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Managing dynamic constrai...
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Setting velocity to 0
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Non-uniform particle dist...
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Cloth backside collision ...
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Following Seas - Made wit...
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Obi 8: what's coming up
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Correct way to update mes...
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How to make crane wire be...
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How to let Rod not strech...
Forum: Obi Rope
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Animating rod rest positi...
Forum: Obi Rope
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03-12-2025, 10:10 AM
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| Obi cloth does not properly work for models stitched to an existing skeleton. |
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Posted by: cubrman - 13-05-2018, 06:03 PM - Forum: Obi Cloth
- Replies (33)
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I "stitch" newly created skinned models for my main character to an existing skeleton in my Unity project using a script. That is the only way I know how to attach a new model to my skeletaly animated character. Unfortunately adding Obi cloth to such models makes the plugin work with bugs: editing points gets bugged because the plugin thinks that the points are still located where the initial cloth GameObject was, assigning parameters to points is impossible and I am pretty sure self-collision with other skinned meshes on the recipient skeleton is not working either. I have created a Unity 2017.2 project with a scene that has everything set up for stitching a model to an existing skeleton, to stitch the model - just right click on a "Stitcher editor" script located on a "Shirt" GameObject in the "Bug scene" ("Scenes/Bug scene") and choose "Stitch skinned mesh".
Link to a screenshot:
http://piccy.info/view3/12327021/da782b2...7d9e60eb3/
Link to the project:
https://drive.google.com/open?id=178A31T...j7r--g8qNf
Please try it out and tell me if there is a workaround for such case.
P.S. Jesus guys this forum tech is a mess. I had to attach my file from the google drive and screenshots are impossible to embed. Such a shame to have such poor forum for a HQ product like Obi.
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| Collision with my character won't work. |
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Posted by: Skweejji - 13-05-2018, 05:14 AM - Forum: Obi Cloth
- Replies (1)
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I can't for the life of me get my collision to work with my character. I have a cloak on the character that is using Obi Cloth. Collisions are enabled in my solver, my collider is on a seperate layer from my cloth, I have the correct layer selected in my solver for collisions. I need saving.
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| Rope lenght on demand |
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Posted by: Jimess - 09-05-2018, 05:40 PM - Forum: Obi Rope
- Replies (2)
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Hi,
Bought this tool recently for a single straightforward task - I want my rope to extend on demand (i.e. when you shoot a harpoon, I want the rope to follow the tip until the rope's maximum lenght is reached).
Right now I've played quite a lot with Obi Rope but the ChangeLenght method just can't keep up with my "tip" object. Whenever I shoot the object it feels like the rope just drasticly stops my gameobject. Doesn't matter how often I call the change length method.
So my question - is there any way to achieve the "extend on demand" effect with Obi Rope?
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| Obi Rope sticks to the floor |
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Posted by: Krzysiek - 08-05-2018, 12:53 PM - Forum: Obi Rope
- Replies (1)
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Hello,
1) I have 2 objects connected with Obi rope (something like Rocker example scene). When both objects fall on the floor sometimes rope sticks to the floor (screenshot attached). How to avoid that issue?
2) Since I'm using Obi Rope in VR user may move controller under floor (intentionally or not) and the same problem exist. Is there any way to automatically (runtime) position rope over floor surface?
Cheers,
Krzysiek
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| Change rope path |
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Posted by: leonrdo - 04-05-2018, 07:14 PM - Forum: Obi Rope
- Replies (5)
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I changed the curve of my rope and I see the update in the editor when i click to Initialize. Yet, when I press play, the rope start with the shape of the previous curve and once I stop the simulation the rope restore to the previous curve, even I have no record of the old ObiBezierCurve. Any ideia whats going on?
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