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Bug / Crash DllNotFoundException: libOni - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Bug / Crash DllNotFoundException: libOni (/thread-1180.html) |
DllNotFoundException: libOni - everest1986 - 14-05-2019 Hey all, I just add obi fluid asset to my project and have error: DllNotFoundException: libOni Obi.ObiCollisionMaterial.OnDisable () (at Assets/Obi/Scripts/Collisions/ObiCollisionMaterial.cs:40) Any ideas on how to fix it? Also on sample scenes, I don't see any particles. I am using Unity 2019.1.2f1 and work on HDRP. Could you help me? RE: DllNotFoundException: libOni - josemendez - 14-05-2019 (14-05-2019, 09:09 AM)everest1986 Wrote: Hey all, Hi, See the F.A.Q: http://obi.virtualmethodstudio.com/tutorials/ RE: DllNotFoundException: libOni - everest1986 - 14-05-2019 (14-05-2019, 09:37 AM)josemendez Wrote: Hi, Thanks, for a quick response. But I still don't know if there is some possibility to run fluid particles on SRP. Because I see that physics is work correctly but particles are not visible for me. RE: DllNotFoundException: libOni - josemendez - 14-05-2019 (14-05-2019, 03:13 PM)everest1986 Wrote: Thanks, for a quick response. Again, answered in the F.A.Q: http://obi.virtualmethodstudio.com/tutorials/ Quote: Quote:Does it support SRP (Scriptable Render Pipeline)? So for the time being, the built-in renderer does not work correctly with the SRP. We will test and add support for it in v4.4. Physics will work regardless of the rendering pipeline, though. For the time being, you could write your own custom SRP pipeline to include fluid rendering, or use Unity's standard pipeline which is fully compatible with the current fluid rendering pipeline. |