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How to implement/sync Obi...
Forum: Obi Rope
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Collisions don't work con...
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Force Zone apply differen...
Forum: Obi Rope
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Can I blend in and out of...
Forum: Obi Cloth
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24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
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24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
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20-06-2025, 08:09 AM
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
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Obi Softbody instability?
Forum: Obi Softbody
Last Post: Aroosh
18-06-2025, 06:35 PM
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Tear Rod
Forum: Obi Rope
Last Post: chenji
18-06-2025, 08:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
17-06-2025, 02:07 PM
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Use with other render pipelines like Light Weight, High Def, or Universal RP |
Posted by: Benobi - 13-12-2019, 07:16 PM - Forum: General
- Replies (1)
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Is there a way to use other pipeline materials so they work with the functionality in all the Obi packages or change the materials to work? I just got all the Obi assets and tried the Fluid examples but they don't seem to like working in other pipelines since they have their own shaders defined, they show up as missing material purple. I'm going to assume that all of the Obi assets will have to be tweaked to work with these Pipelines, I also assumed this would work out of the box regardless.
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Triangle SkinMap only sees 1st material on slave |
Posted by: crohlfs - 13-12-2019, 04:44 AM - Forum: Obi Cloth
- Replies (1)
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When editing a Triangle SkinMap, the slave mesh will only display polys that correspond to the mesh's first material. All other materials are invisible so its impossible to map correctly to a slave that has more than 1 material.
In the attached image you can see the master (includes headband, belt, bottom of pants) highlighted and the slave mesh (includes entire character) is only showing the shirt, belt, and gloves. So I cannot bind the pants or the headband.
This could just be a bug that needs to be addressed but if anyone knows how to get it working that I would appreciate it. Thank you!
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Mesh and Fluid Problem |
Posted by: sc00b - 12-12-2019, 11:32 AM - Forum: Obi Fluid
- Replies (68)
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Good day, we have a problem when we pour liquid into a glass, if you move it, fluids pass through this glass. How to fix it?
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(Obi 5.0) How to stop, pause or sleep the simulation of ObiActor |
Posted by: asimofu_ok - 12-12-2019, 10:21 AM - Forum: General
- Replies (2)
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Hi.
I want to stop the simulation of ObiActor(e.g. fully simulated cloth. it has no plans to be moved in the future.)
But when the cloth calls RemoveFromSolver, the mesh of cloth be invisible.
Is there a way to stop the simulation and i.
I want to stop the simulation of ObiActor(e.g. fully simulated cloth. it has no plans to be moved in the future.)
But when the cloth calls RemoveFromSolver, the mesh of cloth be invisible.
Is there a way to stop the simulation and keep the particle positions?
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Can I add wind to Tearable cloth? |
Posted by: sewonist - 12-12-2019, 06:27 AM - Forum: Obi Cloth
- Replies (1)
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Hi I have two questions. I try to find solution on google and this forum. Unfortunately, I can't it. Please read below two question.
Q1. Can I add wind for tearable cloth?
I can find wind sample with normal cloth. And I try to add wind with tearable cloth follow normal sample. However, it didn't work like my expect. Is it possible and how to add it?
[attachment=539]
Q2. ClothSoftbody sample is ok?
I want to test with softbody but this sample didn't work and missing mesh like below picture. How to fix it?
[attachment=538]
One more thing.
Now I read a tutorial carefully. And I try to step by step. I made a simple blueprint and I just try select point. However It didn't work also. I don't know it is fine like below image. You can see orange circle and cursor were separated. I can see two cursor work differently on property painting mode.
[attachment=540]
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Are there plans to support HDRP? |
Posted by: MostHated - 11-12-2019, 01:52 PM - Forum: Obi Fluid
- Replies (2)
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Hello,
I picked this up because it seemed like it might work pretty well for nice quality blood effects for a Timeline sequence I was creating, but I was a bit sad to discover that it didn't work for the HDRP. Are there any plans to make it compatible? I would very much like to use it, but my projects all use HDRP currently, so, unfortunately, it ends up being all but useless to me until then.
Thanks,
-MH
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