;
           removeIndex = 1;
       }
       else
       {
           //Remove the first PinConstraint & add PinConstraint to the last particle
           addIndex = obiRope.UsedParticles;
           removeIndex = 0;
       }

       obiRope.PinConstraints.RemoveFromSolver(null);
       ObiPinConstraintBatch batch = (ObiPinConstraintBatch)obiRope.PinConstraints.GetBatches()[0];
       batch.RemoveConstraint(removeIndex);
       batch.AddConstraint(addIndex, blockObiCollider, new Vector3(0.8f, 0, 0), 1);
       obiRope.PinConstraints.AddToSolver(null);

Thanks in advance!

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  Position of cloth in world space
Posted by: domkonecny - 21-02-2018, 01:04 PM - Forum: Obi Cloth - Replies (2)

Hello,
I am unable to get any information about position of my cloth. In my project the cloth is flying through space and is followed by camera. I started using obi and cant find the info about position anywhere. I dont need exact position. Rough estimate of cloths center would be great. Any ideas how?

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  More Issues
Posted by: coverclubmedia - 21-02-2018, 01:29 AM - Forum: Obi Cloth - Replies (2)

I really wish this product would work for my situation, but it's just not doable from what I have gathered. 

When working in local space, it works great, but it seems I'm forced to using one character. Toggling this feature off cause issues when warping your character or moving too quickly. The mesh will stretch to each location and it's really bad. This issue makes non local space a no go.

Local space is the spot I want, but the Debug warnings eat up CPU via the console so I removed them(easy fix). However when I instantiate things start to move all over the place. Constraints are confused between the solvers which now I see why you had the warning. To add in new layers for each solver and it's respective colliders is just not doable in my situation. Layers are important and I use them a lot for other things. I could spare 1 or 2. 

A couple other strange behaviors I noticed were at start the cloth pops as if force is applied from below. 

I really want this to work but it's just too risky to spend  a long time redoing my game for this asset when it poses the above issues and is eating up a lot of CPU. Even with the tweaks suggested in another post it's a still really heavy when using more then 1 character. 

If you would be kind enough to provide a refund that would be great.

FYI the script when you compile it throws an error, line 510 of Obicloth.cs and line 200 Obibone.cs both have the issue the variable "restPositions" is already a variable in and needs a new name. I suggest changing it to something different.

Thanks.

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  Simulation of modeling clay
Posted by: altalias - 20-02-2018, 06:46 PM - Forum: Obi Fluid - Replies (1)

Hi,
This is a long shot, but i was curious if Obi Fluid is flexible enough to simulate solid materials that undergo plastic deformations. I don't need accurate simulations, just something that works close enough to allow a material to hold it's shape and be bent/folded in a way that's relatively predictable. As far as i've researched, particle-based solutions seem to be the best way to do this. Here is an example: https://www.youtube.com/watch?v=m7js12tGFVA

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  Obi Rope 3.3.0 - Bunch of warnings
Posted by: luisfonseca - 20-02-2018, 11:37 AM - Forum: Obi Rope - Replies (4)

Hi, I just updated to the latest Obi Rope version and I'm getting a bunch (32 to be more exact) of warnings.

Why is that the case? I would expect a premium plugin like this to be more careful with these kind of things.

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