Search Forums

(Advanced Search)

Latest Threads
Managing dynamic constrai...
Forum: General
Last Post: Qriva0
23-12-2025, 10:40 AM
» Replies: 0
» Views: 93
Setting velocity to 0
Forum: Obi Cloth
Last Post: Qriva0
22-12-2025, 11:26 AM
» Replies: 7
» Views: 676
Non-uniform particle dist...
Forum: Obi Rope
Last Post: josemendez
22-12-2025, 09:23 AM
» Replies: 10
» Views: 3,035
Cloth backside collision ...
Forum: Obi Cloth
Last Post: Qriva0
19-12-2025, 10:07 AM
» Replies: 7
» Views: 828
Following Seas - Made wit...
Forum: Made with Obi
Last Post: josemendez
19-12-2025, 09:56 AM
» Replies: 1
» Views: 184
Obi 8: what's coming up
Forum: Announcements
Last Post: josemendez
12-12-2025, 08:41 AM
» Replies: 8
» Views: 1,404
Correct way to update mes...
Forum: Obi Fluid
Last Post: Voxelboy
10-12-2025, 12:48 AM
» Replies: 2
» Views: 443
How to make crane wire be...
Forum: Obi Rope
Last Post: chenji
09-12-2025, 10:47 AM
» Replies: 4
» Views: 777
How to let Rod not strech...
Forum: Obi Rope
Last Post: chenji
08-12-2025, 03:15 AM
» Replies: 3
» Views: 593
Animating rod rest positi...
Forum: Obi Rope
Last Post: Kira0tori
03-12-2025, 10:10 AM
» Replies: 43
» Views: 66,586

 
  Obi cloth does not properly work for models stitched to an existing skeleton.
Posted by: cubrman - 13-05-2018, 06:03 PM - Forum: Obi Cloth - Replies (33)

I "stitch" newly created skinned models for my main character to an existing skeleton in my Unity project using a script. That is the only way I know how to attach a new model to my skeletaly animated character. Unfortunately adding Obi cloth to such models makes the plugin work with bugs: editing points gets bugged because the plugin thinks that the points are still located where the initial cloth GameObject was, assigning parameters to points is impossible and I am pretty sure self-collision with other skinned meshes on the recipient skeleton is not working either. I have created a Unity 2017.2 project with a scene that has everything set up for stitching a model to an existing skeleton, to stitch the model - just right click on a "Stitcher editor" script located on a "Shirt" GameObject in the "Bug scene" ("Scenes/Bug scene") and choose "Stitch skinned mesh".

Link to a screenshot:
http://piccy.info/view3/12327021/da782b2...7d9e60eb3/



Link to the project:

https://drive.google.com/open?id=178A31T...j7r--g8qNf


Please try it out and tell me if there is a workaround for such case.

P.S. Jesus guys this forum tech is a mess. I had to attach my file from the google drive and screenshots are impossible to embed. Such a shame to have such poor forum for a HQ product like Obi.

Print this item

  Collision with my character won't work.
Posted by: Skweejji - 13-05-2018, 05:14 AM - Forum: Obi Cloth - Replies (1)

I can't for the life of me get my collision to work with my character. I have a cloak on the character that is using Obi Cloth. Collisions are enabled in my solver, my collider is on a seperate layer from my cloth, I have the correct layer selected in my solver for collisions. I need saving.

Print this item

Exclamación Obi Fluid - Job Offer
Posted by: lidiamartinez - 11-05-2018, 11:31 AM - Forum: Obi Fluid - No Replies

We just found this offer in UpWork in case you are fluent with Obi Fluid   :-)

https://www.upwork.com/job/Unity-program...21c1947aa/

Print this item

  Add External force to Fluid Particle
Posted by: Renzo - 10-05-2018, 05:57 PM - Forum: Obi Fluid - Replies (1)

Hi

I want to add an external force to all particles on the screen, could you help me sending a script.

thank you

Renzo

Print this item

  Rope lenght on demand
Posted by: Jimess - 09-05-2018, 05:40 PM - Forum: Obi Rope - Replies (2)

Hi,

Bought this tool recently for a single straightforward task - I want my rope to extend on demand (i.e. when you shoot a harpoon, I want the rope to follow the tip until the rope's maximum lenght is reached).
Right now I've played quite a lot with Obi Rope but the ChangeLenght method just can't keep up with my "tip" object. Whenever I shoot the object it feels like the rope just drasticly stops my gameobject. Doesn't matter how often I call the change length method.


So my question - is there any way to achieve the "extend on demand" effect with Obi Rope?

Print this item

  Initial State/Save State for Obi Solves
Posted by: TheTTimeLives - 08-05-2018, 07:39 PM - Forum: Obi Cloth - Replies (1)

Quick question to all readers,

A lot of simulation environments, especially particle driven ones (off the top of my head RealFlow and Fume), have the ability to create initial or save states in your simulation, meaning that the very first frame (or in the case of game environments, at runtime I presume) of your simulation can be set to something other than the resting state of a mesh/particle field/whatever.

Is there such a feature, or at least one with similar functionality in Obi Cloth? I'm trying to make a curtain that can be pulled in a HTC Vive VR environment across the pole above the window from which it hangs on by the user's hands. I'm currently doing this by dropping the cloth horizontally onto the pole's collider, but it is obviously not correct or effective to wait for the cloth to drop and all the motion to "wring out" of the cloth in the interim. And seemingly, Unity's cloth modifier does not have this functionality.

All possible solutions are appreciated Sonrisa

Print this item

Exclamación iOS Build Failed!!!
Posted by: tmartinez88 - 08-05-2018, 07:05 PM - Forum: Obi Fluid - Replies (2)

Hey has any one had any luck building to iOS? I've seen a few other people get similar errors. 

http://obi.virtualmethodstudio.com/forum...hp?tid=534

I've done the fix here and that takes care of a couple of errors. 


Attached is a screenshot of my console. I've tried on two computers both running 2017.4.0f1

The asset store says it supports iOS so can we get a tutorial that shows us how? 

Thanks!

Print this item

  Obi Rope sticks to the floor
Posted by: Krzysiek - 08-05-2018, 12:53 PM - Forum: Obi Rope - Replies (1)

Hello,

1) I have 2 objects connected with Obi rope (something like Rocker example scene). When both objects fall on the floor sometimes rope sticks to the floor (screenshot attached). How to avoid that issue?

2) Since I'm using Obi Rope in VR user may move controller under floor (intentionally or not) and the same problem exist. Is there any way to automatically (runtime) position rope over floor surface?


Cheers,
Krzysiek

Print this item

  Just bought asset | Errors on import
Posted by: VirtualCucumber - 08-05-2018, 03:34 AM - Forum: Obi Rope - Replies (5)

https://i.gyazo.com/53c88285de4a7838df5f...bcc868.png

Im sure its a simple fix since its a really small project I imported it to.

EDIT [FIXED]:
My "Editor" folder was interfering with Obi's Editor folder.

Print this item

  Change rope path
Posted by: leonrdo - 04-05-2018, 07:14 PM - Forum: Obi Rope - Replies (5)

I changed the curve of my rope and I see the update in the editor when i click to Initialize. Yet, when I press play, the rope start with the shape of the previous curve and once I stop the simulation the rope restore to the previous curve, even I have no record of the old ObiBezierCurve. Any ideia whats going on?

Print this item