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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
» Replies: 0
» Views: 55
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 246
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 405
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,122
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 291
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 379
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 1,052
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 347
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 209
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 5,104
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Updating Obi Rope to the latest version |
Posted by: maner - 17-05-2019, 11:18 PM - Forum: General
- Replies (1)
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Hello,
I'm trying to update Obi Rope 3.5 to 4.1 in Unity 2018.2.8f1 in order to import Obi Cloth 4.1.
When I try to update Obi Rope to the latest version I get all kinds of errors, is there a "special" way to do this update?
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Performance Optimisation Help Please! |
Posted by: Komsur - 15-05-2019, 12:08 PM - Forum: Obi Fluid
- Replies (2)
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Hi guys,
I'm rendering about 1200 particles on average, but my frame rate is only really around 30.
Is there anything I can do performance wise that won't have a major impact on the quality as I've got my particles looking nice, but they're just killer on FPS.
Thanks in advance!
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Tying a knot |
Posted by: Anoniem - 14-05-2019, 09:49 AM - Forum: Obi Rope
- No Replies
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I'd like to be able to tie knots with a rope. With the rope resolution set to 1, self collisions enabled and as many particle collision iterations as possible without dropping below 60fps, it still tends to go through itself. What are the optimal settings for ensuring the rope collides with itself so that a knot will stay in place, even if a bit of force is applied?
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DllNotFoundException: libOni |
Posted by: everest1986 - 14-05-2019, 09:09 AM - Forum: Obi Fluid
- Replies (3)
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Hey all,
I just add obi fluid asset to my project and have error:
DllNotFoundException: libOni
Obi.ObiCollisionMaterial.OnDisable () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:40)
Any ideas on how to fix it?
Also on sample scenes, I don't see any particles. I am using Unity 2019.1.2f1 and work on HDRP.
Could you help me?
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