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Bug / Crash [ObiRope 4.1] Start and end prefabs are not deactivated when a rope is. - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Bug / Crash [ObiRope 4.1] Start and end prefabs are not deactivated when a rope is. (/thread-1626.html) |
[ObiRope 4.1] Start and end prefabs are not deactivated when a rope is. - VincentFTS - 22-01-2020 Hi, I have a rope with both start and end prefabs filled. When I deactivate the rope, the prefabs instances are still viewable whereas they shouldn’t. Thanks for your help. Vincent RE: [ObiRope 4.1] Start and end prefabs are not deactivated when a rope is. - josemendez - 23-01-2020 (22-01-2020, 11:17 AM)VincentFTS Wrote: Hi, Hi Vincent, You can add this code anywhere in ObiRopeBase.cs to fix that: Code: public override void OnEnable() Let me know how it goes. RE: [ObiRope 4.1] Start and end prefabs are not deactivated when a rope is. - VincentFTS - 27-01-2020 Good !! |