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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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» Views: 1,122
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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» Views: 379
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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» Views: 1,052
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 347
Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 209
Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 5,104

 
  Updating Obi Rope to the latest version
Posted by: maner - 17-05-2019, 11:18 PM - Forum: General - Replies (1)

Hello,

I'm trying to update Obi Rope 3.5 to 4.1 in Unity 2018.2.8f1 in order to import Obi Cloth 4.1.

When I try to update Obi Rope to the latest version I get all kinds of errors, is there a "special" way to do this update?

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  Mesh looks distorted after adding ObiSkinner
Posted by: skinwalker - 17-05-2019, 04:16 PM - Forum: Obi Softbody - Replies (5)

Hi,

I have an object with a mesh renderer and no bones, I follow the steps and once I add the obi skinner the mesh looks like this.

Before:
[Image: hQyj3VO.png]



After ObiSkinner:

[Image: erJwfo2.png]

Please help, my goal is to make this dummy react to hits from sword and other weapons

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  Sticking two Obi Ropes together
Posted by: klemen.vip - 16-05-2019, 05:24 PM - Forum: Obi Rope - Replies (1)

Hello,

Is it possible to stick two Obi Ropes together so they stick at certain points?
[Image: b3TR4JK]

https://imgur.com/b3TR4JK

The picture above shows what I mean. I want these two ropes to stick together at these 3 places (marked green). I was thinking of doing them with pin constraint but I have no idea how to set the object to follow the curve when it moves?

Is such a thing possible with Obi Rope?


Thank you!

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  How to make Fluid "glow"?
Posted by: Kostik3000 - 16-05-2019, 02:14 PM - Forum: Obi Fluid - Replies (1)

Hi Jose and others,

is there a way to make a fluid emmissive or glowing? Like lava...

Thanks in advance!

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Pregunta Spawn Particles Based on Bool?
Posted by: Komsur - 16-05-2019, 10:35 AM - Forum: Obi Fluid - Replies (1)

Hi, I've got a bool that gets set to true elsewhere, which should start the Obi emitter, I've got it disabled until that point, but it doesn't work if enabled at any other time apart from being enabled at load. Any ideas?

Thanks.

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  Performance Optimisation Help Please!
Posted by: Komsur - 15-05-2019, 12:08 PM - Forum: Obi Fluid - Replies (2)

Hi guys,

I'm rendering about 1200 particles on average, but my frame rate is only really around 30.

Is there anything I can do performance wise that won't have a major impact on the quality as I've got my particles looking nice, but they're just killer on FPS.

Thanks in advance!

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  Quantifying thickness of obi collider
Posted by: Richard - 14-05-2019, 04:31 PM - Forum: Obi Cloth - Replies (1)

How can I know exact size of thickness of obi collider? How can I quantify that?

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  Tying a knot
Posted by: Anoniem - 14-05-2019, 09:49 AM - Forum: Obi Rope - No Replies

I'd like to be able to tie knots with a rope. With the rope resolution set to 1, self collisions enabled and as many particle collision iterations as possible without dropping below 60fps, it still tends to go through itself. What are the optimal settings for ensuring the rope collides with itself so that a knot will stay in place, even if a bit of force is applied?

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  DllNotFoundException: libOni
Posted by: everest1986 - 14-05-2019, 09:09 AM - Forum: Obi Fluid - Replies (3)

Hey all,

I just add obi fluid asset to my project and have error: 

DllNotFoundException: libOni
Obi.ObiCollisionMaterial.OnDisable () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:40)

Any ideas on how to fix it?


Also on sample scenes, I don't see any particles. I am using Unity 2019.1.2f1 and work on HDRP.

Could you help me?

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Pregunta Hinge Joints Alternative?
Posted by: StudioTatsu - 13-05-2019, 06:01 PM - Forum: Obi Softbody - Replies (14)

Does softbody have a type of fixed rotation similar to unity's hinge joints?


I can't use unity's hinge joints because it requires a Connected Body (a rigidbody) to follow the transform.
https://docs.unity3d.com/Manual/class-HingeJoint.html


Basically, I'm trying to create softbody doors that can open and swing from softbody vehicles while driving. 
My vehicles are controlled by adding forces to softbodies. 
I'm not using rigidbodies at all, since the 4.1 update.
Without a connected body, the hinge joint is connected to the world and doesn't follow the vehicle.

Any help on or direction on this is greatly appreciated. Thanks.

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