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Multiple Errors When Starting A New Project |
Posted by: GrimCaplan - 12-01-2020, 11:46 PM - Forum: Obi Cloth
- Replies (2)
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Well, when I drop the obi folder into a blank project I get like.. seven errors. I did this because the unity project provided to me by my employer also had these errors. I was initially hoping it was something to do with this: http://obi.virtualmethodstudio.com/tutor...ctors.html
But I did not even have the Obi option in my object creation selection.
It's acting strangely because it's saying the ObiBone can not override methods in the ObiActor. Maybe something simple like a name space error, reference lost or something like that. But upon inspection the ObiActor in fact did not have the methods ObiBone was trying to override.
I am not sure if the are mixed up from different versions or what and without having developed it, and with the massive amount of logic contained, I would be very grateful if someone could help me with this. I am already like seven days behind schedule for personal reasons and I would like to complete this aspect of the project as soon as possible because I think the other components might be very simple.
I hope I have provided enough information in the screen shot and actual .cs files. If there's anything else I can do to help, please let me know.
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Generate Tethers at Runtime |
Posted by: Visitor245262 - 10-01-2020, 07:56 AM - Forum: Obi Cloth
- Replies (3)
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Ive added pin constraints at runtime by using .GetFirstBatch() on ObiPinConstraints. But when I try to do a similar thing with tethers I cant get the reference for the ObiTetherConstraintBatch.
And will I have to use AddConstraint for each fixed particle to every other particle on the mesh?
Thanks.
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Export and/or freeze a simulated object. |
Posted by: lukeh1980 - 09-01-2020, 07:48 PM - Forum: Obi Cloth
- Replies (2)
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Hi There, is it possible to run the cloth simulation and then export the object as it is at rest? In other words if I wanted to create a static sheet object I would create a simple square mesh, let obi cloth simulate the sheet resting on a bed, then export the sheet as if it was modeled that way? Does that make sense, is that possible?
Thanks,
Luke
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Lag issues when pouring a viscous fluid on a torus model |
Posted by: AnshuJalan - 08-01-2020, 03:47 PM - Forum: Obi Fluid
- Replies (2)
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Issue: My game is working fine when I am pouring the viscous fluid on the default 3D objects in Unity engine, but when I am using a torus (the default doughnut-shaped 3D object provided by Blender) I am having a serious lag issue. I just started using Obi fluid and I am unable to understand why this is happening.
P.S: I am using the default sample scene for viscous fluids provided by Obi. The settings of the Obi components in the case of a torus and the other objects are exactly the same.
I am experiencing the lag both in the editor as well as the build.
Default Shape and Torus comparison video:
Is this a bug, and is there any solution to this?
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