Search Forums

(Advanced Search)

Latest Threads
ObiCloth going through co...
Forum: Obi Cloth
Last Post: Andreia Mendes
Yesterday, 05:39 PM
» Replies: 0
» Views: 20
Unstable chain attachment
Forum: Obi Rope
Last Post: quent_1982
Yesterday, 12:00 PM
» Replies: 8
» Views: 172
Why does setting InverseM...
Forum: Obi Fluid
Last Post: nonnamed
13-05-2025, 12:41 PM
» Replies: 8
» Views: 11,714
Shaking problem when coll...
Forum: Obi Softbody
Last Post: webmagic
13-05-2025, 12:11 PM
» Replies: 6
» Views: 158
Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
Last Post: Aroosh
11-05-2025, 11:37 AM
» Replies: 2
» Views: 156
Rope pinned to two dynami...
Forum: Obi Rope
Last Post: Crimson1462
09-05-2025, 07:51 PM
» Replies: 2
» Views: 227
Unity 6 Console Spam abou...
Forum: Obi Fluid
Last Post: josemendez
09-05-2025, 08:03 AM
» Replies: 3
» Views: 1,165
the Obi cloth has some co...
Forum: Obi Cloth
Last Post: josemendez
09-05-2025, 08:00 AM
» Replies: 2
» Views: 137
Hard crash in build after...
Forum: Obi Rope
Last Post: goldfire
04-05-2025, 10:10 PM
» Replies: 2
» Views: 270
Particle collision with s...
Forum: Obi Softbody
Last Post: Duncano
03-05-2025, 02:07 PM
» Replies: 2
» Views: 300

 
  How to make a knot?
Posted by: zxinlong - 21-03-2018, 10:44 AM - Forum: Obi Rope - Replies (2)

Hi!
I am using Obi Rope to simulate a game of playing with a rope. The other conditions of the rope are satisfied, but the rope can easily pass through itself and cannot form a knot. I checked self collisions, but the effect is not obvious.
May I ask how to improve the self-collision effect or have other better ways to achieve it?

Thanks! Sonrisa

[Image: timg?image&quality=80&size=b9999_10000&s...gp%3D0.jpg]

The knot in the picture below is the effect I want:

[Image: 00D1EE24F72E86A5F4C486E1C10D4DB4.jpg-t.jpg]

Print this item

  Get position of particle by script
Posted by: usernameHed - 20-03-2018, 06:10 PM - Forum: Obi Rope - Replies (6)

Hello, I have a Rope, and I have the position of the player attached at the end of the rope. I want to have get the position of the first, and second particle in the world (x,y,z), how do I do ?

[Image: HCurkjOViJK_rope.png]

Thanks you !

Print this item

  Marvelous Designer to Obi
Posted by: pegassy - 20-03-2018, 04:53 AM - Forum: Obi Cloth - Replies (2)

Hello,

We have started using Marvelous Designer to design costumes for characters in Unity. We are using Morph3D (MCS) as a character system. My question is if it is possible to apply obi's cloth effects to marvelous designer clothes inside unity3d. Do you just attach script on the cloth itself, and then adjust properties?

I did see one robe example in the intro video, but I am not sure if it simply can turn a rigid character cloth to cloth physics. I am looking for something that is similar to what happens inside Marvelous Designer when you simulate the cloth.

Thank you for directions.

Print this item

  Disabling Particle and obi collisions in run time.
Posted by: Gieve - 19-03-2018, 11:03 PM - Forum: Obi Rope - Replies (4)

I was wondering what function I would need to call, or how to command the solver to disable collisions on obi ropes from both each other and obi colliders in runtime.

EDIT: To clarify, I would like to know of a reliable method to have the collision of the obi components toggleable as an option, I have tried disabling the obiSolver's ParticleCollisionConstraintParameters and CollisionConstraintPeramiters, but the simulation still renders the collisions.

Print this item

  DAZ3D Setup Manual
Posted by: AnriCZ - 19-03-2018, 07:42 PM - Forum: Obi Cloth - Replies (8)

Can you make video manual how to setup Obi with DAZ3D model and clothes?

Print this item

  Can I copy ObiCloth settings?
Posted by: Sest14 - 19-03-2018, 02:36 PM - Forum: Obi Cloth - No Replies

Hi.


I completed the setting of ObiCloth (constraint, editing of particles, etc.) for FBX model clothes once.

However, I have to update the FBX for skin weight adjustment etc.

It is hard to do the same setting again.
Can I copy settings to a mesh with the same topology and vertex number?

Print this item

Triste Sticky cloth not working
Posted by: skywaver - 19-03-2018, 09:05 AM - Forum: Obi Cloth - Replies (1)

http://obi.virtualmethodstudio.com/tutor...sions.html

[Image: sticky.gif]

At last part of that link, I saw a ball is sticked to cloth.

I added "Very sticky" collision material to cloth, but my ball doesn't stick to cloth..

How can I do this? Thanks in advance Sonrisa

Print this item

  Test if rope is tense, and extend it in code
Posted by: usernameHed - 18-03-2018, 12:56 PM - Forum: Obi Rope - Replies (5)

Hello, i have a rope attached on 2 player. I want to test in c# if the rope is tense enougth, and if so, extend the rope (when the player it a button for exemple).

I have found in GrapplingHook the way to extend the rope, with [ObiRopeCursor].ChangeLength([ObiRope].RestLength +- value;
Now, how can I test if the rope is more or less tense ? I could test the distance maybe...

I just bougth Obi rope, please be explicit

[Image: ezgif-4-e6bff1cec6.gif]

Print this item

  Proxy for simulation from simple model to complex model
Posted by: Sest14 - 18-03-2018, 11:41 AM - Forum: Obi Cloth - Replies (3)

Hello.

I'd like to make a character wear a skirt using Obi Cloth. 
First, I created a simple cylindrical skirt and set up the simulation.
Next, I created a complex shaped skirt with many pleats and frills. 
And I tried to pour animation using a proxy, but it did not work well. 

https://www.fastpic.jp/index.php?module=...123744.png
Since it is a model before information disclosure, images can not be uploaded. sorry.

It looks like a thorn popping out from various places (mainly pleats and frills). It is the result of simply binding.
Both of skirts are not thick.

How can I solve this issue?

Environment:
Windows 7
Unity 5.6.3f1
ObiCloth 3.3

Edit:
Upload a image of issue
https://www.fastpic.jp/images.php?file=6483429385.png

Print this item

Triste No collision with the object
Posted by: mikechui - 17-03-2018, 04:52 PM - Forum: Obi Fluid - Replies (4)

Hi all,

I have set up the fluid (see attached) but there is no collision with the object.
Sorry to bother you all as I read the FAQ already but got stuck ><
Super thanks again!!

Best,

Mike

Print this item