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How to dynamically change...
Forum: Obi Rope
Last Post: josemendez
1 hour ago
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Pipeline that bends
Forum: Obi Softbody
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04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
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Collisions don't work con...
Forum: Obi Rope
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27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
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26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
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24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
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Solver is too performance...
Forum: Obi Rope
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20-06-2025, 08:09 AM
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Obi 7 Model Scaling
Forum: Obi Cloth
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19-06-2025, 02:37 PM
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Obi Softbody instability?
Forum: Obi Softbody
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18-06-2025, 06:35 PM
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  Are there plans to support HDRP?
Posted by: MostHated - 11-12-2019, 01:52 PM - Forum: Obi Fluid - Replies (2)

Hello,
    I picked this up because it seemed like it might work pretty well for nice quality blood effects for a Timeline sequence I was creating, but I was a bit sad to discover that it didn't work for the HDRP. Are there any plans to make it compatible? I would very much like to use it, but my projects all use HDRP currently, so, unfortunately, it ends up being all but useless to me until then.


Thanks,
-MH

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  Rope/Rod gets stuck inside mesh collider
Posted by: Wattosan - 11-12-2019, 08:20 AM - Forum: Obi Rope - Replies (3)

Hi,

The problem is that the Obi Rope or Rod gets stuck in a concave mesh collider. In my case it is a water bath and the player is supposed to throw the cable into the water. However, quite often the rope gets stuck inside the mesh and usually after some fiddling and pulling it gets released again.

[Image: AwNi3Iq.png]

Any ideas on how to make it more reliable so that it would not get stuck?

Thank you!

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  Obi Fluid
Posted by: sc00b - 10-12-2019, 06:51 PM - Forum: General - Replies (6)

Greetings! I want to buy this asset, but I don’t know what will be the performance. I would like to know the specifics of this asset. Interested in performance on a mobile phone.

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  Going down along a rope
Posted by: Pingosso - 10-12-2019, 03:31 PM - Forum: Obi Rope - Replies (5)

Hi Jose, Hi the community,

I'm doing a rope project with a rope attach to a branch for example with somebody who going down along the rope....but I have no idea how to make the person on the rope going down and the rope follows his foots and hands....the person should going down linearly and doesn't follow the rope, but he can't be the child of the rope?

If somebody could help me?

Thanks a lot and very good job Jose....the rope behavior is very realistic.

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  Oculus Quest Development
Posted by: BisuDagger - 10-12-2019, 03:02 PM - Forum: Obi Rope - No Replies

Hi,
I've moved from Rift S development to Quest development. I see a major perfomance hit when using multiple parts of line. I was just wondering if the Obi team has tested with the Quest yet or has a recommended rope settings/unity project settings list for the Quest (or similar android os products). Thanks!

Regards,
BD

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  Make slised mesh soft at runtime
Posted by: JakartaIII - 10-12-2019, 12:46 PM - Forum: Obi Softbody - Replies (1)

Hello, i want to know, will it work with generated at runtime meshrenderer? 
Will it laggy?
I want it to use with this asset, it cuts object in runtime making multiple cutted meshes
https://assetstore.unity.com/packages/to...er-2-73236

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  libOni.dll Access Violation
Posted by: JanikH - 09-12-2019, 04:41 PM - Forum: Obi Cloth - Replies (2)

Hi,

we've been using ObiCloth for about 2 months now and we've been running into a lot of editor crashes.
We are overall really happy with the performance and flexibility of this plugin, so if this were resolved we would be fully satisfied.
I can't tell you what exactly is causing the crashes, they occur randomly and seem to get periodically more frequent and then less frequent again.

We're currently using Obi 5.0, but we've had the same issue on the previous version.

This is the beginning of the error.log, I'm unable to attach the whole file for some reason.

Code:
Unity Editor by Unity Technologies [version: Unity 2019.2.11f1_5f859a4cfee5]

libOni.dll caused an Access Violation (0xc0000005)
 in module libOni.dll at 0033:1400b9be.

Error occurred at 2019-12-09_155152.
C:\Program Files\Unity\Hub\Editor\2019.2.11f1\Editor\Unity.exe, run by [USER].

60% physical memory in use.
16264 MB physical memory [6360 MB free].
2128 MB process peak paging file [1951 MB used].
1215 MB process peak working set [1019 MB used].
System Commit Total/Limit/Peak: 15712MB/25480MB/17522MB
System Physical Total/Available: 16264MB/6360MB
System Process Count: 246
System Thread Count: 2859
System Handle Count: 114392
Disk space data for 'C:\Users\[USER]\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2019-12-09_145147467\': 249329713152 bytes free of 511432454144 total.

Read from location 000001F4D8E432E0 caused an access violation.

Context:
RDI:    0x000001f7bd3fa050  RSI: 0x0000007a8e6edc00  RAX:   0xffffffff3b36c1a0
RBX:    0x0000000000000000  RCX: 0xffffffffbe6795e0  RDX:   0x000001f7ec092c60
RIP:    0x00007ffd1400b9be  RBP: 0x0000000041986c17  SegCs: 0x000001f700000033
EFlags: 0x0000000000010282  RSP: 0x0000007a8e6edbc0  SegSs: 0x000001f70000002b
R8:     0x0000000000000010  R9:  0x0000000000000000  R10:   0x000001f7be64fa60
R11:    0x0000000000000246  R12: 0x0000000000000000  R13:   0x00000100000001b3
R14:    0x000001f7b0abd5c0  R15: 0x0000000000000000

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  Obi Collider Offset
Posted by: gandarufu - 08-12-2019, 10:26 PM - Forum: Obi Rope - Replies (2)

I can't figure out what's going on, but all my Obi colliders seem to have an offset to them.

[attachment=525]

[attachment=526]

[attachment=527]


I'd appreciate any help with this. I am using the standard settings and 2019.3.0b11

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  obi 5 attaching softbodies
Posted by: tegleg - 05-12-2019, 10:46 PM - Forum: Obi Softbody - Replies (3)

hello

is there an easy way to attach 2 softbodies in obi 5?

if not, could anyone give any pointers how to do it? i dont mind getting my hands dirty in the code i just need a place to start, i will gladly share anything i come up with.

i did briefly attempt it in obi 4 but couldnt find a way to easily select particles in multiple softbodies.

thanks

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  Documentation and Tooltips
Posted by: Dissident Dan - 05-12-2019, 06:45 PM - Forum: General - No Replies

Hi,

I saw the field "Accurate Contacts" in the ObiCollider class. It didn't have a tooltip in the Unity inspector, and I also couldn't find it in the User Manual nor API Docs.

I would suggest the following improvements, in order of how valuable they would be to meSonrisa

  1. Anything visible in the inspector should have a tooltip
  2. Make sure API documentation is up to date
  3. Make sure User Manual contacts descriptions of anything visual in the inspector
Thanks!
-Dan

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