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Need Obi Rope plugin for unity2018.4 |
Posted by: Prakash - 29-12-2019, 02:38 PM - Forum: Obi Rope
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Hi !
i recently purchased obi rope plugin couple of days before . i am using unity2018.4 for my project.. Current version doesn't have support for
unity2018.4. plz share me download link for obi-cloth 4.0 version .
Thanks in advance
prakash
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Could obi implement this? |
Posted by: yyxymlove - 25-12-2019, 03:41 AM - Forum: Obi Rope
- Replies (2)
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[/url]https://www.youtube.com/watch?v=DYWq_CjsSVw
[url=https://www.youtube.com/watch?v=DYWq_CjsSVw]
I wonder whether obi rod could implement this in the above vedio. Jump straight to 58 seconds.
There are some key features which I think should be pointed out first:
1. The black line in the vedio is made of metal in reality. It is highly resistant to stretching and twisting but easy to be bended. Most important of all, it is very stable for there is almost no jittering while moving(I have tried the obi rod but it jitters a lot while moving).
2.The blood vessel which around the black line could collide with the black line. The vessel animates periodically so it can be seen as a rigidbody rather than a softbody because the animation is known prior.
So does obi rod could implement this? I have implemented use finite methods,but the collision force is hard to compute.
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StandardBackfaces.shader in Android has error |
Posted by: hitpp - 24-12-2019, 03:07 PM - Forum: Obi Cloth
- Replies (1)
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StandardBackfaces.shader in Android has error
invalid subscript '_LightCoord'
Compiling Vertex program with UNITY_PASS_FORWARDADD SPOT
Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING
Error during compilation:
Shader error in 'Standard (Backfaces)': invalid subscript '_LightCoord' at Assets/Obi/Resources/ObiMaterials/UnityStandardCoreBackfaces.cginc(416) (on gles)
Compiling Vertex program with UNITY_PASS_FORWARDADD SPOT
Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING
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meshes not showing |
Posted by: tegleg - 23-12-2019, 08:23 PM - Forum: Obi Softbody
- Replies (2)
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hello (btw i have bought this asset)
with obi 5 i can rarely get a mesh to show.
following the video tutorial normal meshes like the built in shapes, cube, sphere, work fine, however
just about any other mesh does not show.
when i am creating the blueprint the particles, constraints and mesh show fine. but when i put them in a level, assigning the blueprint to a soft body asset, nothing shows up.
the object falls with gravity etc but the mesh is 'invisible'
any ideas whet this could be?
unity 2019.2.14f1
thanks
edit:
here is one i tried just to test
https://free3d.com/3d-model/cat-65064.html
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