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Can I blend in and out of...
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Using a rigidbody/collide...
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Solver is too performance...
Forum: Obi Rope
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Obi 7 Model Scaling
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Obi Softbody instability?
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Tear Rod
Forum: Obi Rope
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Forum: Obi Softbody
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Setting a solver from script |
Posted by: hazneliel - 19-12-2019, 09:18 PM - Forum: Obi Rope
- Replies (1)
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I was using OBI Solver and after I updated to the latest version I cannot set a solver programatically. Even the sample script that was doing this was commented out.
This was the code in the sample script:
Code: // set up component references (see ObiRopeHelper.cs)
rope.Solver = solver;
Now I get the error:
Code: error CS1061: 'ObiRope' does not contain a definition for 'Solver' and no accessible extension method 'Solver' accepting a first argument of type 'ObiRope' could be found (are you missing a using directive or an assembly reference?)
I hope you can tell me how to do this now.
Thank you.
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Obi Rope 5 - Crashes Unity Editor |
Posted by: deven - 19-12-2019, 10:39 AM - Forum: Obi Rope
- Replies (1)
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ObiRope 5.0 crashes unity editor every ~5 minutes when I "Play" the scene. The crash happens every time I change something that has to do with physics and Obi (Solver configurations, obi rigid body mass etc).
Here is the crash log - https://drive.google.com/file/d/1G9vDV4_...sp=sharing
If I remove Obi Colliders and Obi Solver from the scene, things work fine. (I have used solver from the example scene with one obi fixed updater)
I have tried this in Unity 2019.2.10f1, 2019.2.14f1 and 2019.2.16f1. Crashes happen everywhere.
I took the pain to replicate and create a new project and setup everything from scratch with Obi to see when does it start crashing. It was all fine initially. It started crashing when I switched build platform to IOS. Could you please check and help?
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Stitch in Obi 5.0 |
Posted by: apapaxionga - 18-12-2019, 05:32 PM - Forum: Obi Softbody
- Replies (1)
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It seems that the stitch constraint edting feature always find the wrong particle pair. When I pressed V to snap to vertex, the end of the stitch indicator seems locked on one vertex no matter how I move the mouse. Is there a good way to stitch particles like using brush ? Or stitch particles from script ?
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Volume Blueprint Problem |
Posted by: apapaxionga - 18-12-2019, 10:43 AM - Forum: Obi Softbody
- Replies (1)
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When fix the value of particle radius, the change of particle overlap will change the particle representation of the object (particle size will change). However, when fix the value of particle overlap value, the change of particle radius parameter doesn't make any difference on the particle representation. I want to have a high resolution particle representation of a small object. Is there any way to achieve this rather than increase the scale of the input mesh ?
I also tested setting particle overlap to 0 and set the particle radius to different value. The particle representation still the same (particle radius did not change if I use very small value for particle radius). It looks like there is a limit on voxelization resolution, right ?
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