Latest Threads |
How to dynamically change...
Forum: Obi Rope
Last Post: josemendez
1 hour ago
» Replies: 5
» Views: 130
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 817
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 4,256
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
» Replies: 2
» Views: 258
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Obi Softbody instability?
Forum: Obi Softbody
Last Post: Aroosh
18-06-2025, 06:35 PM
» Replies: 0
» Views: 138
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Are there plans to support HDRP? |
Posted by: MostHated - 11-12-2019, 01:52 PM - Forum: Obi Fluid
- Replies (2)
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Hello,
I picked this up because it seemed like it might work pretty well for nice quality blood effects for a Timeline sequence I was creating, but I was a bit sad to discover that it didn't work for the HDRP. Are there any plans to make it compatible? I would very much like to use it, but my projects all use HDRP currently, so, unfortunately, it ends up being all but useless to me until then.
Thanks,
-MH
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Obi Fluid |
Posted by: sc00b - 10-12-2019, 06:51 PM - Forum: General
- Replies (6)
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Greetings! I want to buy this asset, but I don’t know what will be the performance. I would like to know the specifics of this asset. Interested in performance on a mobile phone.
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Going down along a rope |
Posted by: Pingosso - 10-12-2019, 03:31 PM - Forum: Obi Rope
- Replies (5)
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Hi Jose, Hi the community,
I'm doing a rope project with a rope attach to a branch for example with somebody who going down along the rope....but I have no idea how to make the person on the rope going down and the rope follows his foots and hands....the person should going down linearly and doesn't follow the rope, but he can't be the child of the rope?
If somebody could help me?
Thanks a lot and very good job Jose....the rope behavior is very realistic.
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Oculus Quest Development |
Posted by: BisuDagger - 10-12-2019, 03:02 PM - Forum: Obi Rope
- No Replies
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Hi,
I've moved from Rift S development to Quest development. I see a major perfomance hit when using multiple parts of line. I was just wondering if the Obi team has tested with the Quest yet or has a recommended rope settings/unity project settings list for the Quest (or similar android os products). Thanks!
Regards,
BD
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libOni.dll Access Violation |
Posted by: JanikH - 09-12-2019, 04:41 PM - Forum: Obi Cloth
- Replies (2)
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Hi,
we've been using ObiCloth for about 2 months now and we've been running into a lot of editor crashes.
We are overall really happy with the performance and flexibility of this plugin, so if this were resolved we would be fully satisfied.
I can't tell you what exactly is causing the crashes, they occur randomly and seem to get periodically more frequent and then less frequent again.
We're currently using Obi 5.0, but we've had the same issue on the previous version.
This is the beginning of the error.log, I'm unable to attach the whole file for some reason.
Code: Unity Editor by Unity Technologies [version: Unity 2019.2.11f1_5f859a4cfee5]
libOni.dll caused an Access Violation (0xc0000005)
in module libOni.dll at 0033:1400b9be.
Error occurred at 2019-12-09_155152.
C:\Program Files\Unity\Hub\Editor\2019.2.11f1\Editor\Unity.exe, run by [USER].
60% physical memory in use.
16264 MB physical memory [6360 MB free].
2128 MB process peak paging file [1951 MB used].
1215 MB process peak working set [1019 MB used].
System Commit Total/Limit/Peak: 15712MB/25480MB/17522MB
System Physical Total/Available: 16264MB/6360MB
System Process Count: 246
System Thread Count: 2859
System Handle Count: 114392
Disk space data for 'C:\Users\[USER]\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2019-12-09_145147467\': 249329713152 bytes free of 511432454144 total.
Read from location 000001F4D8E432E0 caused an access violation.
Context:
RDI: 0x000001f7bd3fa050 RSI: 0x0000007a8e6edc00 RAX: 0xffffffff3b36c1a0
RBX: 0x0000000000000000 RCX: 0xffffffffbe6795e0 RDX: 0x000001f7ec092c60
RIP: 0x00007ffd1400b9be RBP: 0x0000000041986c17 SegCs: 0x000001f700000033
EFlags: 0x0000000000010282 RSP: 0x0000007a8e6edbc0 SegSs: 0x000001f70000002b
R8: 0x0000000000000010 R9: 0x0000000000000000 R10: 0x000001f7be64fa60
R11: 0x0000000000000246 R12: 0x0000000000000000 R13: 0x00000100000001b3
R14: 0x000001f7b0abd5c0 R15: 0x0000000000000000
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Obi Collider Offset |
Posted by: gandarufu - 08-12-2019, 10:26 PM - Forum: Obi Rope
- Replies (2)
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I can't figure out what's going on, but all my Obi colliders seem to have an offset to them.
[attachment=525]
[attachment=526]
[attachment=527]
I'd appreciate any help with this. I am using the standard settings and 2019.3.0b11
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obi 5 attaching softbodies |
Posted by: tegleg - 05-12-2019, 10:46 PM - Forum: Obi Softbody
- Replies (3)
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hello
is there an easy way to attach 2 softbodies in obi 5?
if not, could anyone give any pointers how to do it? i dont mind getting my hands dirty in the code i just need a place to start, i will gladly share anything i come up with.
i did briefly attempt it in obi 4 but couldnt find a way to easily select particles in multiple softbodies.
thanks
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Documentation and Tooltips |
Posted by: Dissident Dan - 05-12-2019, 06:45 PM - Forum: General
- No Replies
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Hi,
I saw the field "Accurate Contacts" in the ObiCollider class. It didn't have a tooltip in the Unity inspector, and I also couldn't find it in the User Manual nor API Docs.
I would suggest the following improvements, in order of how valuable they would be to me
- Anything visible in the inspector should have a tooltip
- Make sure API documentation is up to date
- Make sure User Manual contacts descriptions of anything visual in the inspector
Thanks!
-Dan
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