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Pipeline that bends
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  Use with other render pipelines like Light Weight, High Def, or Universal RP
Posted by: Benobi - 13-12-2019, 07:16 PM - Forum: General - Replies (1)

Is there a way to use other pipeline materials so they work with the functionality in all the Obi packages or change the materials to work? I just got all the Obi assets and tried the Fluid examples but they don't seem to like working in other pipelines since they have their own shaders defined, they show up as missing material purple. I'm going to assume that all of the Obi assets will have to be tweaked to work with these Pipelines, I also assumed this would work out of the box regardless.

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Triste Reposition in script and setup
Posted by: LORDeveloper - 13-12-2019, 10:58 AM - Forum: Obi Rope - Replies (9)

[attachment=549]

I have object that need a rope to hook a load to move. I have to have the red circle in different position too.

In A,

If I change the position of the red circle, sometimes the rope stays there hanging the load. Is there anyway to update/reset, so it definitely follow the red circle? There are other time where it does follow, but the rope is swinging a lot. Is there any function to call that stop the swinging? It is just for a reset only.

In B,

If I have both of the them being fixed, the load just drops immediately, I don't know which way is the right way to set the joints up. Any suggestion?

Thanks.

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  Rod is shown with a "stair" effect
Posted by: cberinger - 13-12-2019, 10:26 AM - Forum: Obi Rope - Replies (3)

Dear Obi Team,

while experimenting with rods, I came along this "stair" effect (see attachments)


Question is: how to get rid of the "stairs"?

Cheers,
Christian



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  Triangle SkinMap only sees 1st material on slave
Posted by: crohlfs - 13-12-2019, 04:44 AM - Forum: Obi Cloth - Replies (1)

When editing a Triangle SkinMap, the slave mesh will only display polys that correspond to the mesh's first material. All other materials are invisible so its impossible to map correctly to a slave that has more than 1 material.
In the attached image you can see the master (includes headband, belt, bottom of pants) highlighted  and the slave mesh (includes entire character) is only showing the shirt, belt, and gloves. So I cannot bind the pants or the headband.

This could just be a bug that needs to be addressed but if anyone knows how to get it working that I would appreciate it. Thank you!

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  Mesh and Fluid Problem
Posted by: sc00b - 12-12-2019, 11:32 AM - Forum: Obi Fluid - Replies (68)

Good day, we have a problem when we pour liquid into a glass, if you move it, fluids pass through this glass. How to fix it?

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  The fluid is intermitted and splitted in Obi 5.0.
Posted by: asimofu_ok - 12-12-2019, 10:42 AM - Forum: Obi Fluid - Replies (2)

I found a something wrong with flow rate in Obi 5.0.

This is the flow in Obi 4.
[attachment=541]

And this is in Obi 5.
[attachment=542]

I think that the fluid should be continuous smoothly.
Is this the specification of Obi 5.0?

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  (Obi 5.0) How to stop, pause or sleep the simulation of ObiActor
Posted by: asimofu_ok - 12-12-2019, 10:21 AM - Forum: General - Replies (2)

Hi.
I want to stop the simulation of ObiActor(e.g. fully simulated cloth. it has no plans to be moved in the future.)


But when the cloth calls RemoveFromSolver, the mesh of cloth be invisible.


Is there a way to stop the simulation and i.
I want to stop the simulation of ObiActor(e.g. fully simulated cloth. it has no plans to be moved in the future.)
But when the cloth calls RemoveFromSolver, the mesh of cloth be invisible.

Is there a way to stop the simulation and keep the particle positions?

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  Can I add wind to Tearable cloth?
Posted by: sewonist - 12-12-2019, 06:27 AM - Forum: Obi Cloth - Replies (1)

Hi I have two questions. I try to find solution on google and this forum. Unfortunately, I can't it. Please read below two question.

Q1. Can I add wind for tearable cloth?

I can find wind sample with normal cloth. And I try to add wind with tearable cloth follow normal sample. However, it didn't work like my expect. Is it possible and how to add it?

[attachment=539]



Q2. ClothSoftbody sample is ok?

I want to test with softbody but this sample didn't work and missing mesh like below picture. How to fix it?

[attachment=538]


One more thing.

Now I read a tutorial carefully. And I try to step by step. I made a simple blueprint and I just try select point. However It didn't work also. I don't know it is fine like below image. You can see orange circle and cursor were separated. I can see two cursor work differently on property painting mode.

[attachment=540]

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  Rope stretching a lot when attached to fast-moving body.
Posted by: Dissident Dan - 11-12-2019, 04:02 PM - Forum: Obi Rope - Replies (2)

Hi, I have an ObiRope using a PinConstraint to attach to a rigid body. The body moves at about 15 units/second (quick, but not unreasonable IMO). I noticed two things:

1) The pinned particle often lags behind the rigid body and has to catch up once it slows down.
2) The rope stretches out, with big gaps between the particles.
3) The particles exhibit a clustering effect, often with pairs of particles and then the aforementioned gaps in between the pairs.


Questions)
A) The stretch compliance is zero, so this is theoretically as unstretchy as the rope can be. Is there any way to avoid this stretching?
B) I'm thinking that the clustering of the particles must have something to do with the way Obi interacts with FixedUpdate (I'm using 3 substeps in the solver). Is there any way to smooth this out?

In the attached image, the little, grey spheres are the particle positions for the rope. The rope is attached at one end to the small, grey cube on the right side of the image.



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  Are there plans to support HDRP?
Posted by: MostHated - 11-12-2019, 01:52 PM - Forum: Obi Fluid - Replies (2)

Hello,
    I picked this up because it seemed like it might work pretty well for nice quality blood effects for a Timeline sequence I was creating, but I was a bit sad to discover that it didn't work for the HDRP. Are there any plans to make it compatible? I would very much like to use it, but my projects all use HDRP currently, so, unfortunately, it ends up being all but useless to me until then.


Thanks,
-MH

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