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can you remove particles ...
Forum: Obi Softbody
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ObiRope Mesh Renderer
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How to dynamically change...
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Pipeline that bends
Forum: Obi Softbody
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How to implement/sync Obi...
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Collisions don't work con...
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Force Zone apply differen...
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Can I blend in and out of...
Forum: Obi Cloth
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Using a rigidbody/collide...
Forum: Obi Cloth
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Solver is too performance...
Forum: Obi Rope
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20-06-2025, 08:09 AM
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Unity 2019.1 |
Posted by: kulcanhez - 11-04-2019, 12:21 AM - Forum: Obi Fluid
- Replies (3)
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Hello,
Since Unity 2019.1 is right around the corner I have some questions. I want to start working in a new game but I'm wondering if I should use 2019.1. How the new Unity Physics will affect Obi Fluid?
Thank you!
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How to fix the collided particle |
Posted by: apapaxionga - 10-04-2019, 11:43 PM - Forum: Obi Softbody
- Replies (1)
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I tried to set the collided particle's invmass to 0 but it explode the softbody. I did it in the following way:
Code: void Solver_OnCollision(object sender, Obi.ObiSolver.ObiCollisionEventArgs e)
{
for (int i = 0; i < e.contacts.Count; ++i)
{
if (e.contacts.Data[i].distance < 0.001f)
{
Component collider;
if (ObiCollider.idToCollider.TryGetValue(e.contacts.Data[i].other, out collider))
{
solver.invMasses[e.contacts.Data[i].particle] = 0;
}
}
}
}
What is the correct way to achieve this ?
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Shading of Obi Cloth Proxy |
Posted by: backerly - 09-04-2019, 02:04 PM - Forum: Obi Cloth
- Replies (2)
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Hello.
I did a simple test using Obi Cloth Proxy.
I chose a plane for source object and a sphere for target object.
Result
Deformation worked great as I had expected. But the shading of the deformed sphere was somewhat awkward (not smooth enough). It seems that something is wrong with normals.
Is there any way to fix this?
Thanks!
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What defines overall attributes of softbodies |
Posted by: aphixe - 09-04-2019, 09:25 AM - Forum: Obi Softbody
- Replies (1)
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I am not an expert at all in physics. but what defines the attributes, of a softbodie. I know normally outside softbodies, we use rigidbodies to define, mass/weight, etc. what makes the softbodies over all attributes. like how soft something is, can you inflate things like a tire, can you make things more bouncy. only thing that changed most of the charactistics for me was the friction of an object, but that just made it slide or not slide on surface. maybe I need to reread the documents. but some things don't make sense yet.
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