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ObiCloth going through co...
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Unstable chain attachment
Forum: Obi Rope
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Why does setting InverseM...
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Shaking problem when coll...
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Rope pinned to two dynami...
Forum: Obi Rope
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Unity 6 Console Spam abou...
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the Obi cloth has some co...
Forum: Obi Cloth
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Hard crash in build after...
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Q: Is (connected)massScale supported? |
Posted by: ArYes - 30-03-2018, 10:31 AM - Forum: Obi Rope
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Hi,
I'm looking for good rope physics system and looks like yours is the best, before I purchase I have one question.
Is massScale supported on rope as is on all other default Unity joints?
I will be creating an controlled object which is pulling(/towing) another object via rope , this pulling must feel like pulled object's mass is really low, while this object still interact with other objects in scene as heavy. This is usually done in unity via setting massScale and connectedMassScale on joints.
Is this or something similar supported/possible with Obi Rope?
Thank you!
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Moving cloth with colliders |
Posted by: Ravenshadow - 25-03-2018, 10:41 AM - Forum: Obi Cloth
- Replies (4)
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Hello! I've started using Obi for cloth and its great. I have a quick question though.
I have some drapes set up to blow in front of spooky windows and I want to add the ability for the user to pull them aside with his hand (in VR).
Can someone point me in the right direction for that? I can't seem to figure out how to get colliders to move cloth.
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Problem with drawing rope curve |
Posted by: wijnandvantol - 24-03-2018, 08:32 PM - Forum: Obi Rope
- Replies (8)
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Hi,
I just bought obi rope, and the tutorial / samples say I can draw a curve to create the rope.
But both curves (catmull and bezier) don't show any handles to edit the curve in the editor.
Any ideas whats going wrong? Any settings I should check?
I'm using Unity 2017.3
-Wijnand
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Obi collider |
Posted by: Caldor - 24-03-2018, 01:11 AM - Forum: Obi Fluid
- Replies (5)
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What if an object has more than one collider. Say it has 50... it seems that adding an Obicollider is not enough. Does one Obi collider really only support one Unity collider? Any ways around this?
I am trying to make it possible to grab one of the buckets in the faucet example, but it gives some issues since the mesh collider is set to kinematic.
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Option for a 3 in 1 package? |
Posted by: Caldor - 22-03-2018, 07:46 PM - Forum: General
- Replies (2)
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While I like that its possible to buy the 3 Obi assets individually, I also think it would make sense to sell all 3 in one package as well. Not to replace those 3 assets, but to sell all 3 in one, maybe as a package deal.
I would like to buy all 3, but if there was an asset with all 3 included, I would be much more likely to buy all 3 at first, instead of buying one, try it out, and then wait with the next asset, even though I do think I would eventually buy all 3 anyway.
I know other sellers / providers on the Unity Asset Store make several individual assets, and then sometimes make one big package that include several of these other assets. It will require you to update this big collection every time just one of the individual assets are update... or at least that would be nice if you did, but other than that there does not really seem to be any downside to this I would think.
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