Latest Threads |
ObiCloth going through co...
Forum: Obi Cloth
Last Post: Andreia Mendes
Yesterday, 05:39 PM
» Replies: 0
» Views: 20
|
Unstable chain attachment
Forum: Obi Rope
Last Post: quent_1982
Yesterday, 12:00 PM
» Replies: 8
» Views: 172
|
Why does setting InverseM...
Forum: Obi Fluid
Last Post: nonnamed
13-05-2025, 12:41 PM
» Replies: 8
» Views: 11,714
|
Shaking problem when coll...
Forum: Obi Softbody
Last Post: webmagic
13-05-2025, 12:11 PM
» Replies: 6
» Views: 158
|
Obi Softbody IndexOutOfRa...
Forum: Obi Softbody
Last Post: Aroosh
11-05-2025, 11:37 AM
» Replies: 2
» Views: 156
|
Rope pinned to two dynami...
Forum: Obi Rope
Last Post: Crimson1462
09-05-2025, 07:51 PM
» Replies: 2
» Views: 227
|
Unity 6 Console Spam abou...
Forum: Obi Fluid
Last Post: josemendez
09-05-2025, 08:03 AM
» Replies: 3
» Views: 1,165
|
the Obi cloth has some co...
Forum: Obi Cloth
Last Post: josemendez
09-05-2025, 08:00 AM
» Replies: 2
» Views: 137
|
Hard crash in build after...
Forum: Obi Rope
Last Post: goldfire
04-05-2025, 10:10 PM
» Replies: 2
» Views: 270
|
Particle collision with s...
Forum: Obi Softbody
Last Post: Duncano
03-05-2025, 02:07 PM
» Replies: 2
» Views: 300
|
|
|
Marvelous Designer to Obi |
Posted by: pegassy - 20-03-2018, 04:53 AM - Forum: Obi Cloth
- Replies (2)
|
 |
Hello,
We have started using Marvelous Designer to design costumes for characters in Unity. We are using Morph3D (MCS) as a character system. My question is if it is possible to apply obi's cloth effects to marvelous designer clothes inside unity3d. Do you just attach script on the cloth itself, and then adjust properties?
I did see one robe example in the intro video, but I am not sure if it simply can turn a rigid character cloth to cloth physics. I am looking for something that is similar to what happens inside Marvelous Designer when you simulate the cloth.
Thank you for directions.
|
|
|
Disabling Particle and obi collisions in run time. |
Posted by: Gieve - 19-03-2018, 11:03 PM - Forum: Obi Rope
- Replies (4)
|
 |
I was wondering what function I would need to call, or how to command the solver to disable collisions on obi ropes from both each other and obi colliders in runtime.
EDIT: To clarify, I would like to know of a reliable method to have the collision of the obi components toggleable as an option, I have tried disabling the obiSolver's ParticleCollisionConstraintParameters and CollisionConstraintPeramiters, but the simulation still renders the collisions.
|
|
|
Can I copy ObiCloth settings? |
Posted by: Sest14 - 19-03-2018, 02:36 PM - Forum: Obi Cloth
- No Replies
|
 |
Hi.
I completed the setting of ObiCloth (constraint, editing of particles, etc.) for FBX model clothes once.
However, I have to update the FBX for skin weight adjustment etc.
It is hard to do the same setting again.
Can I copy settings to a mesh with the same topology and vertex number?
|
|
|
|