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ObiRope Mesh Renderer
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How to dynamically change...
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
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Collisions don't work con...
Forum: Obi Rope
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27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
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24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
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20-06-2025, 08:09 AM
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
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Velocity color on cloth |
Posted by: jalee - 24-01-2020, 10:19 AM - Forum: Obi Cloth
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Hi I'm wondering it it's possible to get different attributes to color a shader so you can have a material that's dynamic.
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Fluid particles |
Posted by: Matt-88 - 23-01-2020, 05:15 PM - Forum: Obi Fluid
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If I want to define particle amount before activating the fluid, in a scene before the scene where fluid comes in practice. What is the standard way to do it? What if I want to define also speed of the fluid in the scene before?
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2 questions |
Posted by: TheMunk - 20-01-2020, 03:23 PM - Forum: Obi Rope
- Replies (1)
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- I simply can't find documentation on the difference between a solver simulating collision or particle collision.
Can you refer me to where I can read more about this? - sorry, already found it: http://obi.virtualmethodstudio.com/tutor...gence.html - follow up: is it possible to skip particle collision and friction if simulating collision and friction? what are the tradeoffs here?
- If I want to make a loop which looks more like the end of a lasso than a complete circle, how would i go about it? using particle constraints to attach 3 particles together with orientation locked? Or is there a simpler way?
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