Suggestion / Idea I need to config rope - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Suggestion / Idea I need to config rope (/thread-1244.html) |
I need to config rope - jirawatball - 24-06-2019 this is my config. https://www.youtube.com/watch?v=LX28L1sfU8Y it so soft i need it stronger. and this thing i want. https://www.youtube.com/watch?v=ehUyS_2_ke4 RE: I need to config rope - josemendez - 24-06-2019 (24-06-2019, 07:17 AM)jirawatball Wrote: this is my config. Hi, You should not use a particle based solver like Obi for this. It's not its intended use case. Instead, use a cable simulator like Filo: https://assetstore.unity.com/packages/tools/physics/filo-the-cable-simulator-133620 RE: I need to config rope - jirawatball - 25-06-2019 (24-06-2019, 08:44 AM)josemendez Wrote: Hi, When I use Filo It can't rotation object still forward rotate. RE: I need to config rope - josemendez - 25-06-2019 (25-06-2019, 04:36 AM)jirawatball Wrote: When I use Filo It can't rotation object still forward rotate. Hi, Sorry, I don't understand your question. Can you reformulate it, and/or provide more details on what you're trying to do? RE: I need to config rope - jirawatball - 25-06-2019 (25-06-2019, 07:20 AM)josemendez Wrote: Hi, When I used Filo on a crane, the rotation of the hook won't follow the rotation of the car. And I've made a lot of progress in this project with Obirope, so I'd rather want to know a suggestion on how to setup the rope and make it less bouncy. https://youtu.be/HnI8GriCBq8 RE: I need to config rope - josemendez - 25-06-2019 (25-06-2019, 10:38 AM)jirawatball Wrote: When I used Filo on a crane, the rotation of the hook won't follow the rotation of the car. And I've made a lot of progress in this project with Obirope, so I'd rather want to know a suggestion on how to setup the rope and make it less bouncy. Hi, Filo cables do not support torsion, but neither do ropes in ObiRope. If you need torsion forces you have to use ObiRods instead. Here's a comparison table: http://obi.virtualmethodstudio.com/tutorials/rodsvsropes.html To make the rope less bouncy, increase the amount of distance constraint iterations in the solver, and/or reduce Unity's physics timestep. Both come at a performance cost though. Reducing the rope resolution will result in less constraints, improving convergence (higher reachable stiffness). See: http://obi.virtualmethodstudio.com/tutorials/convergence.html http://obi.virtualmethodstudio.com/tutorials/obisolver.html But again, my advice is to use Filo for this. It is specifically designed for this use case. Using a particle based solver for industrial crane simulation is just doomed to failure. RE: I need to config rope - jirawatball - 27-06-2019 (25-06-2019, 12:23 PM)josemendez Wrote: Hi, https://youtu.be/7c73ecC1P2c now I Config rigibody object https://www.img.in.th/image/Em5G9L https://www.img.in.th/image/Em52m3 it's look better but I have a about distance issues, do you have any suggestions? it stretched. RE: I need to config rope - josemendez - 27-06-2019 (27-06-2019, 05:08 AM)jirawatball Wrote: https://youtu.be/7c73ecC1P2cDo not use parallel mode for this, it converges very slowly compared to sequential. Use sequential mode for all constraints, as you need the system to converge as fast as it possibly can. Quoting the manual: Quote:Parallel mode converges slowly and isn't guaranteed to conserve momentum (things can sometimes gain energy). So use sequential mode when you can, and parallel mode when you must. Also, try using 2 subsets instead of 1. |