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Memory Leaks?
Forum: General
Last Post: Deckard_89
06-06-2025, 11:16 AM
» Replies: 0
» Views: 19
Fluid Control Issues
Forum: Obi Fluid
Last Post: josemendez
06-06-2025, 09:19 AM
» Replies: 1
» Views: 47
Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
05-06-2025, 02:54 PM
» Replies: 12
» Views: 980
Transparent fluid is flic...
Forum: Obi Fluid
Last Post: josemendez
04-06-2025, 09:19 AM
» Replies: 1
» Views: 66
Does Obi Softbody fit for...
Forum: Obi Softbody
Last Post: josemendez
03-06-2025, 11:57 AM
» Replies: 3
» Views: 237
was working great, then i...
Forum: Obi Softbody
Last Post: josemendez
03-06-2025, 06:33 AM
» Replies: 1
» Views: 161
Aerodynamics for non clot...
Forum: General
Last Post: josemendez
02-06-2025, 08:35 AM
» Replies: 10
» Views: 1,693
RopeBot - 3D Puzzle / Pla...
Forum: Made with Obi
Last Post: josemendez
29-05-2025, 07:21 AM
» Replies: 1
» Views: 496
How to Get Alpha Value in...
Forum: Obi Fluid
Last Post: nonnamed
28-05-2025, 12:38 PM
» Replies: 2
» Views: 628
Swinging on rope
Forum: Obi Rope
Last Post: quent_1982
27-05-2025, 03:11 PM
» Replies: 4
» Views: 771

 
  Obi Crash
Posted by: cubrman - 22-05-2019, 07:05 PM - Forum: Obi Cloth - Replies (13)

Once I switched to 4.1 I keep getting crashes. Just general Unity crashes without any description. I cannot send you the scene that recreates the bug, because it's way too big, but I have localized the mesh and the scene - It's not reproducable in this scene, possibly because everything is cut but I really hope it will help to find the problem. The crash is not consistent too - sometimes it happens sometimes it does not. I tried turning everything off in my scene, running the scene, stopping the play mode, then slowly turning everything on one by one and sometimes it stops the problem from happening. Sometimes the crash won't happen untill a few seconds/mitutes of play mode has passed.

Please help me to help you to find the problem, because your whole tool is unusable for me now.

Yeah forgot to mention: my Unity is 2018.3 and Obi consistently crashes if I try to "simulate in edit mode".

The file:

https://drive.google.com/file/d/1TsR5uZc...sp=sharing

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  How Is the Fluid Renderer Constructed?
Posted by: Komsur - 22-05-2019, 12:28 PM - Forum: Obi Fluid - Replies (3)

Hi,

I'm trying to work my way through the Fluid Renderer to build something similar with slightly more things to edit.

It seems that what's happening is it's taking the base material ("Fluid Material"), and adding the colour from the "Colour Material", but I can't see where that combination is happening. Any ideas?

Thanks.

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  How to use gravity
Posted by: Richard - 21-05-2019, 02:24 PM - Forum: Obi Cloth - Replies (4)

Gravity of obi solver does not work... Would you check mine if I send you package?

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  Obi Cloth or Rope
Posted by: bartekk - 20-05-2019, 04:29 PM - Forum: General - Replies (1)

Hi,
I recently bough obi cloth to use it with my backpack model. I have spent few hours trying to adjust physics, but no success.
Backpack part looks like this: https://imgur.com/n5RaHN0
The grid is not flat and has some spoth with high density particle unity.
After hitting play, particles strech and break in half.
 Is the desired result achiveable with obi cloth at all, or should I use obi rope instead?
Greetings, Bartek

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  Milk waterfall with Obi Fluid ?
Posted by: kevtsubasa - 20-05-2019, 06:38 AM - Forum: Obi Fluid - Replies (1)

Hello

I am interested by your product to render this kind of "milk waterfall", with a high viscosity.
Final output: 2k video recorded with Timeline. (I have a really good computer, i9 3.9Ghz and a GTX 2080).

(Points particles and smoke will be rendered with standard Unity tools).

Houdini is good for that but way too slow to render + difficult to master, and the deadline is close.

But could you tell me if it's possible to get a close rendering, especially:

1. If i can easily tweak your shaders and add textures ? (especially for the details)
2. If it will be possible to get the same separations, where some parts are splitted ? (in red)
3. Your product is still only available for the 2018.x and the default render pipeline right ?

According to your answers, I will buy it !

Thanks a lot in advance for your answers,

Kevin


[Image: b31568b557ab7ac99080196facb12e1c-full.png]

[Image: d4a9241c8116b6843523948b5d07bacd-full.png]

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  How to increase particles in a cloth
Posted by: Richard - 18-05-2019, 08:28 AM - Forum: Obi Cloth - Replies (1)

Is there a way to increase the number of particles in a cloth?

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Dedo abajo Rubbish Support
Posted by: Hivemind9000 - 17-05-2019, 11:32 PM - Forum: Obi Softbody - Replies (1)

Well I posted and bumped a simple question over a month ago and no response. Is this what we get for US$55?

You guys seem to have good products let down by spotty support.

I had to buy VertExMotion to do proper softbody physics on a rigged avatar (i.e. blending bone and softbody animation). Their support has been excellent by comparison.

I've given you a one star on the asset store. Thanks for nothing.

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  Updating Obi Rope to the latest version
Posted by: maner - 17-05-2019, 11:18 PM - Forum: General - Replies (1)

Hello,

I'm trying to update Obi Rope 3.5 to 4.1 in Unity 2018.2.8f1 in order to import Obi Cloth 4.1.

When I try to update Obi Rope to the latest version I get all kinds of errors, is there a "special" way to do this update?

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  Mesh looks distorted after adding ObiSkinner
Posted by: skinwalker - 17-05-2019, 04:16 PM - Forum: Obi Softbody - Replies (5)

Hi,

I have an object with a mesh renderer and no bones, I follow the steps and once I add the obi skinner the mesh looks like this.

Before:
[Image: hQyj3VO.png]



After ObiSkinner:

[Image: erJwfo2.png]

Please help, my goal is to make this dummy react to hits from sword and other weapons

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  Sticking two Obi Ropes together
Posted by: klemen.vip - 16-05-2019, 05:24 PM - Forum: Obi Rope - Replies (1)

Hello,

Is it possible to stick two Obi Ropes together so they stick at certain points?
[Image: b3TR4JK]

https://imgur.com/b3TR4JK

The picture above shows what I mean. I want these two ropes to stick together at these 3 places (marked green). I was thinking of doing them with pin constraint but I have no idea how to set the object to follow the curve when it moves?

Is such a thing possible with Obi Rope?


Thank you!

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