Latest Threads |
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: josemendez
15-09-2025, 04:32 PM
» Replies: 1
» Views: 210
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Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 3,142
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Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 293
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Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 571
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Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 807
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How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 875
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The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 612
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Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 572
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Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 1,077
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Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 922
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Obi Pin Constraint rotating with physics? How? |
Posted by: yulaw2k - 13-12-2019, 10:34 PM - Forum: Obi Rope
- Replies (1)
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I create a rope.
Make a handle of some sort to be attached to the end of it.
I set up the handle to be used as a pin constraint.
When I press play, the handle stays attached to the rope, but always maintains its original rotation unless I rotate it by grabbing it and moving it.
I moved the center of gravity on the rigid body to the end of the handle, but it still just remain horizontal instead of rotating like gravity would make it.
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Use with other render pipelines like Light Weight, High Def, or Universal RP |
Posted by: Benobi - 13-12-2019, 07:16 PM - Forum: General
- Replies (1)
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Is there a way to use other pipeline materials so they work with the functionality in all the Obi packages or change the materials to work? I just got all the Obi assets and tried the Fluid examples but they don't seem to like working in other pipelines since they have their own shaders defined, they show up as missing material purple. I'm going to assume that all of the Obi assets will have to be tweaked to work with these Pipelines, I also assumed this would work out of the box regardless.
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Triangle SkinMap only sees 1st material on slave |
Posted by: crohlfs - 13-12-2019, 04:44 AM - Forum: Obi Cloth
- Replies (1)
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When editing a Triangle SkinMap, the slave mesh will only display polys that correspond to the mesh's first material. All other materials are invisible so its impossible to map correctly to a slave that has more than 1 material.
In the attached image you can see the master (includes headband, belt, bottom of pants) highlighted and the slave mesh (includes entire character) is only showing the shirt, belt, and gloves. So I cannot bind the pants or the headband.
This could just be a bug that needs to be addressed but if anyone knows how to get it working that I would appreciate it. Thank you!
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Mesh and Fluid Problem |
Posted by: sc00b - 12-12-2019, 11:32 AM - Forum: Obi Fluid
- Replies (68)
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Good day, we have a problem when we pour liquid into a glass, if you move it, fluids pass through this glass. How to fix it?
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(Obi 5.0) How to stop, pause or sleep the simulation of ObiActor |
Posted by: asimofu_ok - 12-12-2019, 10:21 AM - Forum: General
- Replies (2)
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Hi.
I want to stop the simulation of ObiActor(e.g. fully simulated cloth. it has no plans to be moved in the future.)
But when the cloth calls RemoveFromSolver, the mesh of cloth be invisible.
Is there a way to stop the simulation and i.
I want to stop the simulation of ObiActor(e.g. fully simulated cloth. it has no plans to be moved in the future.)
But when the cloth calls RemoveFromSolver, the mesh of cloth be invisible.
Is there a way to stop the simulation and keep the particle positions?
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Can I add wind to Tearable cloth? |
Posted by: sewonist - 12-12-2019, 06:27 AM - Forum: Obi Cloth
- Replies (1)
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Hi I have two questions. I try to find solution on google and this forum. Unfortunately, I can't it. Please read below two question.
Q1. Can I add wind for tearable cloth?
I can find wind sample with normal cloth. And I try to add wind with tearable cloth follow normal sample. However, it didn't work like my expect. Is it possible and how to add it?
[attachment=539]
Q2. ClothSoftbody sample is ok?
I want to test with softbody but this sample didn't work and missing mesh like below picture. How to fix it?
[attachment=538]
One more thing.
Now I read a tutorial carefully. And I try to step by step. I made a simple blueprint and I just try select point. However It didn't work also. I don't know it is fine like below image. You can see orange circle and cursor were separated. I can see two cursor work differently on property painting mode.
[attachment=540]
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