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Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
15-09-2025, 04:32 PM
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 561
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 801
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 867
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 605
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 566
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,070
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 916
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Advice tweaking softbody and solver settings |
Posted by: Protemus - 04-12-2019, 05:14 AM - Forum: Obi Softbody
- No Replies
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Hey!
I have 2 softbodies I am using to simulate the ears of an animated stuffed bunny. It is working ok... but I just can't get them looking exactly like I want. They have a very rubbery and stretchy appearance. I'd rather have them look more stuffed and heavier and maintain their volume but still droop (not maintain the shape so they start sticking out)
Here are 2 videos which show how the ears behave in a sample project and also in my game:
http://www.familymcbride.com/familymcbri...mation.mov
http://www.familymcbride.com/familymcbri...hyEars.mov
Would it be possible for anyone to provide some advice on the actual settings?
There is obviously a tradeoff between look and performance here because the game is a Mobile game.
I have the ears isolated in a sample project available for download. (I don't want to put a link here because it has the whole softbody asset in there and I don't want to inadvertently make it available for anyone who finds this forum post.
But, if you reply to this post I can send a link to a zip of the project in a Private Msg.
Thanks for any help you can give!
Sean
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Crash on build / editor sometimes |
Posted by: LORDeveloper - 03-12-2019, 11:57 AM - Forum: Obi Rope
- Replies (2)
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Hello,
I have simple rope for a crane control. It works most of the time on editor (not crashing). But it crashes 100% on windows build. I don't know what could be the issue. Here are the settings.
[attachment=519]
[attachment=520]
[attachment=521]
[attachment=522]
Update: I just found out if I switch to Mono from IL2CPP it will work fine on the build. Does the plugin only works on Mono?
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obi5.0,Index Out Of Range Exception |
Posted by: Monster - 02-12-2019, 08:30 AM - Forum: Obi Cloth
- Replies (13)
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I created Obi solver in the model root, and then created corresponding cloth simulation on the current model to be settled. (Diaochan_Aibedo_D_1,Diaochan_Aibedo_D_3)
Error will be reported when starting simulation.
I don‘t kown why,Model pull point.
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Turbulence visualization |
Posted by: popuz - 01-12-2019, 10:36 AM - Forum: Obi Fluid
- Replies (2)
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Hi all.
I would like to use ObiFluid to visualize turbulence flow in 3d. I think to colorize particles which are in turbulence. So how can I understand it? Which parameter of the particle should I check? something like angular velocity or what?
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Obi doesn't load on Unity 2020 |
Posted by: Epineurien - 01-12-2019, 12:24 AM - Forum: General
- Replies (1)
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Hello,
I just bought Obi Cloth and tried to install it on my current project (2020.1.0a12, HDRP, Win64) and I get the following error messages :
Quote:Error: Could not load signature of Obi.ObiClothBlueprintEditor:get_clothBlueprint due to: Could not load file or assembly 'Obi
Error: Could not load signature of ColliderHighlighter:Solver_OnCollision due to: Could not load file or assembly 'Obi
Unloading broken assembly Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, this assembly can cause crashes in the runtime
Unloading broken assembly Library/ScriptAssemblies/Assembly-CSharp.dll, this assembly can cause crashes in the runtime
Couldn't find a readme (yes, this one is an actual message)
Tried to reload Unity multiple time as the FAQ suggest, but it didn't change anything.
Launching a scene anyway result in :
Quote:Assembly 'Library/ScriptAssemblies/Assembly-CSharp.dll' will not be loaded due to errors:Unable to resolve reference 'Obi'.
Assembly 'Library/ScriptAssemblies/Assembly-CSharp-Editor.dll' will not be loaded due to errors:Unable to resolve reference 'Obi'.
... and a bunch of warning about pretty much every script in the sample scenes being missing (with the editor showing the usual "associated script can not be loaded").
Compiler doesn't seem to be finding any problem in the source code, so I guess something is wrong with some of the provided DLLs (the "libOni.dll" for both x86 and x86_64 don't seem to have any problems so I'm out of ideas).
I got Obi Cloth to run without fuss on an older 2019.3-ish project, so I'm not sure what exactly is wrong with my 2020 ones.
Importing this Asset does 'cause Unity 2020 to crash, and crash again at least one more time when reloaded, before letting the project finally load - but still with the errors mentioned above.
Thanks for your help.
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Can I achieve this kind of cape using obi cloth, like batman's cape |
Posted by: gxc_8311 - 30-11-2019, 09:13 AM - Forum: Obi Cloth
- No Replies
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You can check it out by jumping to 10:40 of this video.
It shows that batman's cape can be stretched like a wing, when he landed on the ground the cape behaves like a cape.
I think this may be done by adjusting the skin radius, small radius will make the cape looks like a wing, big radius will make the cape softer and looks like a cape.
but this radius is baked into blueprint, I didn't find a way to change it on the fly.
Any help would be greatly appreciated, Thanks
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