Latest Threads |
can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
» Replies: 0
» Views: 99
|
ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 370
|
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 512
|
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,220
|
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 339
|
Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 423
|
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 1,173
|
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 408
|
Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 240
|
Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 5,413
|
|
|
Assistance needed with rope collisions |
Posted by: bluezephyrapps - 25-01-2020, 05:20 PM - Forum: Obi Rope
- Replies (1)
|
 |
I've created the following situation:
- A rope is attached to a collider.
- The collider spins.
In theory, the rope should wrap around the collider.
In practice:
- If the collider is a box collider, it works well.
- If the collider is a mesh collider, results are sporadic. Sometimes the rope passes through the collider and won't collide at all. Sometimes the rope only "catches" in some places and will slide through the collider as it rotates.
Any thoughts or tips on this? I have taken a video of the behavior here: https://www.loom.com/share/74f5b542211d4...95ce847f10
|
|
|
Velocity color on cloth |
Posted by: jalee - 24-01-2020, 10:19 AM - Forum: Obi Cloth
- No Replies
|
 |
Hi I'm wondering it it's possible to get different attributes to color a shader so you can have a material that's dynamic.
|
|
|
Fluid particles |
Posted by: Matt-88 - 23-01-2020, 05:15 PM - Forum: Obi Fluid
- No Replies
|
 |
If I want to define particle amount before activating the fluid, in a scene before the scene where fluid comes in practice. What is the standard way to do it? What if I want to define also speed of the fluid in the scene before?
|
|
|
2 questions |
Posted by: TheMunk - 20-01-2020, 03:23 PM - Forum: Obi Rope
- Replies (1)
|
 |
- I simply can't find documentation on the difference between a solver simulating collision or particle collision.
Can you refer me to where I can read more about this? - sorry, already found it: http://obi.virtualmethodstudio.com/tutor...gence.html - follow up: is it possible to skip particle collision and friction if simulating collision and friction? what are the tradeoffs here?
- If I want to make a loop which looks more like the end of a lasso than a complete circle, how would i go about it? using particle constraints to attach 3 particles together with orientation locked? Or is there a simpler way?
|
|
|
|