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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
Yesterday, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
Yesterday, 06:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
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Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
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» Views: 271

 
  Does obi clothing work with older version of unity?
Posted by: alexishiyu - 24-01-2020, 09:22 PM - Forum: Obi Cloth - No Replies

Hi, just want to check if by any chance this will work with older unity version such as 5.5.1? Thanks

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  Velocity color on cloth
Posted by: jalee - 24-01-2020, 10:19 AM - Forum: Obi Cloth - No Replies

Hi I'm wondering it it's possible to get different attributes to color a shader so you can have a material that's dynamic.

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  Handling obi cloth in any 2 point
Posted by: jbvobling - 24-01-2020, 08:46 AM - Forum: Obi Cloth - Replies (2)

is it possible for obi cloth to handle 2-point in any part of the cloth?

I am currently searching how but can't seem to find the ways.



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  Fluid particles
Posted by: Matt-88 - 23-01-2020, 05:15 PM - Forum: Obi Fluid - No Replies

If I want to define particle amount before activating the fluid, in a scene before the scene where fluid comes in practice. What is the standard way to do it? What if I want to define also speed of the fluid in the scene before?

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Gran sonrisa Obi Rope 5 ObiRopeCursor.ChangeLength Array out of bounds exception
Posted by: Teolog - 22-01-2020, 10:45 PM - Forum: Obi Rope - No Replies

I try to port Obi rope 4 rope/chain control scripts to Obi rope 5. But it seems old pain with rope length change still here.
This happen on my small test scene with multiple ropes what which constantly change length.Everytime, while in increase of length free particles seem to end, index out of bounds exception generated.
Will try to make workaround for this tomorrow. No any urgency here, but this break new added part of rope, and need to be fixed in future

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  [ObiRope 4.1] Start and end prefabs are not deactivated when a rope is.
Posted by: VincentFTS - 22-01-2020, 11:17 AM - Forum: Obi Rope - Replies (2)

Hi,

I have a rope with both start and end prefabs filled. When I deactivate the rope, the prefabs instances are still viewable whereas they shouldn’t.

Thanks for your help.

Vincent

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  Index was outside the bounds of the array
Posted by: arthamas - 20-01-2020, 09:51 PM - Forum: Obi Cloth - Replies (2)

Hi,

I'm trying to add simulation to a character but I'm having an issue when I have two actors for one solver. (See Attachment)

Hierarchy(Only the important part):

ClothSolver (ObiLateFixedUpdater + ObiSolver)
----> Character (Animator on Fixed Update)
--------->Jersey (ObiSkinnedCloth + ObiSkinnedClothRenderer)
--------->Pants  (ObiSkinnedCloth + ObiSkinnedClothRenderer)

So if I only have the ObiSkinnedCloth on the Jersey or the Pants it works but when its applied on both I'm getting "Index was outside the bounds of the array".

I can have two actors for one solver right?

Cheers,



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  Issue with skin maps
Posted by: ArsMagica - 20-01-2020, 09:14 PM - Forum: Obi Cloth - Replies (2)

Hi,

Using the sample scene, with latest official Unity (19.2.18f1), I want to create my own skin map. I right-click in the project window next to the
Trenchcoat skin map and select Create/Obi/Triangle Skinmap. I assign Trenchcoat blueprint in Master Blueprint and Body_basemesh1 in Slave mesh. Then, I click on the Skinmap and "Edit Skin Map" button. I click Bind, wait for the operation to finish and Done. Finally, I assign this new skin map in Obi Cloth Proxi component, under the skin map field.

Well, when I press play, all the upper part of the mesh is completely distorted. What am I doing wrong?

   

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  2 questions
Posted by: TheMunk - 20-01-2020, 03:23 PM - Forum: Obi Rope - Replies (1)


  1. I simply can't find documentation on the difference between a solver simulating collision or particle collision.
    Can you refer me to where I can read more about this? - sorry, already found it: http://obi.virtualmethodstudio.com/tutor...gence.html - follow up: is it possible to skip particle collision and friction if simulating collision and friction? what are the tradeoffs here?
  2. If I want to make a loop which looks more like the end of a lasso than a complete circle, how would i go about it? using particle constraints to attach 3 particles together with orientation locked? Or is there a simpler way?

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  Ropes look fine in editor but not when built for Oculus Quest
Posted by: reisenudoninaba - 17-01-2020, 08:45 AM - Forum: Obi Rope - Replies (2)

Hello,

I've been exporting a game from WMR to the Quest

In the editor, all my ropes, pins and whatnot works just fine, but when I build it for the Quest, I see them just fall off.

I've taken a look at this thread:http://obi.virtualmethodstudio.com/forum...ulus+quest thinking it was the same issue, but my Android Obi DLLs are still there

For clarity, I'm using Obi 3.X with Unity 2017.3.1f1.

What can I do to get my ropes running in the build?

Thank you so much for any help, it is very much appreciated.

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