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Pregunta Small FPS on Android mobile phone
Posted by: android44444 - 26-11-2019, 12:05 PM - Forum: Obi Fluid - Replies (9)

Hello!

I have Obi Fluid 5.0
unity 2019.2.12f1

mobile phone Sony compact z3 ( android 4.4.4 openGL es 3.0)
Xiaomi Redmi 4 ( android 6.0.1 openGL es 3.1)

Small FPS on Android telephone !
Video attached:
https://yadi.sk/i/qA7CTZn4GnbBlw
https://yadi.sk/i/zFFCqUWcKZ0eng

how to fix ?
thanks !

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  Obi fluid 5 with Unity 2018.3
Posted by: hdriver - 26-11-2019, 09:19 AM - Forum: Obi Fluid - Replies (11)

Hi

I just purchased Obi Fluid from assetstore, and later realized the version 5.0 requires Unity 2019.xx.

After importing the package, I get only one error: "Assembly has reference to non-existent assembly 'GUID:15fc0a57446b3144c949da3e2b9737a9' (Assets/Obi/Scripts/Obi.asmdef)"

Can I use this version in Unity 2018.3.xx, or how can I get an older version?

Thank you

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  The character climbs the rope
Posted by: ab8228657 - 26-11-2019, 03:42 AM - Forum: Obi Rope - No Replies

https://youtu.be/Dvr05ElxSPU

Teacher, I put a video in the youtbe, I want to use OBI rope to make the effect like INSIDE the game characters climb the rope.

Characters in the inside game shake the rope similar to the pin function in obi's rope, which pins the hands and feet of the characters on the rope, and the position of the hands and feet of the pins is accompanied by the movement of the animation.


However, if I pin only the hands and feet of the character but not the body, the character cannot follow the rope to do physical swinging.

I want to consult a teacher to have good way?

And how to conveniently control the pin switch of each particle on the rope.

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  Some Bugs with 5.0
Posted by: VDProject - 26-11-2019, 03:34 AM - Forum: Obi Cloth - Replies (1)

Quote:still not working...
4 days ago
VDProjecton version 5.0

No upgrade guide, no video tutorial... OK, just as how you released your 4.x version...

I was sure I can figure this out by checking your samples...
The sample scene CharacterCloth is running seemly well, but... every time I play it again, the cloth would be in a different weird shape...
Mesh remains in the temp scene after I finished editing a cloth blueprint and start to edit another...
Error raises on ObiActorBlueprintEditor(229) every time I exit blueprint edit mode, and I'm pretty sure I did nothing wrong...

Have been using this since 3.x. Have been waiting for a long time for 2019.x compatibility.
I bought it again for this new account and only to find it is unusable, what a shame...

You guys really need to do more jobs before you release a new version.
Quote:Reply from publisher:
replied 4 days ago


Hi there,

This version went trough a closed beta of over 30 users, all bugs reported during the beta were resolved. I cannot reproduce a single one of the things you mention in your review, maybe we can help you out if you write to support.

Video tutorials are coming. However, the written manual has been updated for 5.0:
http://obi.virtualmethodstudio.com/tutorials/

[attachment=490][attachment=493][attachment=491]    

This account is owned by my team, buy an Asset that does not working can not be reimbursed, so I have to ask for a refund.

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  Crash when assigning blueprints on 2019.2.13
Posted by: jpalz - 25-11-2019, 11:03 PM - Forum: General - Replies (3)

Hey:
I've been trying to create a rope using Obi Rope 5.0 on Unity 2019.2.13f1. For this, I created a new scene, created a new Rope Blueprint with the default settings and added a new rope using GameObject -> 3D Object -> Obi -> Obi Rope.
After creating the rope, I tried to assign it a blueprint by both dragging my new blueprint and choosing to one of the prefabs from the menu. When that happens, I get a hard crash on the editor.

Here's the crash report:
http://fogbugz.unity3d.com/default.asp?1...ct4vtv0fga

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  How to Save / Load Obi Actors in 5.0
Posted by: Bill Sansky - 25-11-2019, 06:51 PM - Forum: General - Replies (20)

Hi!

I'm trying to load and save the state of an obi actor, but so far I did not manage to: I am used to the old way involving irectly getting the data from the actor after pulling it from the solver.

How should I approach this now? 
I tried to create a blueprint, save the actor to it, and then load the blueprint, but so far no luck.

Is that the way I should do it?

Here is my current approach:

Code:
public object Save()
   {
       //   var blueprint = ScriptableObject.CreateInstance<ObiActorBlueprint>();
       ObiActorBlueprint bp = (ObiActorBlueprint) ScriptableObject.CreateInstance(Actor.blueprint.GetType());
       bp.GenerateImmediate();
       Actor.SaveStateToBlueprint(bp);
       
       //am I saving that properly?
       return bp;
   }

   public void Load(object saveFile)
   {
       if (saveFile == null)
           return;

       //needed? no idea
       var solver = Actor.solver;
       Actor.RemoveFromSolver();

       var blueprint = (ObiActorBlueprint) saveFile;
       Actor.blueprint = blueprint;

       //doing that doesnt work
       ///blueprint.GenerateImmediate();

       Actor.transform.SetParent(solver.transform);
       Actor.AddToSolver();

       //no working
       Actor.LoadBlueprint(solver);
   }

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  filo cable simulator
Posted by: runtimevic - 25-11-2019, 04:00 PM - Forum: General - Replies (7)

Hello, 
I just bought the asset of filo cable simulator, I have added some objects that are a cable reels and do not know how to do it so that the rope is rolled and unrolled on the cable reel object?
attached drawing to make the spool look, if necessary send the project.
Best regards, Víctor.

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  build obi fluid in unity
Posted by: nznd5555 - 25-11-2019, 09:41 AM - Forum: Obi Fluid - Replies (6)

Hello! I am trying to build settings about obi fluid in unity, but unsuccessful, and getting 49 errors.--> one of the message shows 「The type or namespace name 'ObiActor' could not be found (are you missing a using directive or an assembly reference?)」
How can we overcome this problem? Or could you please help me to overcome those?
- i am using 2019.4.11.
Thank you!

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  (Obi 5.0)Skinned Cloth Renderer and Character cloth sample have some problems.
Posted by: asimofu_ok - 24-11-2019, 10:27 AM - Forum: Obi Cloth - Replies (2)

I found some problems in new Obi Cloth.

1. Lighting settings(Cast Shadows and Receive Shadows) of Skinned Mesh Renderer are not reflected when using Obi Skinned Cloth Renderer.
[attachment=482]

2. In Character Cloth sample scene, the ObiSolver of Man_trenchcoat don't use Skin Constraint. So the movement of trenchcoat is too hard and penetrating legs.

3.And the blueprint of trenchcoat has no tether settings. So the trenchcoat strechs very long.
Is this not enough as a character croth sample?

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  Null mesh on generation cloth
Posted by: DoBRenkiY - 24-11-2019, 12:23 AM - Forum: Obi Cloth - Replies (1)

Hello, i can't generate cloth for mesh. it's always send Error. Please, help, asap.

Code:
The input mesh is null, or not readable.
UnityEngine.Debug:LogError(Object)
Obi.<Initialize>d__2:MoveNext() (at Assets/Obi/Scripts/Cloth/Blueprints/ObiClothBlueprint.cs:23)
Obi.<Generate>d__68:MoveNext() (at Assets/Obi/Scripts/Common/Blueprints/ObiActorBlueprint.cs:300)
Obi.<Start>d__15:MoveNext() (at Assets/Obi/Scripts/Common/Utils/Coroutines/CoroutineJob.cs:99)
Obi.EditorCoroutine:ShowCoroutineProgressBar(String, IEnumerator&) (at Assets/Obi/Scripts/Common/Utils/Coroutines/EditorCoroutine.cs:21)
Obi.ObiActorBlueprintEditor:Generate() (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:100)
Obi.ObiActorBlueprintEditor:OnInspectorGUI() (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:128)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


I can't attach files fbx and obj here and ii upload files  to gdrive https://drive.google.com/drive/folders/1...sp=sharing

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