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Corazón Updated Resources?
Posted by: GrimCaplan - 14-01-2020, 06:09 PM - Forum: Obi Cloth - Replies (2)

I've been trying to familiarize myself with the product but I've found that a few of the videos don't even seem to represent the product as it currently stands nor offers much understanding of it as the differences between the versions seem vast.

Videos like:
https://www.youtube.com/watch?v=yEYQyiQN...4&index=14
https://www.youtube.com/watch?v=GaPLXvyi...r4&index=6

For instance, the slime does not seem relevant at all with the way the particle selector and dragging seems to work.

I mean no disrespect at all nor think that this reflects anything negative, but I was wondering if we could get some new resources. It really is a great system but it has a vast learning curve and when resources span versions, 2, 3, 4 and we seem to be on five, it becomes a little confusing. When using such products on contractual projects and not personal projects, time is of the essence is terms of quickly grasping how to accomplish basic feats that combine to form a skill set and understanding of workflow and paradigms.

Thank you very much for reading, I hope you consider!

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  Multiple Errors When Starting A New Project
Posted by: GrimCaplan - 12-01-2020, 11:46 PM - Forum: Obi Cloth - Replies (2)

Well, when I drop the obi folder into a blank project I get like.. seven errors. I did this because the unity project provided to me by my employer also had these errors. I was initially hoping it was something to do with this: http://obi.virtualmethodstudio.com/tutor...ctors.html

But I did not even have the Obi option in my object creation selection.

It's acting strangely because it's saying the ObiBone can not override methods in the ObiActor. Maybe something simple like a name space error, reference lost or something like that. But upon inspection the ObiActor in fact did not have the methods ObiBone was trying to override. 

I am not sure if the are mixed up from different versions or what and without having developed it, and with the massive amount of logic contained, I would be very grateful if someone could help me with this. I am already like seven days behind schedule for personal reasons and I would like to complete this aspect of the project as soon as possible because I think the other components might be very simple.

I hope I have provided enough information in the screen shot and actual .cs files. If there's anything else I can do to help, please let me know.

   

.cs   ObiActor.cs (Size: 34.26 KB / Downloads: 0)

.cs   ObiBone.cs (Size: 9.15 KB / Downloads: 0)

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  Obi skinned cloth is weirdly deformed
Posted by: Maria - 10-01-2020, 05:53 PM - Forum: Obi Cloth - Replies (1)

I run into trouble with skinned cloth on my character. 

In scene preview it looks ok, but as soon as I hit play and see it with Obi cloth on it looks weird to me (sort of deformed, see pics). Its quite obvious when I assign to it a material with pattern.

Any hint to what's going on?
Thank you



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  Generate Tethers at Runtime
Posted by: Visitor245262 - 10-01-2020, 07:56 AM - Forum: Obi Cloth - Replies (3)

Ive added pin constraints at runtime by using .GetFirstBatch() on ObiPinConstraints. But when I try to do a similar thing with tethers I cant get the reference for the ObiTetherConstraintBatch.

And will I have to use AddConstraint for each fixed particle to every other particle on the mesh?

Thanks.

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  Export and/or freeze a simulated object.
Posted by: lukeh1980 - 09-01-2020, 07:48 PM - Forum: Obi Cloth - Replies (2)

Hi There, is it possible to run the cloth simulation and then export the object as it is at rest? In other words if I wanted to create a static sheet object I would create a simple square mesh, let obi cloth simulate the sheet resting on a bed, then export the sheet as if it was modeled that way? Does that make sense, is that possible?

Thanks,
Luke

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  Rope optimization
Posted by: sw1f1 - 09-01-2020, 03:15 PM - Forum: Obi Rope - Replies (1)

The problem is that the FPS is very sagging. The rope increases and the FPS begins to sit.
[img=990x253][Image: 2020-01-09_22-12-37.png][/img]


[img=323x570][Image: 2020-01-09_22-17-25.jpg][/img]

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  Lag issues when pouring a viscous fluid on a torus model
Posted by: AnshuJalan - 08-01-2020, 03:47 PM - Forum: Obi Fluid - Replies (2)

Issue: My game is working fine when I am pouring the viscous fluid on the default 3D objects in Unity engine, but when I am using a torus (the default doughnut-shaped 3D object provided by Blender) I am having a serious lag issue. I just started using Obi fluid and I am unable to understand why this is happening. 

P.S: I am using the default sample scene for viscous fluids provided by Obi. The settings of the Obi components in the case of a torus and the other objects are exactly the same.
I am experiencing the lag both in the editor as well as the build.


Default Shape and Torus comparison video:

 

Is this a bug, and is there any solution to this?

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  Caps to cover then ends of rope.
Posted by: davidmulder - 07-01-2020, 02:49 PM - Forum: Obi Rope - Replies (3)

Hi there,

I'm new here. Sonrisa

Great rope asset, I'm very impressed so far.


So, I'm not attaching anything to my rope, so I don't want the ends to be transparent.
Is there anything I can do to change it?

Thanks so much!


Kind Regards,
David Mulder

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  ObiCloth + ObiRope attached
Posted by: Maria - 07-01-2020, 12:28 PM - Forum: Obi Cloth - No Replies

I would like to have the ropes hanging from the cloth, forming the costume.
The question is how to attach rope and cloth together and have them affecting/deforming each other. 

I saw your Soccer Goal video demonstrating similar principle, but I couldnt find any tutorial or sample scene for it.

First I tried to attach Rope to Cloth directly using ObiParticleAttachment with Static type, but Unity crashed. Then I tried Dynamic type and got the following error "Dynamic attachments require the target objects to have a ObiCollider component. Either add one, or change the attachment type to Static." 
 
Therefore I tried a following workaround
-selecting particles in ObiClothBlueprint where I want my rope to hang
-attaching Cube to Cloth using Dynamic ObiParticleAttachment 
-attaching Cube to Rope using Dynamic ObiParticleAttachment again

But I suspect I don't really need this intermediary (cube or other rigid body), or do I? What is a proper way to do this?

Thank you



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Pregunta Download old versions?
Posted by: JyriKilpelainen - 07-01-2020, 10:18 AM - Forum: General - Replies (2)

Is it possible to download old versions of Obi plugins (like v4 for example)?
We are using Obi Fluid v4 and would like to buy and add Obi Softbody v4 to the same project. Asset Store shows only the latest versions.

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